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{{Short description|2018 video game}}
{{Redirects here|KCD}}
{{Use dmy dates|date=March 2018}} {{Use dmy dates|date=August 2021}}
{{Infobox video game {{Infobox video game
| title = Kingdom Come: Deliverance | title = Kingdom Come: Deliverance
| image = Kingdom Come Deliverance.jpg | image = Kingdom Come Deliverance.jpg
| developer = ] | developer = ]{{efn|Nintendo Switch port by ]}}
| publisher = {{Unbulleted list|]|Warhorse Studios{{efn|Deep Silver published the PlayStation 4 and Xbox One versions for physical and digital releases, as well as the Microsoft Windows version for physical release. Warhorse Studios published the Microsoft Windows version for digital release.}}}} | publisher = ]{{efn|Warhorse Studios self-published the Microsoft Windows version for digital release.}}
| director = ] | director = ]
| producer = {{Unbulleted list|Prokop Jirsa|Kateřina Matějíčková}} | producer = {{Unbulleted list|Martin Klíma|Prokop Jirsa|Kateřina Matějíčková}}
| designer = Viktor Bocan | designer = Viktor Bocan
| programmer = Tomáš Blaho | programmer = Tomáš Blaho
| artist = Mikuláš Podprocký | artist = Mikuláš Podprocký
| writer = Daniel Vávra | writer = Daniel Vávra
| composer = {{Unbulleted list|Jan Valta|Adam Sporka}} | composer = {{Unbulleted list|]|Adam Sporka}}
| engine = ] | engine = ]
| platforms = {{Unbulleted list|]|]|]}} | platforms = {{Unbulleted list|]|]|]|]|]}}
| released = 13 February 2018 | released = '''PC, PS4, Xbox One'''<br/>13 February 2018<br/>'''Nintendo Switch'''<br/>15 March 2024
| genre = ] | genre = ]
| modes = ] | modes = ]
}} }}


'''''Kingdom Come: Deliverance''''' is an ] ] developed by ] and published by ] for ], ] and ]. It is set in the medieval ], an ] of the ], with a focus on historically accurate content.<ref name="verge">{{Cite news|url=https://www.theverge.com/2018/2/2/16964080/kingdom-come-deliverance-history-rpg-ps4-xbox-pc|title=Kingdom Come: Deliverance is an RPG that trades fantasy for historical accuracy|work=The Verge|access-date=5 February 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180204183559/https://www.theverge.com/2018/2/2/16964080/kingdom-come-deliverance-history-rpg-ps4-xbox-pc|archivedate=4 February 2018|df=dmy-all}}</ref> It was released worldwide on 13 February 2018. '''''Kingdom Come: Deliverance''''' is a 2018 ] developed by ] and published by ]. The game is set in the medieval ], an ] of the ], with a focus on historically accurate content.<ref name="verge">{{Cite news|url=https://www.theverge.com/2018/2/2/16964080/kingdom-come-deliverance-history-rpg-ps4-xbox-pc|title=Kingdom Come: Deliverance is an RPG that trades fantasy for historical accuracy|work=The Verge|access-date=5 February 2018|url-status=live|archive-url=https://web.archive.org/web/20180204183559/https://www.theverge.com/2018/2/2/16964080/kingdom-come-deliverance-history-rpg-ps4-xbox-pc|archive-date=4 February 2018}}</ref>


The story takes place during a war in Bohemia in 1403. On the orders of Hungarian king ], ] mercenaries raid the mining village of ], a major source of silver. One of the survivors of that massacre is Henry, the son of a blacksmith. Destitute and vengeful, Henry joins the service of Lord Radzig Kobyla, who leads a resistance movement against Sigismund's invasion. As Henry pursues justice for his murdered family, he becomes involved in an effort to restore Bohemia's rightful king and Sigismund's half-brother, ], to the throne. The game features branching quest lines and an ] environment which encourages immersive gameplay, and includes early 15th century period-accurate weapons, clothing, combat techniques, and architecture recreated with the assistance of architects and historians. The story takes place during a war in ] in 1403, in the times of King ]. On the orders of ] ], half-brother of Wenceslaus, ] mercenaries raid the mining village of ], a major source of ]. One of the survivors of the resulting massacre is Henry, the son of a ]. Destitute and vengeful, Henry joins the service of Lord ], who leads a ] against Sigismund's invasion. As Henry pursues justice for his murdered family, he becomes involved in an effort to restore Bohemia's rightful king, Wenceslaus, to the throne. The game features branching quest lines, an ] environment, and ], clothing, combat techniques, and architecture (recreated with the assistance of architects and historians), which encourages immersive gameplay.

''Kingdom Come: Deliverance'' was released for ], ], and ] on 13 February 2018, and on 15 March 2024 for ]. The game received generally positive reviews from critics for PC, with mixed reviews for consoles. There was praise for the story, attention to detail, and focus on realism, while criticism was aimed at technical bugs. It had sold over 8 million units by November 2024. A sequel, '']'', is scheduled to release in February 2025.


== Gameplay == == Gameplay ==
]
''Kingdom Come: Deliverance'' is an ] game set in an ] environment and played from a ] which utilizes a classless ] system, allowing the player to customize their skills to take on roles such as a warrior, bard, thief or their hybrids. Abilities and stats grow depending on what the player does and says through branched dialogue trees. During conversations, the time a player takes to make a decision is limited and will have an effect on their relationships with others. Reputation is based on player choices and therefore can bring consequences.<ref>{{Cite news|url=https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-skyrim-rpg-map-art|title=Kingdom Come: Deliverance brings Skyrim crashing down to medieval reality|work=PCGamesN|access-date=5 February 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180306000638/https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-skyrim-rpg-map-art|archivedate=6 March 2018|df=dmy-all}}</ref>
''Kingdom Come: Deliverance'' is an action ] set in an ] environment and played from a ]. It utilises a classless role-playing system, allowing the player to customise their skills to take on roles such as warrior, bard, thief, or a hybrid of these. Abilities and stats grow depending on what the player does and says through branched dialogue trees. During conversations, the time a player takes to make a decision is limited and has an effect on their relationships with others. Reputation is based on player choices and therefore can bring consequences.<ref>{{Cite news|url=https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-skyrim-rpg-map-art|title=Kingdom Come: Deliverance brings Skyrim crashing down to medieval reality|work=PCGamesN|access-date=5 February 2018|url-status=live|archive-url=https://web.archive.org/web/20180306000638/https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-skyrim-rpg-map-art|archive-date=6 March 2018}}</ref>


Character bodies and faces are created through the combination of multiple, individual pieces with finishing touches. The clothing system features 16 item slots and items on many areas of the body that can be layered.<ref name="verge"/> For example, a heavily armored knight may on his upper body wear a ], followed by ] and ], with a ] or ] over top, for a total of four clothing items in the chest slots. Each clothing type provides different levels of protection against different types of weapons. Clothing also gets progressively more worn, dirty, or bloody through use, affecting the character's appearance. The player is able to use a variety of weapons including swords, knives, axes, hammers or bows.<ref name="pcgames1">{{Cite news|url=https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-combat-developer-diary|title=Here’s how combat works in Kingdom Come: Deliverance|work=PCGamesN|access-date=5 February 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180306000638/https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-combat-developer-diary|archivedate=6 March 2018|df=dmy-all}}</ref> Horses are featured heavily in the game, and are designed to act with their own ] while under the player's control, moving or jumping to avoid small obstacles or dangers. The player can also fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds come with five slots for armor and attachments. Character bodies and faces are created through the combination of multiple, individual pieces with finishing touches. The clothing system features 16 item slots and items on many areas of the body that can be layered.<ref name="verge"/> For example, a heavily armored knight may on his upper body wear a ], followed by ] and ], with a ] or ] over top, for a total of four clothing items in the chest slots. Each clothing type provides different levels of protection against ]. Clothing also gets progressively more worn, dirty, or bloody through use, affecting the character's appearance. The player is able to use a variety of weapons, including swords, knives, axes, hammers, and bows.<ref name="pcgames1">{{Cite news|url=https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-combat-developer-diary|title=Here's how combat works in Kingdom Come: Deliverance|work=PCGamesN|access-date=5 February 2018|url-status=live|archive-url=https://web.archive.org/web/20180306000638/https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-combat-developer-diary|archive-date=6 March 2018}}</ref> Horses are featured heavily in the game, and are designed to act with their own ] while under the player's control, moving or jumping to avoid small obstacles or dangers. The player can also fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds come with five slots for armor and attachments.


''Kingdom Come: Deliverance'' also features a needs system which requires the player to sleep and eat in order to stay healthy. Equipment and clothing also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game uses skill/stat-based mini-games for many of these tasks including weapon and armor repair, as well as for gathering new items by picking locks or pockets, distilling alcohol or creating medicines. The game uses long- and short-ranged weapons in combat which is based on a physics system using ] to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of which can be unlocked by skill points. Different weapons have different characteristics making them useful for different purposes.<ref name="pcgames1"/> For example, a sword is a quick weapon for striking and parrying, but is not very effective against heavy armor. ''Kingdom Come: Deliverance'' also features a needs system which requires the player to sleep and eat in order to stay healthy. Equipment and clothing also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game uses skill/stat-based mini-games for many of these tasks, including weapon and armor repair, as well as for gathering new items by ], ], or creating medicines. The game uses long- and short-ranged weapons in combat which is based on a physics system using ] to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of which can be unlocked by skill points. Different weapons have different characteristics, making them useful for different purposes.<ref name="pcgames1"/> For example, a sword is a quick weapon for striking and parrying, but is not very effective against heavy armor.


] are intended to be ], with multiple ways to complete objectives to allow multiple character types to be viable.<ref>{{Cite news|url=https://wccftech.com/warhorse-kingdom-come-deliverance-unique-rpg/|title=Warhorse: Kingdom Come Deliverance Is A Very Unique Experience That Ignores Many Established RPG Tropes|last=Palumbo|first=Alessio|date=11 January 2018|work=Wccftech|access-date=5 February 2018|language=en-US|deadurl=no|archiveurl=https://web.archive.org/web/20180124172132/https://wccftech.com/warhorse-kingdom-come-deliverance-unique-rpg/|archivedate=24 January 2018|df=dmy-all}}</ref> The storyline features some large-scale events such as castle sieges and large battles. Every ] (NPC) has their daily routine, and every routine can be affected by the player.<ref name="verge"/> Characters are able to react to all player actions and adjust their routines to them.<ref>{{Cite news|url=http://apgnation.com/articles/2015/06/17/18332/e3-2015-interview-with-daniel-vavra-on-kingdom-come-deliverance|title=E3 2015: Interview with Daniel Vávra on Kingdom Come: Deliverance|date=17 June 2015|work=APGNation - Gaming News & eSports 2017|access-date=5 February 2018|language=en-US|deadurl=no|archiveurl=https://web.archive.org/web/20161024022023/http://apgnation.com/articles/2015/06/17/18332/e3-2015-interview-with-daniel-vavra-on-kingdom-come-deliverance/|archivedate=24 October 2016|df=dmy-all}}</ref> NPCs will report crimes to authorities, who will punish the player accordingly, either with a fine, time in jail, or by subjecting them to the stocks or torture. Crime will affect economics and people will get suspicious or aggressive after unresolved crimes. ] are intended to be ], with multiple ways to complete objectives to allow multiple character types to be viable.<ref>{{Cite news|url=https://wccftech.com/warhorse-kingdom-come-deliverance-unique-rpg/|title=Warhorse: Kingdom Come Deliverance Is A Very Unique Experience That Ignores Many Established RPG Tropes|last=Palumbo|first=Alessio|date=11 January 2018|work=Wccftech|access-date=5 February 2018|language=en-US|url-status=live|archive-url=https://web.archive.org/web/20180124172132/https://wccftech.com/warhorse-kingdom-come-deliverance-unique-rpg/|archive-date=24 January 2018}}</ref> The storyline features some large-scale events such as castle sieges and large battles. Every ] (NPC) has a daily routine, and every routine can be affected by the player.<ref name="verge"/> Characters are able to react to all player actions and adjust their routines to them.<ref>{{Cite news|url=http://apgnation.com/articles/2015/06/17/18332/e3-2015-interview-with-daniel-vavra-on-kingdom-come-deliverance|title=E3 2015: Interview with Daniel Vávra on Kingdom Come: Deliverance|date=17 June 2015|work=APGNation - Gaming News & eSports 2017|access-date=5 February 2018|language=en-US|url-status=live|archive-url=https://web.archive.org/web/20161024022023/http://apgnation.com/articles/2015/06/17/18332/e3-2015-interview-with-daniel-vavra-on-kingdom-come-deliverance/|archive-date=24 October 2016}}</ref> NPCs will report crimes to authorities, who will punish the player accordingly, either with a fine or time in jail. Crime will affect economics and people will get suspicious or aggressive after unresolved crimes.


== Synopsis == == Synopsis ==
{{multiple image {{multiple image
| image1 = Lichtenburg-Scheibler414ps.jpg | image1 = Lichtenburg-Scheibler414ps.jpg
| width1 = 120 | width1 = 120
| caption1 = The noble family of House of Pirkstein and their ] is featured in the game.{{efn|The ] of House of Pirkstein ] is a sub-branch of the prominent House of Leipa ]. Their coat of arms is identical to the coat of arms of the House of ] ] (displayed).</small>}} | caption1 = The noble family of House of Pirkstein and their ] is featured in the game.{{efn|The ] of House of Pirkstein ] is a sub-branch of the prominent House of Leipa ]. Their coat of arms is identical to the coat of arms of the House of ] ] <small>(displayed).</small>}}
| image2 = Rataje nad Sázavou, north view.jpg | image2 = Rataje nad Sázavou, north view.jpg
| width2 = 269 | width2 = 269
| caption2 = Modern-day aerial view of ] and the Pirkštejn Castle which are situated approximately {{convert|3|km|mi|abbr=on}} south of the Talmberk Castle, seat of the House of Talmberk, both of which are a template for the game's ]. | caption2 = Modern-day aerial view of ] and the Pirkštejn Castle which are situated approximately {{convert|3|km|mi|abbr=on}} south of the Talmberk Castle, seat of the ], both of which are a template for the game's ]
}} }}


=== Setting === === Setting ===
]]]
''Kingdom Come: Deliverance'' takes place in the early 15th century, in the ], part of the ] and the ] in what is now the ]. The accessible area of the game is located in the region between ] and ].<ref name="verge"/> Other real-world settlements and towns in the game include ], ], ], ], ], ], ] and ].<ref>{{Cite news|url=http://kingdomcome.cz/mapa/|title=Mapa|date=1 September 2014|work=Kingdom Come: Deliverance|access-date=5 February 2018|language=cs-CZ|deadurl=no|archiveurl=https://web.archive.org/web/20170809102333/http://kingdomcome.cz/mapa|archivedate=9 August 2017|df=dmy-all}}</ref>
] during the reign of ], who is featured in the game]]


''Kingdom Come: Deliverance'' takes place in the early ] in the ], then part of the ] and of the ], in what is now the ]. The accessible area of the game is located in the region between ] (Sasau) and ].<ref name="verge"/> Other real-world settlements and towns in the game include ], ], ], ], ], ], ], ], and ].<ref>{{Cite news|url=http://kingdomcome.cz/mapa/|title=Mapa|date=1 September 2014|work=Kingdom Come: Deliverance|access-date=5 February 2018|language=cs-CZ|url-status=live|archive-url=https://web.archive.org/web/20170809102333/http://kingdomcome.cz/mapa|archive-date=9 August 2017}}</ref><ref>{{cite web |title=Kingdom Come Deliverance Map - Interactive map for Kingdom Come Deliverance |url=https://kingdomcomemap.github.io/#1/2684/2000 |website=kingdomcomemap.github.io |access-date=9 May 2020}}</ref>
Before the events of the game, the Kingdom of Bohemia was ruled by ], and it experienced a golden age under his reign. After Charles' death however, his son, ], took up the throne instead of his half-brother, ]. Wenceslaus would prove himself to be an idle, useless ruler and nuisance to the Bohemian nobility who couldn't control him. In a daring move, with the help of the Bohemian nobles, Sigismund kidnaps and dethrones Wenceslaus and begins a brutal campaign to capture the Bohemian lands.


Before the events of the game, the Kingdom of Bohemia was ruled by ], who was also ], and it experienced a golden age under his reign. Upon Charles' death in 1378, his eldest son, ], would inherit his father's throne. Wenceslaus would prove himself an idle and frivolous ruler, and a nuisance to the Bohemian nobility. After Wenceslaus did not seek a coronation ceremony as emperor, the nobles turned to his half-brother ], King of ] and ], for help. Sigismund thus kidnapped Wenceslaus to force his abdication, and took advantage of the ensuing disorder with a brutal campaign to pillage the Bohemian lands and punish Wenceslaus' allies.
] during the reign of ], who is featured in the game.]]


=== Plot === === Plot ===
In the silver mining town of ], Henry is a young ] living with his mother and his ] father, Martin. Henry and Martin finish a commissioned sword for King Wenceslaus' ], Sir ], who visits to admire the weapon with Hungarian nobleman Sir Ištván Tóth. Skalitz is then attacked by an army of ] soldiers under Sigismund's command, and Henry's parents are killed by Sigismund's ], German nobleman Sir ]. Henry flees with the sword to ] to warn its lord, Sir ], of the attack. Taking advantage of a storm during the night, Radzig sneaks the survivors out of Skalitz castle and towards ].
]


The next morning, Sigismund’s army appears outside of Talmberg, but Divish parlays with Markvart and convinces Sigismund to leave. Meanwhile, Henry is devastated that his parents have not been ], and sneaks back to Skalitz against Divish's orders. Henry is then confronted by bandits led by a man named Runt, who defeats Henry in a duel and steals the commissioned sword. Henry is saved by another Skalitz survivor, Theresa, and Talmberg's Captain Robard and his guard, who take him to Rattay to be harboured by Peshek, the local miller and Theresa’s uncle.
In the silver mining town of Skalitz, young Henry is a simple ], living under his mother and his ] father, Martin. After finishing some errands for his father, Henry joins him in completing a magnificent commissioned sword for King ] ], Sir Radzig Kobyla. While Henry wishes to explore and see life outside of the village, Martin insists that a quieter life is much safer than an adventurer's. Immediately after, an army of ] and ] soldiers under ] control attack and raid Skalitz, killing all who do not flee. Henry holds on to the sword and runs but later comes back for his mother and father, and witnesses their murder under Sigismund's crony, Sir Markvart von Aulitz. Henry flees to the safety of the castle, but is too late, and is forced to ride out to the nearest castle of Talmberg.


Seeking to recover his father's sword and avenge his parents, Henry enters the service of Sir ], acting Lord of Rattay and ] to his young nephew, Lord ]. After saving Capon from Cumans during a hunting trip, Henry becomes Radzig's envoy. Henry then helps investigate a bandit raid on a local ] in Neuhof, which leads him to a concealed camp in ] sheltering bandits and Cumans, Runt being among them. Henry helps Radzig's and Divish's soldiers overwhelm the camp and kills Runt after a duel, but fails to locate his father's sword.
Barely escaping with his life, Henry reaches Talmberg and warns its ], Sir Divish, and his friend, Sir Hanush of Leipa, of the attack on Skalitz. Sir Divish and Hanush take pity on Henry after his ordeal, and later are greeted by the Skalitz survivors, led by Sir Radzig, who have snuck out during a storm. Henry is devastated by the fact his parents have not been ], and sneaks out of Talmberg against Sir Divish's orders back to Skalitz. Henry swears revenge on the man who murdered his parents, but is immediately outnumbered and defeated by a group of bandits and their leader, who also takes with him the commissioned sword. Henry is rescued by another Skalitz girl, Theresa, and Talmberg's Captain Robard, who finishes burying Henry's parents and safely transports him to the town of Rattay.


The camp leads the Lords to believe that someone is secretly raising an ]. Henry follows various leads to discover a group of bandits operating near ], who are recruiting mercenaries with counterfeit coins. Henry unravels the conspiracy and infiltrates the bandit ranks, leading him to their stronghold in ]. He encounters Tóth again, who recognises Henry and has him captured and tortured. Tóth reveals that he wields Henry's father's sword and plans to use his mercenaries to conquer Bohemia, expecting Sigismund to reward him once he reigns as king. He also reveals that Henry is actually Radzig's ]. With the help of a former Skalitz villager, Zbyshek, Henry escapes and warns the Lords of Tóth's treachery. Radzig acknowledges Henry as his son, and then the Lords and their combined army assault Vranik and defeat its garrison. However, Tóth and a number of his mercenaries infiltrate Talmberg and capture its castle, taking Divish's wife Stephanie and Sir Radzig as hostages.
Seeking to get back his father's sword and avenge his parents' death, Henry looks to joining Sir Radzig's envoy in aiding the battle against Sigismund's army. Although the tradition of ] initially keeps Henry as merely a peasant, he proves to be a courageous and dutiful soldier for Radzig. After saving and befriending Sir Hanush's bratty nephew and ], Lord Hans Capon, from a group of bandits, Henry is accepted into Sir Radzig's envoy. He investigates the bandits and their raids on the local farms, before eventually discovering a concealed camp that has been set up within a forested and forgotten castle. After warning Sir Radzig of the camp, they prepare a raid to decimate the bandit and Cuman hive. After fighting their way in, Henry confronts the sword thief and leader of the bandits, Runt. After being defeated however, Runt resigns himself to his fate and neither reveals his true leader nor the location of the sword before dying.


The Lords lay siege to Talmberg, and ] is recruited to help build a ], which the Lords use to breach the castle's walls. The Lords and their soldiers overwhelm Tóth's men, and Hanush negotiates the release of the hostages in exchange for Tóth's safe departure. Henry is angered at Tóth's escape with the sword, while Radzig believes that they will encounter him again. Radzig also reveals that he and Henry's mother were lovers when they were young, but Radzig could not marry a commoner, which was why he allowed Martin to be Henry's father.
The hybrid group of Cumans and bandits leads the Lords to believe that someone has been secretly attempting to raise an ] from inside the kingdom, and Henry attempts to investigate further to discover the culprit. A lead is supplied by a clue found at the bandits' hideout; a chest of ] ] that has been made within the kingdom somewhere. Henry finds and captures the manufacturer of the counterfeits and later finds a lead on the mysterious group. Henry attempts to insert himself into their ranks, but is asked by the bandits to murder a former member of the group who has betrayed them. In order to find the target, Henry covertly joins a ] of ] where the man is hiding, and lures him out over time. Henry eventually uncovers and infiltrates the bandits' ], finding a massive hidden army composed of Czech ] soldiers.


In the epilogue, Martin visits Henry in a dream, who commends Henry for his courage and perseverance before walking away with Henry's mother into the afterlife. Henry and the Lords are then visited by ], King Wenceslaus' cousin, who has negotiated an alliance with various nobles throughout the empire against Sigismund. Seeing the futility of the war, Jobst wishes to have the Bohemian Lords join so that they can sway Sigismund's supporters to sue for peace. The Lords are uncertain, but agree that Wenceslaus must be restored to the throne. To assess the situation, Henry and Capon must visit one of Sigismund's allies, ], at his estate in ], with a letter enquiring whether or not his allegiance to Sigismund has been shaken. The pair departs the region with a small armed entourage.
In the stronghold, Henry runs into Istvan Toth, a ] nobleman who had been visiting the Lords prior in the game. Toth remembers Henry and reveals he also holds his father's sword. Before he can react, Henry is knocked unconscious and captured. After being beaten for hours, Henry is visited again by Toth who reveals his plan; use counterfeit groschen to assemble an army of local mercenaries under the Lords' radar, then pillage and capture the land without much resistance. With his alliance to Sigismund's crusade, Toth would be granted the captured Bohemian lands once Sigismund reigns king. He goes on to also reveal that Henry is in fact the ] of Sir Radzig himself, and he will keep Henry alive in order to bargain for a ].


== Development and release ==
With the help of a former Skalitz villager Zbyshek, Henry escapes the stronghold and warns the Lords of Toth's treachery. Radzig acknowledges Henry as his son too, but keeps focus on the burgeoning situation. After recruiting Sir Divish, the Lords descend on the stronghold at night and slaughter the mass of bandits. Though they are successful, they realize Toth has fled the encampment, and that he plans to infiltrate Talmberg's castle while it is unguarded. Although they return to Talmberg as quick as possible, Toth overtakes the castle and has both Sir Divish's wife Stephanie and a captured Sir Radzig as hostages. With no other options left, the Lords prepare for a ] on Talmberg.
The project that was to become ''Kingdom Come: Deliverance'' began with a pitch by ], who had left ] in 2009. With a small team he began seeking investors for the project. Vávra's pitch brought on board Martin Klíma, founder of Altar Games, but pitches to major investors in the Czech Republic were not successful. The team was preparing to abandon the project when a successful pitch to a private investor, the Czech billionaire ], secured funding to develop a prototype of the game. Warhorse Studios was founded on 21 July 2011.<ref>{{Cite web|url=https://www.rockpapershotgun.com/2011/07/26/czech-veterans-form-new-studio-warhorse/|title=Czech Veterans Form New Studio, Warhorse|date=26 July 2011|website=Rock, Paper, Shotgun|language=en-US|access-date=4 February 2018|url-status=live|archive-url=https://web.archive.org/web/20170929163807/https://www.rockpapershotgun.com/2011/07/26/czech-veterans-form-new-studio-warhorse/|archive-date=29 September 2017}}</ref>


Warhorse Studios first announced that they were working on an "unannounced role-playing game" on 9 February 2012, having successfully licensed ] on this date.<ref>{{cite web |url=https://www.cryengine.com/news/warhorse-studios-licensed-cryengine-reg-to-develop-rpg |title=Warhorse Studios Licensed CRYENGINE® to Develop RPG |date=9 February 2012 |website=] |publisher=] |url-status=live |archive-url=https://web.archive.org/web/20161027163313/https://www.cryengine.com/news/warhorse-studios-licensed-cryengine-reg-to-develop-rpg |archive-date=27 October 2016 }}</ref> After seventeen months working on the prototype, Warhorse began a tour pitching the prototype to various international investors. The project did not generate the hype they had hoped for and, with dwindling resources, little progress was made towards an investment.<ref>{{Cite web|archive-url=https://web.archive.org/web/20140325150742/https://www.kingdomcomerpg.com/?p=215|title=The Art of Waiting {{!}} Kingdom Come RPG|archive-date=25 March 2014|url=https://www.kingdomcomerpg.com/?p=215|access-date=4 February 2018}}</ref>
Sir Divish commands the building of a ] in order to break away at the castle's walls, and Henry aids in the process by recruiting the help of eccentric ], ]. Freeing him from his former duties at the monastery, Kyeser conducts the building of the trebuchet, allowing for the beginning of the siege. Eventually destroying the ] of the castle allows the gate to be opened, and the Lords begin to retake Talmberg and decimate the rest of Istvan's soldiers. Though they have him cornered, Sir Hanush conducts an agreement to secure Istvan's safe departure and exile from Bohemia in exchange for Lady Stephanie. Istvan departs though with Radzig along just in case, agreeing to drop him off in Skalitz.


On 22 January 2014, Warhorse Studios launched a crowdfunding campaign via ] with the goal of generating {{currency|300000|GBP}}, ten percent of the {{currency|5000000|USD}} budget, in order to prove to investors that there was an audience and desire for the game. By 20 February, the effort had raised a total of {{currency|1106371|GBP}}.<ref>{{cite web |url=https://www.polygon.com/2014/2/21/5433100/kingdom-come-deliverance-kickstarter-funded |title=Kingdom Come: Deliverance funded after two uncertain years |first=Dave |last=Tach |date=21 February 2014 |website=] |publisher=] |url-status=live |archive-url=https://web.archive.org/web/20161010082005/http://www.polygon.com/2014/2/21/5433100/kingdom-come-deliverance-kickstarter-funded |archive-date=10 October 2016 }}</ref> Even after the end of the Kickstarter campaign, crowdfunding was continued through the studio's website. On 1 October 2014, Daniel Vávra announced through a YouTube video that the game had raised {{currency|2002547|USD}} from a total of 38,784 backers. The date of the public alpha access launch was on 22 October 2014. The beta was released for backers on 3 March 2015. On 29 September 2016, it was announced that Warhorse Studios had signed a deal with ]'s game publishing division Deep Silver to publish the console versions as well as the retail PC version.<ref>{{cite web |url=http://www.gamespot.com/articles/medieval-rpg-kingdom-come-signs-publishing-deal-wi/1100-6444033/ |title=Medieval RPG "Kingdom Come" Signs Publishing Deal With Dead Island Studio |first=Eddie |last=Makuch |date=29 September 2016 |website=] |publisher=] |access-date=30 September 2016 |url-status=live |archive-url=https://web.archive.org/web/20161002050711/http://www.gamespot.com/articles/medieval-rpg-kingdom-come-signs-publishing-deal-wi/1100-6444033/ |archive-date=2 October 2016 }}</ref> The game's ] soundtrack<ref>{{cite journal |last1=Sporka |first1=Adam |last2=Valta |first2=Jan |date=December 2017 |title=Design and implementation of a non-linear symphonic soundtrack of a video game |journal=New Review of Hypermedia and Multimedia |volume=23 |issue=4 |pages=229–246 |doi=10.1080/13614568.2017.1416682 |bibcode=2017NRvHM..23..229S |s2cid=46835283 }}</ref> was composed by Jan Valta and Adam Sporka,<ref>{{cite web |title=Kingdom Come: Deliverance Original Soundtrack |url=http://kcdsoundtrack.com |access-date=31 December 2018}}</ref> and its parts were recorded with a symphonic ] in ].<ref> {{webarchive|url=https://web.archive.org/web/20180306000638/https://www.gamereactor.eu/news/615103/Check+out+how+Kingdom+Come+Deliverances+music+is+made/ |date=6 March 2018 }}. '']''. 7 December 2017.</ref> Support for ] was mentioned on the Kickstarter,<ref>{{cite web|url=https://www.eurogamer.net/kingdom-come-deliverance-successfully-funded-on-kickstarter|title=Kingdom Come: Deliverance successfully funded on Kickstarter|first=Robert|last=Purchese|date=2014-01-30|access-date=2024-10-10|website=]}}</ref> but was later cancelled.
Henry and Lord Capon ride off to pick up Radzig. Meeting him at the edges of burnt Skalitz, Henry and Radzig ponder the outcome of the situation. Henry is disheartened by the loss of his father's sword and Istvan and von Aulitz's escape from justice, though Radzig weighs that the lives saved at the end were due to the honoring of their nobility and moral principles. They return to Talmberg, to assume their next duties in restoring the kingdom.


The game was released worldwide on 13 February 2018. A day-one patch was released with an extensive update of the game code and gameplay.<ref>{{Cite news|url=https://www.forbes.com/sites/kevinmurnane/2018/02/10/heres-the-story-behind-kingdom-come-deliverances-23-gb-day-one-patch|title=Here's The Story Behind 'Kingdom Come: Deliverance's 23 GB Day-One Patch|last=Murnane|first=Kevin|work=Forbes|access-date=16 February 2018|language=en|url-status=live|archive-url=https://web.archive.org/web/20180220234000/https://www.forbes.com/sites/kevinmurnane/2018/02/10/heres-the-story-behind-kingdom-come-deliverances-23-gb-day-one-patch/|archive-date=20 February 2018}}</ref> The game reportedly cost 750 million crowns, approximately $36.5 million USD, including marketing costs.<ref>{{cite web|last1=Palumbo|first1=Alessio|title=Kingdom Come: Deliverance Reportedly Cost 36.5 Million Dollars|url=https://wccftech.com/kingdom-come-deliverance-cost-36-m-dollars/|website=Wccftech|access-date=12 April 2018|date=4 March 2018}}</ref>
In a dream, Henry is visited by his father Martin, who commends Henry for his courage and endurance. He sees both his father and mother disappear into the light and he awakes, in noble clothes with his new status as a lord's son.


On 27 May 2018, the developers revealed a ] roadmap.<ref>{{cite magazine |last1=Horti |first1=Samuel |title=Kingdom Come: Deliverance unveils DLC roadmap, three new stories due this year |url=https://www.pcgamer.com/kingdom-come-deliverance-unveils-dlc-roadmap-three-new-stories-due-this-year/ |magazine=PC Gamer |access-date=30 August 2018 |language=en|date=27 May 2018 }}</ref> ''From the Ashes'' is the first DLC and grants the player control over an abandoned village that needs to be rebuilt. Two more story DLCs—''The Amorous Adventures of Bold Sir Hans Capon'' and ''Band of Bastards''—were released before the end of 2018. Other new content includes combat tournaments, a "making of" documentary, and "Combat Academy" videos. The fourth story DLC, ''A Woman's Lot'', arrived in early 2019. ''A Woman's Lot'' is a free expansion for early crowdfunding supporters. A "Royal Edition", which includes the base game and all additional content, was released in June 2019.<ref>{{cite magazine |last1=Chalk |first1=Andy |title=The next Kingdom Come: Deliverance DLC will let you play as a woman |url=https://www.pcgamer.com/the-next-kingdom-come-deliverance-dlc-will-let-you-play-as-a-woman/ |magazine=PC Gamer |access-date=14 July 2019 |language=en|date=9 May 2019 }}</ref> ] support was released in late October 2019,<ref>{{Cite web |date=2019-10-29 |title=Kingdom Come: Deliverance - Modding tools available now! - Steam News |url=https://store.steampowered.com/news/app/379430/view/1670199476456183602 |access-date=2024-03-18 |website=store.steampowered.com |language=en}}</ref> with Warhorse Studios saying "it is the last thing we want to release for ''Kingdom Come Deliverance.''"<ref>{{Cite web |title=Creators of Kingdom Come About Petting Dogs, Mods, and Pissing Against the Wind (2) |url=https://www.gamepressure.com/editorials/creators-of-kingdom-come-about-stroking-dogs-fashion-and-pissing/z51b2-2 |access-date=2024-03-18 |website=Gamepressure.com |language=en}}</ref> The modding tools are available for free on PC.<ref>{{Cite web |title=CRYENGINE {{!}} Official modding tools released for Kingdom Come: Deliverance |url=https://www.cryengine.com/news/view/official-modding-tools-released-for-kingdom-come-deliverance |access-date=2024-03-18 |website=CRYENGINE |language=en}}</ref>
===Epilogue===
The Lords are payed a visit by ], the ], and King Wenceslaus' cousin. Together they discuss the state of Bohemia; Wenceslaus lies captive in ], while Sigismund continues to plunder the kingdom. However, his homeland of ] has gone on to revolt against him, and he is vulnerable in choosing between staying to capture the Bohemian Crown, or return home to ensure his rule in his own domain. Jobst proposes a plan to set a strategic alliance with Sigismund's supporters, who are put off by the uprising and fear his defeat, to end the war at once. Although the Lords are uncertain of the plan, they agree to rescue and restore Wenceslaus to the throne and end Sigismund's raid peacefully.


On 10 June 2021, it was announced that Warhorse Studios would be collaborating with ] to develop a port for the ],<ref>{{cite web|url=https://www.nintendolife.com/news/2021/06/kingdom_come_deliverance_switch_port_is_finally_confirmed|title=Kingdom Come: Deliverance Switch Port Is Finally Confirmed|website=Nintendo Life|date=10 June 2021}}</ref> which released on 15 March 2024.<ref>{{Cite web |last=Yin-Poole |first=Wesley |date=2023-12-07 |title=2018 Medieval RPG Kingdom Come: Deliverance Finally Has a Nintendo Switch Release Window |url=https://www.ign.com/articles/2018-medieval-rpg-kingdom-come-deliverance-finally-has-a-nintendo-switch-release-window |access-date=2024-02-13 |website=IGN |language=en}}</ref><ref>{{Citation |title=Nintendo Direct: Partner Showcase – 21/02/2024 | date=21 February 2024 |url=https://www.youtube.com/watch?v=T9y1AXICddE |access-date=2024-02-21 |language=en}}</ref>
In a final scene, Henry and Lord Capon depart on a journey to visit one of Sigismund's allies, Otto von Bergow, at his estate in ]. With a letter stating their will to end the war at hand peacefully, Henry remarks that his personal quest remains to hunt von Aulitz and recapture his father's sword.


== Development == === Tie-in media ===
A live-action adaptation of ''Kingdom Come'' was announced in October 2020, from Erik Barmack and Warhorse Studios.<ref>{{Cite web |last1=Hopewell |first1=John |last2=Lang |first2=Jamie |date=2020-10-08 |title='Kingdom Come: Deliverance' Gets Live-Action Adaptation From Erik Barmack, Warhorse Studios (EXCLUSIVE) |url=https://variety.com/2020/film/global/kingdom-come-deliverance-erik-barmack-warhorse-studios-1234797631/ |access-date=2024-05-31 |website=Variety |language=en-US}}</ref>
The project that was to become ''Kingdom Come: Deliverance'' began with a pitch by ], who had left ] in 2009. With a small team he began seeking investors for the project. Vávra's pitch brought on board Martin Klíma, founder of ], but pitches to major investors in the ] were not successful. The team was preparing to abandon the project when a successful pitch to a private investor, the Czech billionaire ], secured funding to develop a prototype of the game. Warhorse Studios was founded on 21 July 2011.<ref>{{Cite web|url=https://www.rockpapershotgun.com/2011/07/26/czech-veterans-form-new-studio-warhorse/|title=Czech Veterans Form New Studio, Warhorse|date=26 July 2011|website=Rock, Paper, Shotgun|language=en-US|access-date=4 February 2018|deadurl=no|archiveurl=https://web.archive.org/web/20170929163807/https://www.rockpapershotgun.com/2011/07/26/czech-veterans-form-new-studio-warhorse/|archivedate=29 September 2017|df=dmy-all}}</ref>


A comic book prequel to ''Kingdom Come: Deliverance'' was produced by ] and released in 2022 as a four-issue series. It was later collected as a ] and released in March 2023.<ref>{{Cite web |author1=Chris Arrant |date=2022-01-25 |title=Kingdom Come Deliverance slashes its way into comics |url=https://www.gamesradar.com/kingdom-come-deliverance-slashes-its-way-into-comics/ |access-date=2024-05-31 |website=gamesradar |language=en}}</ref>
Warhorse Studios first announced that they were working on an "unannounced role-playing game" on 9 February 2012, having successfully licensed ] on this date.<ref>{{cite web |url=https://www.cryengine.com/news/warhorse-studios-licensed-cryengine-reg-to-develop-rpg |title=Warhorse Studios Licensed CRYENGINE® to Develop RPG |date=9 February 2012 |website=] |publisher=] |deadurl=no |archiveurl=https://web.archive.org/web/20161027163313/https://www.cryengine.com/news/warhorse-studios-licensed-cryengine-reg-to-develop-rpg |archivedate=27 October 2016 |df=dmy-all }}</ref> After seventeen months working on the prototype, Warhorse began a tour pitching the prototype to various international investors. The project did not generate the hype they had hoped for and with dwindling resources, little progress had been made towards an investment.<ref>{{Cite web|archive-url=https://web.archive.org/web/20140325150742/https://www.kingdomcomerpg.com/?p=215|title=The Art of Waiting {{!}} Kingdom Come RPG|archive-date=25 March 2014|url=https://www.kingdomcomerpg.com/?p=215|access-date=4 February 2018}}</ref>

On 22 January 2014, Warhorse Studios launched a crowdfunding campaign via ] with the goal of generating {{currency|300000|GBP}}, ten percent of the {{currency|5000000|USD}} budget, in order to prove to the investor that there exists an audience and desire for their game. On 20 February 2014, the fund was completed, raising a total of {{currency|1106371|GBP}}.<ref>{{cite web |url=https://www.polygon.com/2014/2/21/5433100/kingdom-come-deliverance-kickstarter-funded |title=Kingdom Come: Deliverance funded after two uncertain years |first=Dave |last=Tach |date=21 February 2014 |website=] |publisher=] |deadurl=no |archiveurl=https://web.archive.org/web/20161010082005/http://www.polygon.com/2014/2/21/5433100/kingdom-come-deliverance-kickstarter-funded |archivedate=10 October 2016 |df=dmy-all }}</ref> Even after the end of the Kickstarter campaign, the crowd funding was continued through the studios' website. On 1 October 2014, Daniel Vávra had announced through a YouTube video that the game had raised {{currency|2002547|USD}} from a total of 38,784 backers. The date of the public alpha access launch was on 22 October 2014. The beta was released for backers on 3 March 2015. On 29 September 2016, it was announced that Warhorse Studios had signed a deal with ]'s game publishing division ] to publish the console versions, as well as the retail PC version.<ref>{{cite web |url=http://www.gamespot.com/articles/medieval-rpg-kingdom-come-signs-publishing-deal-wi/1100-6444033/ |title=Medieval RPG "Kingdom Come" Signs Publishing Deal With Dead Island Studio |first=Eddie |last=Makuch |date=29 September 2016 |website=] |publisher=] |accessdate=30 September 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161002050711/http://www.gamespot.com/articles/medieval-rpg-kingdom-come-signs-publishing-deal-wi/1100-6444033/ |archivedate=2 October 2016 |df=dmy-all }}</ref> The game's ] soundtrack<ref>{{cite journal |last1=Sporka |first1=Adam |last2=Valta |first2=Jan |date=December 2017 |title=Design and implementation of a non-linear symphonic soundtrack of a video game |url=https://www.tandfonline.com/doi/abs/10.1080/13614568.2017.1416682?journalCode=tham20 |journal=New Review of Hypermedia and Multimedia |volume=23 |issue=4 |pages=229-246 |doi=10.1080/13614568.2017.1416682 |access-date=27 February 2018 }}</ref> was composed by Jan Valta and Adam Sporka, and its parts were recorded with a symphonic ] in ].<ref> {{webarchive|url=https://web.archive.org/web/20180306000638/https://www.gamereactor.eu/news/615103/Check+out+how+Kingdom+Come+Deliverances+music+is+made/ |date=6 March 2018 }}. '']''. 7 December 2017.</ref>

The game was released worldwide on 13 February 2018. A day-one patch was released with an extensive update of the game code and gameplay.<ref>{{Cite news|url=https://www.forbes.com/sites/kevinmurnane/2018/02/10/heres-the-story-behind-kingdom-come-deliverances-23-gb-day-one-patch|title=Here's The Story Behind 'Kingdom Come: Deliverance's 23 GB Day-One Patch|last=Murnane|first=Kevin|work=Forbes|access-date=16 February 2018|language=en|deadurl=no|archiveurl=https://web.archive.org/web/20180220234000/https://www.forbes.com/sites/kevinmurnane/2018/02/10/heres-the-story-behind-kingdom-come-deliverances-23-gb-day-one-patch/|archivedate=20 February 2018|df=dmy-all}}</ref>


== Reception == == Reception ==
{{Video game reviews {{Video game reviews
| MC = (PC) 75/100<ref name="MCPC">{{cite web |url=http://www.metacritic.com/game/pc/kingdom-come-deliverance |title=Kingdom Come: Deliverance for PC Reviews |publisher=] |accessdate=14 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20170919020210/http://www.metacritic.com/game/pc/kingdom-come-deliverance |archivedate=19 September 2017 |df=dmy-all }}</ref><br/>(PS4) 70/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/kingdom-come-deliverance |title=Kingdom Come: Deliverance for PlayStation 4 Reviews |publisher=] |accessdate=22 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20170719123152/http://www.metacritic.com/game/playstation-4/kingdom-come-deliverance |archivedate=19 July 2017 |df=dmy-all }}</ref><br/>(XONE) 68/100<ref name="MCXONE">{{cite web |url=http://www.metacritic.com/game/xbox-one/kingdom-come-deliverance |title=Kingdom Come: Deliverance for Xbox One Reviews |publisher=] |accessdate=22 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20170701043439/http://www.metacritic.com/game/xbox-one/kingdom-come-deliverance |archivedate=1 July 2017 |df=dmy-all }}</ref> | MC = (PC) 76/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/kingdom-come-deliverance/critic-reviews/?platform=pc |title=Kingdom Come: Deliverance for PC Reviews |publisher=] |access-date=14 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20170919020210/http://www.metacritic.com/game/pc/kingdom-come-deliverance |archive-date=19 September 2017 }}</ref><br/>(PS4) 69/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/kingdom-come-deliverance/critic-reviews/?platform=playstation-4 |title=Kingdom Come: Deliverance for PlayStation 4 Reviews |publisher=] |access-date=22 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20170719123152/http://www.metacritic.com/game/playstation-4/kingdom-come-deliverance |archive-date=19 July 2017 }}</ref><br/>(XONE) 68/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/kingdom-come-deliverance/critic-reviews/?platform=xbox-one |title=Kingdom Come: Deliverance for Xbox One Reviews |publisher=] |access-date=22 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20170701043439/http://www.metacritic.com/game/xbox-one/kingdom-come-deliverance |archive-date=1 July 2017 }}</ref>
| Destruct = 7.5/10<ref>{{cite web |last=Roemer |first=Dan |date=20 February 2018 |url=https://www.destructoid.com/review-kingdom-come-deliverance-490605.phtml |title=Review: Kingdom Come: Deliverance |publisher=] |accessdate=23 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180306000638/https://www.destructoid.com/review-kingdom-come-deliverance-490605.phtml |archivedate=6 March 2018 |df=dmy-all }}</ref> | Destruct = 7.5/10<ref>{{cite web |last=Roemer |first=Dan |date=20 February 2018 |url=https://www.destructoid.com/review-kingdom-come-deliverance-490605.phtml |title=Review: Kingdom Come: Deliverance |publisher=] |access-date=23 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20180306000638/https://www.destructoid.com/review-kingdom-come-deliverance-490605.phtml |archive-date=6 March 2018 }}</ref>
| EGM = 3.5/10<ref name="EGMRev">{{cite web |last=Goroff |first=Michael |date=21 February 2018 |url=http://www.egmnow.com/articles/reviews/kingdom-come-deliverance-review/ |title=Kingdom Come: Deliverance review |publisher=] |accessdate=21 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180306000638/http://www.egmnow.com/articles/reviews/kingdom-come-deliverance-review/ |archivedate=6 March 2018 |df=dmy-all }}</ref> | EGM = 3.5/10<ref name="EGMRev">{{cite web |last=Goroff |first=Michael |date=21 February 2018 |url=http://www.egmnow.com/articles/reviews/kingdom-come-deliverance-review/ |title=Kingdom Come: Deliverance review |publisher=] |access-date=21 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20180306000638/http://www.egmnow.com/articles/reviews/kingdom-come-deliverance-review/ |archive-date=6 March 2018 }}</ref>
| GI = 5.75/10<ref name="GameInformerRev">{{cite web |last=Marchiafava |first=Jeff |date=28 February 2018 |url=http://www.gameinformer.com/games/kingdom_come_deliverance/b/xboxone/archive/2018/02/28/kingdom-come-deliverance-review-game-informer.aspx |title=A Noble Quest In Need Of Divine Intervention - Kingdom Come: Deliverance - Xbox One |publisher=] |accessdate=1 March 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180301052716/http://www.gameinformer.com/games/kingdom_come_deliverance/b/xboxone/archive/2018/02/28/kingdom-come-deliverance-review-game-informer.aspx |archivedate=1 March 2018 |df=dmy-all }}</ref> | GI = 5.75/10<ref name="GameInformerRev">{{cite web |last=Marchiafava |first=Jeff |date=28 February 2018 |url=http://www.gameinformer.com/games/kingdom_come_deliverance/b/xboxone/archive/2018/02/28/kingdom-come-deliverance-review-game-informer.aspx |title=A Noble Quest In Need Of Divine Intervention - Kingdom Come: Deliverance - Xbox One |publisher=] |access-date=1 March 2018 |url-status=dead |archive-url=https://web.archive.org/web/20180301052716/http://www.gameinformer.com/games/kingdom_come_deliverance/b/xboxone/archive/2018/02/28/kingdom-come-deliverance-review-game-informer.aspx |archive-date=1 March 2018 }}</ref>
| GameRev = {{Rating|4.5|5}}<ref name="GameRevRev">{{cite web |last=Faulkner |first=Jason |date=13 February 2018 |url=http://www.gamerevolution.com/review/368221-kingdom-come-deliverance-review-hardcore-henry |title=Kingdom Come: Deliverance Review - Hardcore Henry |publisher=] |accessdate=13 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180213101137/http://www.gamerevolution.com/review/368221-kingdom-come-deliverance-review-hardcore-henry |archivedate=13 February 2018 |df=dmy-all }}</ref> | GameRev = 4.5/5<ref name="GameRevRev">{{cite web |last=Faulkner |first=Jason |date=13 February 2018 |url=http://www.gamerevolution.com/review/368221-kingdom-come-deliverance-review-hardcore-henry |title=Kingdom Come: Deliverance Review - Hardcore Henry |publisher=] |access-date=13 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20180213101137/http://www.gamerevolution.com/review/368221-kingdom-come-deliverance-review-hardcore-henry |archive-date=13 February 2018 }}</ref>
| GSpot = 8/10<ref name="GSpot">{{cite web |last=Todd |first=Brett |date=20 February 2018 |url=https://www.gamespot.com/reviews/kingdom-come-deliverance-review-the-past-comes-at-/1900-6416861/ |title=Kingdom Come: Deliverance Review: The Past Comes At You Fast |publisher=] |accessdate=20 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180222122439/https://www.gamespot.com/reviews/kingdom-come-deliverance-review-the-past-comes-at-/1900-6416861/ |archivedate=22 February 2018 |df=dmy-all }}</ref> | GSpot = 8/10<ref name="GSpot">{{cite web |last=Todd |first=Brett |date=20 February 2018 |url=https://www.gamespot.com/reviews/kingdom-come-deliverance-review-the-past-comes-at-/1900-6416861/ |title=Kingdom Come: Deliverance Review: The Past Comes At You Fast |publisher=] |access-date=20 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20180222122439/https://www.gamespot.com/reviews/kingdom-come-deliverance-review-the-past-comes-at-/1900-6416861/ |archive-date=22 February 2018 }}</ref>
| IGN = 8/10<ref>{{cite web |last=Hafer |first=TJ |date=16 February 2018 |url=http://www.ign.com/articles/2018/02/17/kingdom-come-deliverance-review |title=Kingdom Come: Deliverance Review |publisher=] |accessdate=16 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180217051031/http://www.ign.com/articles/2018/02/17/kingdom-come-deliverance-review |archivedate=17 February 2018 |df=dmy-all }}</ref> | IGN = 8/10<ref name="IGN">{{cite web |last=Hafer |first=TJ |date=16 February 2018 |url=http://www.ign.com/articles/2018/02/17/kingdom-come-deliverance-review |title=Kingdom Come: Deliverance Review |publisher=] |access-date=16 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20180217051031/http://www.ign.com/articles/2018/02/17/kingdom-come-deliverance-review |archive-date=17 February 2018 }}</ref>
| PCGUK = 84%<ref>{{cite web |last=Kelly |first=Andy |date=14 February 2018 |url=https://www.pcgamer.com/kingdom-come-deliverance-review/ |title=Kingdom Come: Deliverance review |publisher=] |accessdate=14 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180214211603/https://www.pcgamer.com/kingdom-come-deliverance-review/ |archivedate=14 February 2018 |df=dmy-all }}</ref> | PCGUK = 84/100<ref>{{cite web |last=Kelly |first=Andy |date=14 February 2018 |url=https://www.pcgamer.com/kingdom-come-deliverance-review/ |title=Kingdom Come: Deliverance review |publisher=] |access-date=14 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20180214211603/https://www.pcgamer.com/kingdom-come-deliverance-review/ |archive-date=14 February 2018 }}</ref>
| VG = 4/10<ref>{{cite web |last=Bell |first=Alice |date=20 February 2018 |url=https://www.videogamer.com/reviews/kingdom-come-deliverance-review |title=Kingdom Come: Deliverance review |publisher=] |accessdate=20 February 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180306000638/https://www.videogamer.com/reviews/kingdom-come-deliverance-review |archivedate=6 March 2018 |df=dmy-all }}</ref> | VG = 4/10<ref>{{cite web |last=Bell |first=Alice |date=20 February 2018 |url=https://www.videogamer.com/reviews/kingdom-come-deliverance-review |title=Kingdom Come: Deliverance review |publisher=VideoGamer.com |access-date=20 February 2018 |url-status=live |archive-url=https://web.archive.org/web/20180306000638/https://www.videogamer.com/reviews/kingdom-come-deliverance-review |archive-date=6 March 2018 }}</ref>
}} }}


''Kingdom Come: Deliverance'' received "generally favorable" reviews from critics for the PC version, while the PlayStation 4 and Xbox One versions received "mixed or average" reviews, according to ] ].<ref name="MCPC" /><ref name="MCPS4" /><ref name="MCXONE" /> ''Kingdom Come: Deliverance'' received "mixed or average" reviews from critics for the PS4 and Xbox One versions, while the PC version received "generally favorable" reviews, according to ] website ].<ref name="MCPC" /><ref name="MCPS4" /><ref name="MCXONE" />


'']'' criticized the game's difficult to use save system, long loading times, and frequency of ]s in the game, complaining that they had logged 30 hours of real-time play, but had only advanced the game around 19 hours because of this, concluding that "What could have been an intriguing, unique, if somewhat underwhelming RPG is completely crippled by a terrible save system and game-breaking bugs."<ref name="EGMRev"/> '']'' similarly criticized the save system and software bugs, concluding that "If the historical setting and focus on realism appeal to you, then the deep gameplay systems and methodical pace are worth learning. ...however, the countless technical issues ''Kingdom Come'' requires you to suffer...until the developer brews up a comprehensive salve of patches and polish, you should avoid Henry's adventure like the plague."<ref name="GameInformerRev"/> '']'' criticised the game's difficult-to-use save system, long loading times, and frequency of ]s, complaining that they had logged 30 hours of real-time play but that only 19 hours had actually been spent advancing the game because of this, concluding that "What could have been an intriguing, unique, if somewhat underwhelming RPG is completely crippled by a terrible save system and game-breaking bugs."<ref name="EGMRev"/> '']'' similarly criticised the save system and software bugs, concluding that "If the historical setting and focus on realism appeal to you, then the deep gameplay systems and methodical pace are worth learning. ...however, the countless technical issues ''Kingdom Come'' requires you to suffer...until the developer brews up a comprehensive salve of patches and polish, you should avoid Henry's adventure like the plague."<ref name="GameInformerRev"/>


Kat Bailey of '']'' thought that the game's commitment to "realism", including hunger and sleep meters and the restrictive save system, was "contrived" and got in the way of fun and immersion. She felt she "was piloting Henry as if he were a robot, constantly monitoring his vitals so that he didn't suddenly keel over dead".<ref>{{Cite web |last=Bailey |first=Kat |date=2018-02-15 |title=Why Kingdom Come: Deliverance's Attempts at Realism Can't Help Feeling Contrived |url=https://www.usgamer.net/articles/kingdom-come-deliverance-realism-cant-help-feeling-contrived-review |url-status=live |archive-url=https://web.archive.org/web/20201129223148/https://www.usgamer.net/articles/kingdom-come-deliverance-realism-cant-help-feeling-contrived-review |archive-date=2020-11-29 |access-date=2022-09-30 |website=USgamer}}</ref> Charlie Hall of '']'' similarly found the realism to be overplayed, complaining that despite plenty of people populating the world, only a small fraction were interactable.<ref>{{Cite web |last=Hall |first=Charlie |date=2018-02-16 |title=Kingdom Come: Deliverance is beautiful, but boring |url=https://www.polygon.com/2018/2/16/17007762/kingdom-come-deliverance-impressions |access-date=2022-09-30 |website=Polygon}}</ref> Robert Purchese of '']'' pointed to the cumbersome inventory management system as another weakpoint borne of realism.<ref name="EG">{{Cite web |last=Purchese |first=Robert |date=2018-02-20 |title=Kingdom Come: Deliverance review - history is a double-edged sword |url=https://www.eurogamer.net/kingdom-come-deliverance-review |access-date=2022-09-30 |website=Eurogamer}}</ref>
'']'' was more positive of the experience, describing the game as "if you stripped '']'' of the fantastical creatures and magic", and concluding that "it made for good enough of an experience to warrant enduring the game's bugs and shortfalls."<ref name="GameRevRev"/> '']'' identified the game's attention to small detail as both a positive and negative point in the game, praising the "Incredible attention to historical detail" and "Extensive, lifelike quests", but criticizing "Overly rigorous core mechanics can get in the way of your enjoyment".<ref name="GSpot"/> Digitally Downloaded appreciated the game's attention to detail, but criticized the game's "juvenile" tone the game took in some of its traits, such as "manly odor" being a stat booster, receiving an ] stat boost by visiting a ],
or needing to consume ] in order to save progress.<ref>{{Cite web|url=http://www.digitallydownloaded.net/2018/02/review-kingdom-come-deliverance-sony.html|title=Review: Kingdom Come: Deliverance (Sony PlayStation 4)|last=S|first=Matt|website=www.digitallydownloaded.net|access-date=8 March 2018}}</ref>


] was more positive of the experience, describing the game as "if you stripped '']'' of the fantastical creatures and magic", and concluding that "it made for good enough of an experience to warrant enduring the game's bugs and shortfalls."<ref name="GameRevRev"/> '']'' identified the game's attention to small detail as both a positive and negative point in the game, praising the "Incredible attention to historical detail" and "Extensive, lifelike quests", but criticizing that "Overly rigorous core mechanics can get in the way of your enjoyment".<ref name="GSpot"/> '']'' praised the game for its story, characters, and combat system, while criticizing its lack of technical polish.<ref name="IGN"/> ''Digitally Downloaded'' appreciated the game's attention to detail but criticized the "juvenile" tone the game takes in some of its traits, such as "manly odor" being a stat booster, receiving a stat boost by visiting a ], or needing to consume ] in order to save progress.<ref>{{Cite web|url=http://www.digitallydownloaded.net/2018/02/review-kingdom-come-deliverance-sony.html|title=Review: Kingdom Come: Deliverance (Sony PlayStation 4)|last=S|first=Matt|website=www.digitallydownloaded.net|date=20 February 2018 |access-date=8 March 2018}}</ref>
Outlets such as '']'' noted that there seemed to be more glitches and software bugs on the Xbox version of the game, and that the update ] were solving less of the errors than they were on other platforms.<ref>{{Cite web|url=https://kotaku.com/kingdom-come-deliverances-xbox-patches-are-a-mess-1823050731|title=Kingdom Come: Deliverance's Xbox Patches Are A Mess |last=Gach|first=Ethan|work=Kotaku|access-date=8 March 2018|language=en-US}}</ref>


Outlets such as '']'' noted that there seemed to be more glitches and software bugs on the Xbox version of the game, and that the update ] were solving less of the errors than they were on other platforms.<ref>{{Cite web|url=https://kotaku.com/kingdom-come-deliverances-xbox-patches-are-a-mess-1823050731|title=Kingdom Come: Deliverance's Xbox Patches Are A Mess |last=Gach|first=Ethan|work=Kotaku|date=15 February 2018 |access-date=8 March 2018|language=en-US}}</ref>
=== Controversies ===
Several publications and websites accused the developers of ] for not portraying ] in the game—the developers claim that people of color did not inhabit early 15th-century Bohemia—as well as reproached the views held by the game's director Daniel Vávra, a vocal supporter of the ], which '']'' calls "a loosely knit hate group that has devoted time to harassing women, people of color, and journalists in the past."<ref>{{Cite web|url=http://www.eurogamer.net/articles/2018-02-20-kingdom-come-deliverance-review|title=Kingdom Come: Deliverance review - history is a double-edged sword|last=Purchese|first=Robert|date=20 February 2018|website=Eurogamer|language=en-UK|access-date=4 March 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180222120450/http://www.eurogamer.net/articles/2018-02-20-kingdom-come-deliverance-review|archivedate=22 February 2018|df=dmy-all}}</ref><ref name="Kotaku-controversy">{{Cite web|url=https://steamed.kotaku.com/kingdom-come-owes-its-popularity-to-realism-and-conserv-1823420208|title=Kingdom Come Owes Its Popularity To 'Realism' And Conservative Politics|last=Grayson|first=Nathan|work=Steamed|access-date=4 March 2018|language=en-US|deadurl=no|archiveurl=https://web.archive.org/web/20180303141006/https://steamed.kotaku.com/kingdom-come-owes-its-popularity-to-realism-and-conserv-1823420208|archivedate=3 March 2018|df=dmy-all}}</ref><ref>{{Cite web|url=http://metro.co.uk/2018/02/12/games-inbox-kingdom-come-deliverance-racism-sonic-all-stars-racing-3-and-fire-emblem-on-switch-7305167/|title=Games Inbox: Do the racism concerns put you off Kingdom Come?|date=12 February 2018|work=Metro|access-date=4 March 2018|language=en-GB|deadurl=no|archiveurl=https://web.archive.org/web/20180212154545/http://metro.co.uk/2018/02/12/games-inbox-kingdom-come-deliverance-racism-sonic-all-stars-racing-3-and-fire-emblem-on-switch-7305167/|archivedate=12 February 2018|df=dmy-all}}</ref><ref name="heavy">{{Cite web|url=https://heavy.com/games/2018/02/art-vs-artist-kingdom-come-controversy-explored/|title=Art vs. Artist: Kingdom Come Controversy, Explored|last=Meekin|first=Paul|date=19 February 2018|work=Heavy.com|access-date=4 March 2018|language=en-US|deadurl=no|archiveurl=https://web.archive.org/web/20180222000452/https://heavy.com/games/2018/02/art-vs-artist-kingdom-come-controversy-explored/|archivedate=22 February 2018|df=dmy-all}}</ref><ref>{{Cite web|url=https://www.polygon.com/2018/2/16/17007762/kingdom-come-deliverance-impressions|title=Kingdom Come: Deliverance is beautiful, but boring|last=Hall|first=Charlie|date=16 February 2018|website=Polygon|access-date=4 March 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180301214554/https://www.polygon.com/2018/2/16/17007762/kingdom-come-deliverance-impressions|archivedate=1 March 2018|df=dmy-all}}</ref> '']'' called Vávra's response to these allegations "suspect", as it was posted just one month before the game's release.<ref name="heavy"/>


=== Historical accuracy ===
European media responded to some aspects of this criticism. To evaluate the claim that non-white people did not live in 15th-century Bohemia, the German magazine M! Games asked experts{{who|date=March 2018}} at ]. According to them, there were at most ], like ] (who appear in the game as enemies), but otherwise the presence of non-whites is "questionable".<ref>M! Games, Issue 294, March 2018, Page 51</ref> Some ] sources defended the game against the allegation. A commentator at the newspaper ] called these accusations "out of place" and claimed that most Europeans would respond that there very few, if any, black people in the early 15th-century central Bohemia.<ref>{{cite web|title=Proč nejsou ve středověké hře z Čech žádní černoši? ptají se v zámoří|trans-title=Why there are no black people in the medieval game from Bohemia? they ask overseas|url=https://byznys.lidovky.cz/proc-nejsou-ve-stredoveke-hre-z-cech-zadni-cernosi-ptaji-se-v-zamori-1pr-/firmy-trhy.aspx?c=A140228_145020_firmy-trhy_mev|accessdate=5 March 2018|work=Lidovky.cz|agency=MAFRA|publisher=Lidové noviny|date=3 March 2014|deadurl=no|archiveurl=https://web.archive.org/web/20170725032358/http://byznys.lidovky.cz/proc-nejsou-ve-stredoveke-hre-z-cech-zadni-cernosi-ptaji-se-v-zamori-1pr-/firmy-trhy.aspx?c=A140228_145020_firmy-trhy_mev|archivedate=25 July 2017|df=dmy-all}}</ref>
Although historians commended the game for aiming for historical accuracy,<ref name="Bostal">{{cite book|first1=Martin|last1=Bostal|title=Medieval video games as reenactment of the past: a look at Kingdom Come: Deliverance and its historical claim|url=http://rua.ua.es/dspace/handle/10045/95829|publisher=Biblioteca Virtual Miguel de Cervantes|date=2019|isbn=978-84-17422-62-2|via=rua.ua.es}}</ref><ref name="Neumann">{{Cite journal |last=Neumann |first=Miroslav |date=2019 |title=Representation of Medieval Realia in PC game: Kingdom Come: Deliverance |url=https://journals.muni.cz/cphpjournal/article/view/15137 |journal=Czech-Polish Historical and Pedagogical Journal |volume=11 |issue=2 |pages=69–76|doi=10.5817/cphpj-2019-020 }}</ref> some commentators have criticised the developers' ] portrayal of 15th-century ], while scholars criticized the simplistic ] of ] and ] as cruel invaders.<ref name="McCarter 2018">{{cite web | last=McCarter | first=Reid | title=Deliverance: Myth-making and Historical Accuracy | website=Unwinnable | date=2 March 2018 | url=https://unwinnable.com/2018/03/02/deliverance-myth-making-and-historical-accuracy/ | access-date=4 March 2018 | url-status=live | archive-url=https://web.archive.org/web/20180303185655/https://unwinnable.com/2018/03/02/deliverance-myth-making-and-historical-accuracy/ | archive-date=3 March 2018 | df=dmy-all }}</ref><ref name="Young">{{Cite book |last=Young |first=Helen |url=https://deakin.figshare.com/articles/chapter/Race_and_historical_authenticity/20637483 |title=The Middle Ages in Modern Culture: History and Authenticity in Contemporary Medievalism |year=2021 |pages=28–39 |chapter=Race and historical authenticity|publisher=Deakin University |isbn=9781788314787 }}</ref><ref name="Bostal"/> The developers responded by saying that the game was historically accurate and that people of colour did not inhabit early ] in significant numbers.<ref name="gamestar 17.01.2018.">GameStar staff. (in German). GameStar. 17 January 2018.</ref> One researcher attempted to evaluate the game's historical accuracy with respect to medieval life. He found that many aspects of material reality, including melee weapons, armor, and food, were accurate to medieval sources. However, he noted that the lack of crossbows and firearms was anachronistic, and that the Cumans would not have been Hungarian-speaking "barbaric" nomads with outdated gear as they are depicted in the game.<ref name="Neumann"/>


Reid McCarter, a writer for ''Unwinnable'', indicted the game for its ]. He felt that the Cumans and Hungarians were unfairly portrayed as cruel invaders, while the Czechs were shown only in a positive light. He believed that " vision of 15th Century Bohemia suggests a continuity of history that says the Czech Republic is for ethnically Czech citizens only", which was "especially unsettling in the context of ... the rise of populist nationalism".<ref name="McCarter 2018">{{cite web | last=McCarter | first=Reid | title=Deliverance: Myth-making and Historical Accuracy | website=Unwinnable | date=2 March 2018 | url=https://unwinnable.com/2018/03/02/deliverance-myth-making-and-historical-accuracy/ | access-date=4 March 2018 | deadurl=no | archiveurl=https://web.archive.org/web/20180303185655/https://unwinnable.com/2018/03/02/deliverance-myth-making-and-historical-accuracy/ | archivedate=3 March 2018 | df=dmy-all }}</ref> Kat Bailey of '']'' bemoaned the game's devotion to "]" in the name of historical accuracy, postulating that "there's no room for women in the story of ''Kingdom Come''".<ref>{{Cite web|url=https://www.usgamer.net/articles/kingdom-come-deliverance-rpg-feature-starting-screen|title=Kingdom Come: Deliverance Makes Me Wonder What Other Stories There Are to Tell in 15th Century Bohemia|website=USgamer.net|language=en|access-date=8 March 2018}}</ref> Reid McCarter, a writer for ''Unwinnable'', indicted the game for its policing of cultural borders. He felt that the ] and ] were unfairly portrayed as cruel invaders, while the ] were shown only in a positive light. Further, Sigismund was treated as Hungarian, despite being as Bohemian as his half-brother Wenceslaus IV.<ref name="McCarter 2018"/> He believed that " vision of ] suggests a continuity of history that says the ] is for ethnically Czech citizens only", which was "especially unsettling in the context of the recent re-election of ], ] President ], the country’s reluctance to accept Muslim refugees, and the rise of ] ]".<ref name="McCarter 2018"/> Andreas Inderwildi of '']'' was puzzled by the lack of ideological diversity across the different economic classes in the game. ] was depicted as unpopular among both peasants and nobles, despite being the flashpoint for the ] in 1419, a series of civil wars which pitted peasant revolutionaries against nobles who supported the Catholic Church. He felt that the game's idyllic version of Bohemia did not accurately reflect the "powder keg" of ideological tension that would soon break out into war just a few years later.<ref>{{Cite web |last=Inderwildi |first=Andreas |date=2018-03-05 |title=Kingdom Come Deliverance's quest for historical accuracy is a fool's errand |url=https://www.rockpapershotgun.com/kingdom-come-deliverance-historical-accuracy |access-date=2022-09-30 |website=Rock Paper Shotgun}}</ref>

Scholars investigated the developers' claims about the game's historical authenticity. Martin Bostal, a medieval archaeologist at ], drew parallels between the developers' attempt at historical authenticity and the work of ]. Both involve reconstruction of history based on interpretation of sources but are limited by the level of detail that exists in those sources.<ref name="Bostal" /> Bostal observed that although the game successfully stripped away elements of ], it still retained its status as ], full of adventure, violence, and romance that would be unrealistic for a ] of that age. He also acknowledged the controversy surrounding the game's lack of people of colour, pointing to evidence of ] in the region, but did conclude it was historically logical, due to the size of the game's open world.<ref name="Bostal" /> Helen Young, a literature professor at ], demonstrated that when creatives strive for "historical authenticity", they naturally extend beyond proven historical fact to include "audience expectation".<ref name="Young" /> In the case of ''Kingdom Come: Deliverance'', the target audience expects medieval ], which leads to a product that reflects and reinforces that expectation, and rejects evidence that does not fit. She noted that the protagonist Henry's ] from peasant to ] would have been so rare as to be anachronistic for the time period, but fits with the modern audience's expectations of a hero's journey.<ref name="Young" /> In contrast, no amount of evidence of non-White peoples in Bohemia would be deemed sufficient to gain acknowledgement in the product, as it could always be dismissed as "inaccurate, poorly researched, politically motivated or too specific".<ref name="Young" /> Dr. James Cook argues that since Henry is the adoptive son of a blacksmith, which were "highly prized of the peasantry of the period," together with the fact that he is the illegitimate son of the feudal lord who eventually takes an interest in him, "there is just enough narrative reason for the suspension of disbelief, even if the trajectory presented is one that would have been unlikely in the extreme in the middle ages."<ref name="cook">{{cite journal |last1=Cook |first1=James |title=Kingdom Come: Deliverance and the Aesthetics of Authenticity |journal=Journal of Sound and Music in Games |date=1 April 2024 |volume=5 |issue=2 |pages=23–48 |doi=10.1525/jsmg.2024.5.2.23 |url=https://www.pure.ed.ac.uk/ws/portalfiles/portal/388025918/Cook2023JSMGKingdomCome_Redacted.pdf}}</ref>

European media also responded to some aspects of the criticism. A commentator at the Czech newspaper '']'' called the accusations "out of place" and claimed that most ] would respond that there were very few, if any, black people in early 15th-century Bohemia.<ref>{{cite web|title=Proč nejsou ve středověké hře z Čech žádní černoši? ptají se v zámoří|trans-title=Why there are no black people in the medieval game from Bohemia? they ask overseas|url=https://byznys.lidovky.cz/proc-nejsou-ve-stredoveke-hre-z-cech-zadni-cernosi-ptaji-se-v-zamori-1pr-/firmy-trhy.aspx?c=A140228_145020_firmy-trhy_mev|access-date=5 March 2018|work=Lidovky.cz|agency=MAFRA|publisher=Lidové noviny|date=3 March 2014|url-status=live|archive-url=https://web.archive.org/web/20170725032358/http://byznys.lidovky.cz/proc-nejsou-ve-stredoveke-hre-z-cech-zadni-cernosi-ptaji-se-v-zamori-1pr-/firmy-trhy.aspx?c=A140228_145020_firmy-trhy_mev|archive-date=25 July 2017}}</ref> The German magazine ''M! Games'' asked scholars at the ] about the ethnic composition of 15th-century Bohemia. They responded that dark-skinned ], like ], would have been present in ] but their presence in rural Bohemia is not known.<ref>{{Cite magazine |date=March 2018 |title=Kingdom Come: Deliverance Spiele-Test |url=https://epaper.maniac.de/de/profiles/177bab532e22/editions/a1228e356fd7f62b65ee/pages/page/26 |magazine=M! Games |language=German |issue=294 |page=51 |access-date=2022-09-30 |quote=Wir erkundigten uns beim Historischen Institut der RWTH Aachen über die ethnische Zusammensetzung der Bevölkerung im Böhmen des beginnenden 15. Jahrhunderts und wurden an die Johannes Gutenberg-Universität in Mainz weitergeleitet. Dort antwortete man uns, es habe womöglich bei Hofe Menschen dunkler Hautfarbe gegeben, die dann aber eher Turkvölkern entstammten, auch Kumanen seien präsent gewesen (welche es ja auch im Spiel gibt). Im ländlichen Böhmen sei die Zusammensetzung der Ethnien aber fraglich.}}<!--full quote: Mitte Januar gerieten "Kingdom Come Deliverance" und sein Lead Designer Daniel Vávra (Foto rechts) ins Kreufeuer. In einem Artikel auf dem Weblog lepitetitcapo kritisierte der Blogger Jan Heinemann das Warhorse-Rollenspiel und seinen Chefentwickler. Konkret geht es zum einen um das im Spiel als realistisch propagiertes Weltbild, in dem etwa farbige Menschen nicht repräsentiert werden. Eine Entscheidung, welche die Entwickler mit historischen Nachforschungen begründen, welche belegen sollen, ddass sich die Bevölkerung im Hinterland von Südböhmen 1403 schlicht hauptsächlich aus Menschen zusammensetzte, welche aus den Regionen des heutigen Deutschland, Tschechien, Polen und Belgien stammten. Heinemann unterstellt Vávra aber zum anderen, diese Entscheidung aus rassistischen Gründen getroffen zu haben. Als Beweis führt Heinemann etwa ein Burzum-Bandshirt an, welches Vávra bei einem Interview auf der gamescom 2017 trug. Der Frontman dieser Gruppe saß wegen Mordes im Gefängnis und gilt als bekennender Rechtsextremist. Auch auf Twitter fiel Vávra in der Vergangenheit durch kontroverse, unter anderem GamerGate-nahe Äußerungen auf.

Das PC-Magazin GameStar fragte bei Warhorse nach und erhielt ausführliche Stellungnahmen von Daniel Vávra und Executive Producer Martin Klima. Vávra entschuldigt sich darin für des Shirts und seine aggressiven Aussagen und weist die Vorwürfe von sich. Nachfragen von unserer Seite wollte Warhorse nicht beantworten, der Fall sei für das Studio mit diesen Statements erledigt. Wir erkundigten uns beim Historischen Institut der RWTH Aachen über die ethnische Zusammensetzung der Bevölkerung im Böhmen des beginnenden 15. Jahrhunderts und wurden an die Johannes Gutenberg-Universität in Mainz weitergeleitet. Dort antwortete man uns, es habe womöglich bei Hofe Menschen dunkler Hautfarbe gegeben, die dann aber eher Turkvölkern entstammten, auch Kumanen seien präsent gewesen (welche es ja auch im Spiel gibt). Im ländlichen Böhmen sei die Zusammensetzung der Ethnien aber fraglich.--></ref>

Some publications have criticised the ], who supported ].<ref name="Bostal" /><ref name="gamestar 17.01.2018."/><ref name=":1">{{Cite web|url=https://techraptor.net/content/interview-daniel-vavra|title=An interview with Daniel Vavra: GamerGate and the gaming industry|website=techraptor.net|language=en-US|access-date=12 February 2018|date=12 September 2014|archive-url=https://web.archive.org/web/20210414114747/https://techraptor.net/gaming/interview/interview-daniel-vavra-gamergate-and-gaming-industry |archive-date=14 April 2021 |url-status=dead}}</ref> ] criticised Vávra for wearing a shirt from the band ] while promoting the game at ] in 2017.<ref name="EG"/> Vávra and Martin Klíma responded to the accusations in an interview, stating that Vávra might be a little "quick with words", apologizing for anyone who felt offended.<ref name="gamestar 17.01.2018."/>

Klára Hübnerová, a history professor at ], gave a lecture on the historical accuracy of ''Kingdom Come: Deliverance'' in late 2018.<ref name="GAR">{{Cite journal |last=Čuřín |first=Michal |date=2022-08-23 |title=Shame on the creators and praise the player? About gender stereotypes and subversive playing of digital games |url=https://www.genderonline.cz/artkey/gav-202201-0003_shame-on-the-creators-praise-for-the-players-on-gender-stereotypes-and-subversive-gaming-in-digital-games.php |journal=Gender and Research |volume=23 |issue=1 |pages=32–56}}</ref> She criticised the game for inaccurately portraying the ]s of the time and that the villainous depiction of Cumans was based on modern stereotypes, not historical sources. She also argued that the game distorted history through the lens of ], which cast historical figures as characters in the mythic origin of the Czech nation, resulting in the oafish portrayal of Wenceslaus IV and the cruel Sigismund.<ref name="GAR"/> Joanna Nowak, the historical consultant for Warhorse Studios, also gave a presentation in the same lecture series in which she disclosed that the studio's goal was to make a "historically credible" game, but compromises and manipulations needed to be made to make the game fun. She downplayed the game's commitment to historical accuracy, stating "It's a game, it's not an open-air museum, it's not a medieval simulator!"<ref name="GAR"/><ref>{{Cite AV media |url=https://www.youtube.com/watch?v=0haSpyrnSew |title=Kingdom Come - přednáška VIII FINÁLE - O KCD s historičkou studia Warhorse Joannou Nowak |date=2018-12-06 |last=Nowak |first=Joanna |language=Czech |publisher=Masaryk University |trans-title=Kingdom Come - Lecture VIII FINALE - About KCD with Warhorse historian Joanna Nowak |time=43:43 |via=YouTube}}</ref> Vávra posted a 2.5-hour video response to Hübnerová's lecture on ] in 2020, in which he criticised the methods of contemporary historians like Hübnerová.<ref name="GAR"/> David Francis Wagner, of ''Heroine'' magazine, criticised both sides of the conflict—Hübnerová for her failure to play the game thoroughly, which led to some inaccurate statements, and Vávra for his inability to distinguish between biased and unbiased historical sources.<ref name="heroine">{{Cite web |last=Wagner |first=David Francis |date=2020-12-05 |title=A paranoid developer and arrogant academics are losing in the fight over Kingdom Come |url=https://www.heroine.cz/kultura/2364-ve-sporu-o-hru-kingdom-come-prohrava-paranoidni-vyvojar-i-arogantni-akademici |access-date=2022-09-30 |website=heroine}}</ref> Wagner observed the difference between Vávra's attitude on historical accuracy in a 2015 '']'' interview, where he was more open about the changes he made for the sake of the story and gameplay, compared to his uncompromising defense of accuracy in 2020.<ref name="heroine" /><ref>{{Cite web |last=Campbell |first=Colin |date=2015-04-24 |title=Giving Life to 15th-Century Bohemia in Kingdom Come: Deliverance |url=https://www.polygon.com/features/2015/4/24/8445617/kingdom-come-deliverance-interview-preview |access-date=2022-09-30 |website=Polygon}}</ref> Vávra shared his video response on his ] page, which resulted in abuse, harassment, and violent threats against Hübnerová, which academics compared to the behavior of members of ].<ref name="megatrends">{{Cite journal |last1=Kukumbergová |first1=Alexandra |last2=Trnka |first2=Andrej |date=July 2020 |title=Introduction to the (Alleged) Mutual Impact of Games and Sociocultural Factors |url=https://www.ceeol.com/search/article-detail?id=1010115 |journal=Megatrends and Media |volume=7 |issue=1 |pages=587–592}}</ref><ref>{{Cite web |last=Trhoň |first=Ondřej |date=2020-05-14 |title=Kingdom Come a facebooková jáma pekel: herní husitství, ale bez politiky! |trans-title=Kingdom Come and the Facebook pit of hell: gaming Hussites, but without politics! |url=https://a2larm.cz/2020/05/kingdom-come-a-facebookova-jama-pekel-herni-husitstvi-ale-bez-politiky/ |access-date=2022-09-30 |website=A2larm |language=Czech}}</ref>


=== Sales === === Sales ===
On release day, the game topped the ] top-sellers list.<ref name="release">{{cite news|last1=Hall|first1=Charlie|title=Kingdom Come: Deliverance is getting a massive day-one patch (update)|url=https://www.polygon.com/2018/2/12/17003944/kingdom-come-deliverance-ps4-patch-day-one|accessdate=13 February 2018|work=Polygon|date=12 February 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180212194002/https://www.polygon.com/2018/2/12/17003944/kingdom-come-deliverance-ps4-patch-day-one|archivedate=12 February 2018|df=dmy-all}}</ref> Game director Daniel Vávra stated that the game sold 500,000 copies during its first two days,<ref name="90’ ČT24: Česko: velmoc počítačových her? Česká televize">{{cite web|title=90’ ČT24: Česko: velmoc počítačových her?|url=http://www.ceskatelevize.cz/porady/11412378947-90-ct24/218411058130214/|website=Česká televize|accessdate=14 February 2018|page=21:30|language=cs|deadurl=no|archiveurl=https://web.archive.org/web/20180215151432/http://www.ceskatelevize.cz/porady/11412378947-90-ct24/218411058130214/|archivedate=15 February 2018|df=dmy-all}}</ref><ref>{{Cite web|url=http://www.ign.com/articles/2018/02/15/kingdom-come-deliverance-has-sold-around-half-a-million-copies|title=Kingdom Come: Deliverance Has Sold Around Half a Million Copies|last=Arif|first=Shabana|date=15 February 2018|website=IGN|language=en-US|access-date=16 February 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180216060733/http://www.ign.com/articles/2018/02/15/kingdom-come-deliverance-has-sold-around-half-a-million-copies|archivedate=16 February 2018|df=dmy-all}}</ref> of which 300,000 were on Steam.<ref>{{Cite news|url=https://venturebeat.com/2018/02/15/kingdom-come-deliverance-is-nearly-profitable-only-two-days-after-release|title=Kingdom Come: Deliverance is nearly profitable only two days after release|date=15 February 2018|work=VentureBeat|access-date=27 February 2018|language=en-US|deadurl=no|archiveurl=https://web.archive.org/web/20180218115230/https://venturebeat.com/2018/02/15/kingdom-come-deliverance-is-nearly-profitable-only-two-days-after-release/|archivedate=18 February 2018|df=dmy-all}}</ref> Within two weeks of release, the game sold over a million copies in total across all platforms.<ref>{{cite web|last1=Saed|first1=Sherif|title=Kingdom Come Deliverance has sold 1 million copies|url=https://www.vg247.com/2018/02/22/kingdom-come-deliverance-has-sold-1-million-copies/|website=VG24/7|accessdate=23 February 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180222163104/https://www.vg247.com/2018/02/22/kingdom-come-deliverance-has-sold-1-million-copies/|archivedate=22 February 2018|df=dmy-all}}</ref> ''Kotaku'' attributed a portion of the game's sales and popularity to Vávra's ] appeal, citing numerous posts on the game's ] forum boasting that their purchase was due to "]s' complaints" about it.<ref name="Kotaku-controversy"/> On release day, ''Kingdom Come: Deliverance'' topped the ] top-sellers list.<ref name="release">{{cite news|last1=Hall|first1=Charlie|title=Kingdom Come: Deliverance is getting a massive day-one patch (update)|url=https://www.polygon.com/2018/2/12/17003944/kingdom-come-deliverance-ps4-patch-day-one|access-date=13 February 2018|work=Polygon|date=12 February 2018|url-status=live|archive-url=https://web.archive.org/web/20180212194002/https://www.polygon.com/2018/2/12/17003944/kingdom-come-deliverance-ps4-patch-day-one|archive-date=12 February 2018}}</ref> At the time of its release, the game reached a peak concurrent player count on ] of 95,863 players at once, surpassing '']'', which recorded a peak of 90,780 players.<ref>{{cite web |date=19 February 2018 |title=Kingdom Come Beats The Witcher 3's Highest CCU Peak on Steam |url=http://www.gamerevolution.com/news/369817-kingdom-come-vs-the-witcher-3-ccu-on-steam |access-date=28 May 2018 |website=GameRevolution}}</ref>

Game director Daniel Vávra stated that the game sold 500,000 units during its first two days,<ref name="90' ČT24: Česko: velmoc počítačových her? — Česká televize">{{cite web|title=90' ČT24: Česko: velmoc počítačových her?|url=http://www.ceskatelevize.cz/porady/11412378947-90-ct24/218411058130214/|website=Česká televize|access-date=14 February 2018|page=21:30|language=cs|url-status=live|archive-url=https://web.archive.org/web/20180215151432/http://www.ceskatelevize.cz/porady/11412378947-90-ct24/218411058130214/|archive-date=15 February 2018}}</ref><ref>{{Cite web|url=http://www.ign.com/articles/2018/02/15/kingdom-come-deliverance-has-sold-around-half-a-million-copies|title=Kingdom Come: Deliverance Has Sold Around Half a Million Copies|last=Arif|first=Shabana|date=15 February 2018|website=IGN|language=en-US|access-date=16 February 2018|url-status=live|archive-url=https://web.archive.org/web/20180216060733/http://www.ign.com/articles/2018/02/15/kingdom-come-deliverance-has-sold-around-half-a-million-copies|archive-date=16 February 2018}}</ref> of which 300,000 were on Steam.<ref>{{Cite news|url=https://venturebeat.com/2018/02/15/kingdom-come-deliverance-is-nearly-profitable-only-two-days-after-release|title=Kingdom Come: Deliverance is nearly profitable only two days after release|date=15 February 2018|work=VentureBeat|access-date=27 February 2018|language=en-US|url-status=live|archive-url=https://web.archive.org/web/20180218115230/https://venturebeat.com/2018/02/15/kingdom-come-deliverance-is-nearly-profitable-only-two-days-after-release/|archive-date=18 February 2018}}</ref> Within two weeks of release, the game had sold over 1 million units.<ref>{{cite news|last1=Saed|first1=Sherif|title=Kingdom Come Deliverance has sold 1 million copies|url=https://www.vg247.com/2018/02/22/kingdom-come-deliverance-has-sold-1-million-copies/|newspaper=Vg247|access-date=23 February 2018|url-status=live|archive-url=https://web.archive.org/web/20180222163104/https://www.vg247.com/2018/02/22/kingdom-come-deliverance-has-sold-1-million-copies/|archive-date=22 February 2018|date=22 February 2018}}</ref> A year after its release, the game had sold over 2 million units.<ref>{{cite web |last1=Bigas |first1=Jiří |title=THQ Nordic kupují autory Kingdom Come |url=https://www.vortex.cz/thq-nordic-kupuji-autory-kingdom-come/ |website=www.vortex.cz |publisher=Vortex.cz |access-date=13 February 2019}}</ref> In June 2020, Warhorse announced that it had sold 3 million units, as well as 1.5 million units of additional DLCs.<ref>{{Cite web|title=Kingdom Come: Deliverance has sold 3m copies|url=https://www.gamesindustry.biz/articles/2020-06-16-kingdom-come-deliverance-has-sold-3m-copies|access-date=23 July 2020|website=GamesIndustry.biz|date=16 June 2020 |language=en}}</ref> In June 2022, Warhorse announced that it had sold over 5 million units.<ref name="gamingbolt.com">{{Cite web |title=Kingdom Come: Deliverance Has Sold Over 5 Million Copies |url=https://gamingbolt.com/kingdom-come-deliverance-has-sold-over-5-million-copies |access-date=2022-06-28 |website=GamingBolt |language=en-US}}</ref> In February 2024, Warhorse announced that it had sold over 6 million units.<ref>{{Cite web |date=2024-02-13 |title=Kingdom Come: Deliverance sold over six million copies so far |url=https://www.yardbarker.com/video_games/articles/kingdom_come_deliverance_sold_over_six_million_copies_so_far/s1_17144_39958947 |access-date=2024-02-13 |website=Yardbarker |language=en}}</ref> In November, they announced it had sold over 8 million units.<ref>https://x.com/WarhorseStudios/status/1853489512233480418</ref>

In Japan, the PlayStation 4 version of ''Kingdom Come: Deliverance'' sold 13,058 units within its first week on sale in Japan, which placed it at number four on the all-format sales chart.<ref>{{cite web |last=Romano |first=Sal |date=24 July 2019 |url=https://gematsu.com/2019/07/famitsu-sales-7-15-19-7-21-19 |title=Famitsu Sales: 7/15/19 – 7/21/19 |publisher=Gematsu |access-date=3 August 2019}}</ref>


=== Accolades === === Accolades ===
Before release, the game was nominated at the 2017 ] and ] events for "Best RPG", winning the award for "Best PC Game" at the latter.<ref>{{cite web |url=http://www.gamecriticsawards.com/nominees.html |title=Game Critics Awards: Best of E3 2017 (2017 Nominees) |website=] |accessdate=23 January 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20100704063303/http://www.gamecriticsawards.com/nominees.html |archivedate=4 July 2010 |df=dmy-all }}</ref><ref>{{cite web |url=http://www.cgmagonline.com/2017/08/21/gamescom-2017-award-nominees/ |title=Gamescom 2017 Award Nominees |first=Zubi |last=Khan |date=21 August 2017 |website=CGM |accessdate=23 January 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180120070641/http://www.cgmagonline.com/2017/08/21/gamescom-2017-award-nominees/ |archivedate=20 January 2018 |df=dmy-all }}</ref><ref>{{cite news |url=http://metro.co.uk/2017/08/24/super-mario-odyssey-sweeps-best-of-gamescom-awards-6876988/ |title=Super Mario Odyssey sweeps Best Of Gamescom awards |newspaper=] |date=24 August 2017 |accessdate=23 January 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20170827042740/http://metro.co.uk/2017/08/24/super-mario-odyssey-sweeps-best-of-gamescom-awards-6876988/ |archivedate=27 August 2017 |df=dmy-all }}</ref> Before release, the game was nominated at the 2017 ] and ] events for "Best RPG", winning the award for "Best PC Game" at the latter.<ref name="game_critics_awards_2017">{{cite web |url=http://www.gamecriticsawards.com/nominees.html |title=Game Critics Awards: Best of E3 2017 (2017 Nominees) |website=] |access-date=23 January 2018 |url-status=live |archive-url=https://web.archive.org/web/20100704063303/http://www.gamecriticsawards.com/nominees.html |archive-date=4 July 2010 }}</ref><ref name="Gamescomm_2017">{{cite web |url=http://www.cgmagonline.com/2017/08/21/gamescom-2017-award-nominees/ |title=Gamescom 2017 Award Nominees |first=Zubi |last=Khan |date=21 August 2017 |website=CGM |access-date=23 January 2018 |url-status=live |archive-url=https://web.archive.org/web/20180120070641/http://www.cgmagonline.com/2017/08/21/gamescom-2017-award-nominees/ |archive-date=20 January 2018 }}</ref><ref>{{cite news |url=http://metro.co.uk/2017/08/24/super-mario-odyssey-sweeps-best-of-gamescom-awards-6876988/ |title=Super Mario Odyssey sweeps Best Of Gamescom awards |newspaper=] |date=24 August 2017 |access-date=23 January 2018 |url-status=live |archive-url=https://web.archive.org/web/20170827042740/http://metro.co.uk/2017/08/24/super-mario-odyssey-sweeps-best-of-gamescom-awards-6876988/ |archive-date=27 August 2017 }}</ref> In 2018, the game was also nominated for "PC Game of the Year" at the 2018 ].<ref name="joystick_2018">{{cite news |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |title=Golden Joysticks 2018 nominees announced, voting open now |first=Tom |last=Hoggins |date=24 September 2018 |newspaper=] |access-date=7 October 2018}}</ref> The authors of the soundtrack received "Special Achievement in Multimedia Award" at the 2nd International Festival of Film Music and Multimedia Soundtrack in Poděbrady.<ref name="podebrady_2018">{{Cite web|url=https://vimeo.com/293738290|title=Soundtrack 2018 Aftermovie|date=7 October 2018}}</ref><ref name="podebrady_2018b">{{Cite web|url=https://www.informuji.cz/clanky/5272-soundtrack-podebrady-2018-kingdom-come-deliverance-hudba-s-certy-nejsou-zerty-nedele/|title=Soundtrack, den čtvrtý: festival završil koncert hudby k české herní senzaci Kingdom Come: Deliverance|date=3 September 2018}}</ref> The game was nominated at the 1st Central & Eastern European Game Awards for "Best Game" and "Technology", winning the award for "Narrative".<ref name="ceega_2018">{{cite web |url=https://www.bleedingcool.com/2018/10/13/frostpunk-cleans-up-at-first-annual-ceega-awards |title=Frostpunk Cleans Up at First Annual CEEGA Awards |first=Madeline |last=Ricchiuto |date=13 October 2018 |website=] |access-date=17 October 2018}}</ref>

{| class="wikitable collapsible" style="width:100%;"
|-
!List of awards and nominations for ''Kingdom Come: Deliverance''
|-
|style="padding:0; border:none;"|
{|class="wikitable" style="border:none; margin:0; width:100%;"
|-
! Year !! Award / Venue !! Category !! Recipient(s) !! Result !! class="unsortable" | {{Refh}}
|-
| rowspan="2" style="text-align:left;" | 2017
| ]
| Best RPG
| rowspan="3" | ''Kingdom Come: Deliverance''
| {{nom}}
| <ref name="game_critics_awards_2017" />
|-
| ]
| Best PC Game
| {{won}}
| <ref name="Gamescomm_2017" />
|-
| rowspan="9" style="text-align:left;" | 2018
| ]
| PC Game of the Year
| {{nom}}
| <ref name="joystick_2018" />
|-
| International Festival of Film Music and Multimedia Soundtrack Poděbrady
| Special Achievement in Multimedia Award
| Jan Valta and Adam Sporka
| {{won}}
| <ref name="podebrady_2018" /><br /><ref name="podebrady_2018b" />
|-
| style="text-align:left;" rowspan="3" | Central and Eastern European Game Awards
| Best Game
| rowspan="3" | ''Kingdom Come: Deliverance''
| {{nom}}
| style="text-align:left;" rowspan="3" | <ref name="ceega_2018" />
|-
| Technology
| {{nom}}
|-
| Narrative
| {{won}}
|-
| ]
| Fan Favorite Role Playing Game
| rowspan="3" | ''Kingdom Come: Deliverance''
| {{nom}}
| <ref>{{cite web |url=http://file770.com/2018-gamers-choice-awards-nominees/ |title=2018 Gamers' Choice Awards Nominees |first=Mike |last=Glyer |date=19 November 2018 |website=File 770 |access-date=15 January 2019}}</ref>
|-
| ]
| Best Role-Playing Game
| {{nom}}
| <ref>{{cite web |url=https://en.funandseriousgamefestival.com/awards/ |title=Titanium Awards 2018 |website=] |date=10 December 2018 |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20190707230958/https://en.funandseriousgamefestival.com/awards/ |archive-date=7 July 2019 |url-status=live}}</ref>
|-
| Australian Games Awards
| RPG of the Year
| {{nom}}
| <ref>{{cite web |url=https://www.australiangamesawards.com/news/ |title=Your 2018 Winners |website=Australian Games Awards |date=19 December 2018 |access-date=15 January 2019}}</ref>
|-
| MundoBSO
| Mejor BSO Juego o Videojuego
| Jan Valta and Adam Sporka
| {{nom}}
| <ref>{{cite web |url=https://www.mundobso.com/premio/mundobso/2018 |title=Premios MundoBSO 2018 |website=Mundo BSO |date=December 2018 |access-date=20 August 2022}}</ref>
|-
| rowspan="12" style="text-align:left;" | 2019
| rowspan="6" style="text-align:left;" |Player's Awards
| Game of the Year
| rowspan="13"| Warhorse Studios
| {{nom}}
| rowspan="6" | <ref name="Ceny hráčů">{{cite web |title=Pozrite si výsledky ankety Ceny Hráčů za rok 2018 |url=http://www.czechgamer.com/31472/pozrite-si-vysledky-ankety-ceny-hracu-za-rok-2018.html |website=CzechGamer.cz |access-date=30 March 2019 |language=cs-CZ |date=19 March 2019}}</ref>
|-
| Game Story of the Year
| {{nom}}
|-
| RPG Game of the Year
| {{won}}
|-
| PC Game of the Year
| {{won}}
|-
| Czech-Slovak Game of the Year
| {{won}}
|-
| Game Soundtrack of the Year
| {{nom}}
|-
| rowspan="7" style="text-align:left;" |]
| Developer's Award - Main Award
| {{nom}}
| rowspan="6" |
|-
| Game Journalists Award
| {{nom}}
|-
| Youtuber's Award
| {{won}}
|-
| Audiovisual Execution
| {{nom}}
|-
| Best Game Design
| {{won}}
|-
| Best Technological Solution
| {{won}}
|-
| 2020
| Czech game of the Decade
| {{won}}
|<ref name="Nejlepší českou hrou dekády je Kingdom Come. Cenu za videohru roku získala plošinovka Creaks">{{cite web |title=Nejlepší českou hrou dekády je Kingdom Come. Cenu za videohru roku získala plošinovka Creaks |url=https://cc.cz/nejlepsi-ceskou-hrou-dekady-je-kingdom-come-cenu-za-videohru-roku-ziskala-plosinovka-creaks/ |website=CzechCrunch |access-date=10 December 2021 |language=cs |date=8 December 2021}}</ref>
|}
|}

== Future ==
On 18 April 2024, Warhorse Studios revealed that the sequel, '']'', would be released later that year for ], Windows, and ].<ref>{{Cite news|url=https://www.ign.com/articles/kingdom-come-deliverance-2-xbox-ps5-pc-warhorse-studios|title=Kingdom Come: Deliverance 2 Announced, Will be 'Twice as Big' as the Original: 'A Behemoth of a Game'|work=IGN|access-date=18 April 2024}}</ref> The sequel is set to continue the story of Henry, while the game's open world is supposed to be twice the size of the original game.<ref>{{Cite news |last=Brown |first=Fraser |date=2024-04-18 |title=Kingdom Come: Deliverance 2 is twice as big, introduces firearms and is coming this year |url=https://www.pcgamer.com/games/rpg/kingdom-come-deliverance-2-is-twice-as-big-introduces-firearms-and-is-coming-this-year/ |access-date=2024-04-18 |work=PC Gamer |language=en}}</ref>

==See also==
* ]


== Notes == == Notes ==
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== External links == == External links ==
* {{Official website|https://www.kingdomcomerpg.com}} * {{Official website|https://www.kingdomcomerpg.com}}

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Latest revision as of 16:52, 16 January 2025

2018 video game

2018 video game
Kingdom Come: Deliverance
Developer(s)Warhorse Studios
Publisher(s)Deep Silver
Director(s)Daniel Vávra
Producer(s)
  • Martin Klíma
  • Prokop Jirsa
  • Kateřina Matějíčková
Designer(s)Viktor Bocan
Programmer(s)Tomáš Blaho
Artist(s)Mikuláš Podprocký
Writer(s)Daniel Vávra
Composer(s)
EngineCryEngine
Platform(s)
ReleasePC, PS4, Xbox One
13 February 2018
Nintendo Switch
15 March 2024
Genre(s)Action role-playing
Mode(s)Single-player

Kingdom Come: Deliverance is a 2018 action role-playing video game developed by Warhorse Studios and published by Deep Silver. The game is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate content.

The story takes place during a war in Bohemia in 1403, in the times of King Wenceslaus IV. On the orders of Hungarian king Sigismund, half-brother of Wenceslaus, Cuman mercenaries raid the mining village of Skalitz, a major source of silver. One of the survivors of the resulting massacre is Henry, the son of a blacksmith. Destitute and vengeful, Henry joins the service of Lord Radzig Kobyla, who leads a resistance movement against Sigismund's invasion. As Henry pursues justice for his murdered family, he becomes involved in an effort to restore Bohemia's rightful king, Wenceslaus, to the throne. The game features branching quest lines, an open world environment, and period-accurate weapons, clothing, combat techniques, and architecture (recreated with the assistance of architects and historians), which encourages immersive gameplay.

Kingdom Come: Deliverance was released for PlayStation 4, Windows, and Xbox One on 13 February 2018, and on 15 March 2024 for Nintendo Switch. The game received generally positive reviews from critics for PC, with mixed reviews for consoles. There was praise for the story, attention to detail, and focus on realism, while criticism was aimed at technical bugs. It had sold over 8 million units by November 2024. A sequel, Kingdom Come: Deliverance II, is scheduled to release in February 2025.

Gameplay

In the game, Henry can explore the game's open world while riding on horseback.

Kingdom Come: Deliverance is an action role-playing video game set in an open-world environment and played from a first-person perspective. It utilises a classless role-playing system, allowing the player to customise their skills to take on roles such as warrior, bard, thief, or a hybrid of these. Abilities and stats grow depending on what the player does and says through branched dialogue trees. During conversations, the time a player takes to make a decision is limited and has an effect on their relationships with others. Reputation is based on player choices and therefore can bring consequences.

Character bodies and faces are created through the combination of multiple, individual pieces with finishing touches. The clothing system features 16 item slots and items on many areas of the body that can be layered. For example, a heavily armored knight may on his upper body wear a gambeson, followed by mail and plate armour, with a tabard or surcoat over top, for a total of four clothing items in the chest slots. Each clothing type provides different levels of protection against different types of weapons. Clothing also gets progressively more worn, dirty, or bloody through use, affecting the character's appearance. The player is able to use a variety of weapons, including swords, knives, axes, hammers, and bows. Horses are featured heavily in the game, and are designed to act with their own AI while under the player's control, moving or jumping to avoid small obstacles or dangers. The player can also fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds come with five slots for armor and attachments.

Kingdom Come: Deliverance also features a needs system which requires the player to sleep and eat in order to stay healthy. Equipment and clothing also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game uses skill/stat-based mini-games for many of these tasks, including weapon and armor repair, as well as for gathering new items by picking locks or pockets, distilling alcohol, or creating medicines. The game uses long- and short-ranged weapons in combat which is based on a physics system using inverse kinematics to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of which can be unlocked by skill points. Different weapons have different characteristics, making them useful for different purposes. For example, a sword is a quick weapon for striking and parrying, but is not very effective against heavy armor.

Quests are intended to be nonlinear, with multiple ways to complete objectives to allow multiple character types to be viable. The storyline features some large-scale events such as castle sieges and large battles. Every non-player character (NPC) has a daily routine, and every routine can be affected by the player. Characters are able to react to all player actions and adjust their routines to them. NPCs will report crimes to authorities, who will punish the player accordingly, either with a fine or time in jail. Crime will affect economics and people will get suspicious or aggressive after unresolved crimes.

Synopsis

The noble family of House of Pirkstein and their coat of arms is featured in the game.Modern-day aerial view of Rataje nad Sázavou and the Pirkštejn Castle which are situated approximately 3 km (1.9 mi) south of the Talmberk Castle, seat of the House of Talmberk, both of which are a template for the game's open world

Setting

Aerial view of Sázava Monastery
A 15th-century battle in the Kingdom of Bohemia during the reign of Sigismund, Holy Roman Emperor, who is featured in the game

Kingdom Come: Deliverance takes place in the early 15th century in the Kingdom of Bohemia, then part of the Lands of the Bohemian Crown and of the Holy Roman Empire, in what is now the Czech Republic. The accessible area of the game is located in the region between Sázava (Sasau) and Rattay. Other real-world settlements and towns in the game include Ledečko, Mrchojedy, Přibyslavice, Samopše, Sázava Monastery, Stříbrná Skalice, Talmberk, Úžice, and Vraník.

Before the events of the game, the Kingdom of Bohemia was ruled by Charles IV, who was also Holy Roman Emperor, and it experienced a golden age under his reign. Upon Charles' death in 1378, his eldest son, Wenceslaus IV, would inherit his father's throne. Wenceslaus would prove himself an idle and frivolous ruler, and a nuisance to the Bohemian nobility. After Wenceslaus did not seek a coronation ceremony as emperor, the nobles turned to his half-brother Sigismund, King of Hungary and Croatia, for help. Sigismund thus kidnapped Wenceslaus to force his abdication, and took advantage of the ensuing disorder with a brutal campaign to pillage the Bohemian lands and punish Wenceslaus' allies.

Plot

In the silver mining town of Skalitz, Henry is a young apprentice living with his mother and his blacksmith father, Martin. Henry and Martin finish a commissioned sword for King Wenceslaus' hetman, Sir Radzig Kobyla, who visits to admire the weapon with Hungarian nobleman Sir Ištván Tóth. Skalitz is then attacked by an army of Cuman soldiers under Sigismund's command, and Henry's parents are killed by Sigismund's adjutant, German nobleman Sir Markvart von Aulitz. Henry flees with the sword to Talmberg to warn its lord, Sir Divish, of the attack. Taking advantage of a storm during the night, Radzig sneaks the survivors out of Skalitz castle and towards Rattay.

The next morning, Sigismund’s army appears outside of Talmberg, but Divish parlays with Markvart and convinces Sigismund to leave. Meanwhile, Henry is devastated that his parents have not been properly buried, and sneaks back to Skalitz against Divish's orders. Henry is then confronted by bandits led by a man named Runt, who defeats Henry in a duel and steals the commissioned sword. Henry is saved by another Skalitz survivor, Theresa, and Talmberg's Captain Robard and his guard, who take him to Rattay to be harboured by Peshek, the local miller and Theresa’s uncle.

Seeking to recover his father's sword and avenge his parents, Henry enters the service of Sir Hanush of Leipa, acting Lord of Rattay and guardian to his young nephew, Lord Hans Capon. After saving Capon from Cumans during a hunting trip, Henry becomes Radzig's envoy. Henry then helps investigate a bandit raid on a local stud farm in Neuhof, which leads him to a concealed camp in Pribyslavitz sheltering bandits and Cumans, Runt being among them. Henry helps Radzig's and Divish's soldiers overwhelm the camp and kills Runt after a duel, but fails to locate his father's sword.

The camp leads the Lords to believe that someone is secretly raising an insurgency. Henry follows various leads to discover a group of bandits operating near Sasau, who are recruiting mercenaries with counterfeit coins. Henry unravels the conspiracy and infiltrates the bandit ranks, leading him to their stronghold in Vraník. He encounters Tóth again, who recognises Henry and has him captured and tortured. Tóth reveals that he wields Henry's father's sword and plans to use his mercenaries to conquer Bohemia, expecting Sigismund to reward him once he reigns as king. He also reveals that Henry is actually Radzig's illegitimate son. With the help of a former Skalitz villager, Zbyshek, Henry escapes and warns the Lords of Tóth's treachery. Radzig acknowledges Henry as his son, and then the Lords and their combined army assault Vranik and defeat its garrison. However, Tóth and a number of his mercenaries infiltrate Talmberg and capture its castle, taking Divish's wife Stephanie and Sir Radzig as hostages.

The Lords lay siege to Talmberg, and Konrad Kyeser is recruited to help build a trebuchet, which the Lords use to breach the castle's walls. The Lords and their soldiers overwhelm Tóth's men, and Hanush negotiates the release of the hostages in exchange for Tóth's safe departure. Henry is angered at Tóth's escape with the sword, while Radzig believes that they will encounter him again. Radzig also reveals that he and Henry's mother were lovers when they were young, but Radzig could not marry a commoner, which was why he allowed Martin to be Henry's father.

In the epilogue, Martin visits Henry in a dream, who commends Henry for his courage and perseverance before walking away with Henry's mother into the afterlife. Henry and the Lords are then visited by Jobst of Moravia, King Wenceslaus' cousin, who has negotiated an alliance with various nobles throughout the empire against Sigismund. Seeing the futility of the war, Jobst wishes to have the Bohemian Lords join so that they can sway Sigismund's supporters to sue for peace. The Lords are uncertain, but agree that Wenceslaus must be restored to the throne. To assess the situation, Henry and Capon must visit one of Sigismund's allies, Otto von Bergow, at his estate in Trosky Castle, with a letter enquiring whether or not his allegiance to Sigismund has been shaken. The pair departs the region with a small armed entourage.

Development and release

The project that was to become Kingdom Come: Deliverance began with a pitch by Daniel Vávra, who had left 2K Czech in 2009. With a small team he began seeking investors for the project. Vávra's pitch brought on board Martin Klíma, founder of Altar Games, but pitches to major investors in the Czech Republic were not successful. The team was preparing to abandon the project when a successful pitch to a private investor, the Czech billionaire Zdeněk Bakala, secured funding to develop a prototype of the game. Warhorse Studios was founded on 21 July 2011.

Warhorse Studios first announced that they were working on an "unannounced role-playing game" on 9 February 2012, having successfully licensed CryEngine 3 on this date. After seventeen months working on the prototype, Warhorse began a tour pitching the prototype to various international investors. The project did not generate the hype they had hoped for and, with dwindling resources, little progress was made towards an investment.

On 22 January 2014, Warhorse Studios launched a crowdfunding campaign via Kickstarter with the goal of generating £300,000, ten percent of the US$5,000,000 budget, in order to prove to investors that there was an audience and desire for the game. By 20 February, the effort had raised a total of £1,106,371. Even after the end of the Kickstarter campaign, crowdfunding was continued through the studio's website. On 1 October 2014, Daniel Vávra announced through a YouTube video that the game had raised US$2,002,547 from a total of 38,784 backers. The date of the public alpha access launch was on 22 October 2014. The beta was released for backers on 3 March 2015. On 29 September 2016, it was announced that Warhorse Studios had signed a deal with Koch Media's game publishing division Deep Silver to publish the console versions as well as the retail PC version. The game's adaptive music soundtrack was composed by Jan Valta and Adam Sporka, and its parts were recorded with a symphonic orchestra in Rudolfinum. Support for Linux was mentioned on the Kickstarter, but was later cancelled.

The game was released worldwide on 13 February 2018. A day-one patch was released with an extensive update of the game code and gameplay. The game reportedly cost 750 million crowns, approximately $36.5 million USD, including marketing costs.

On 27 May 2018, the developers revealed a DLC roadmap. From the Ashes is the first DLC and grants the player control over an abandoned village that needs to be rebuilt. Two more story DLCs—The Amorous Adventures of Bold Sir Hans Capon and Band of Bastards—were released before the end of 2018. Other new content includes combat tournaments, a "making of" documentary, and "Combat Academy" videos. The fourth story DLC, A Woman's Lot, arrived in early 2019. A Woman's Lot is a free expansion for early crowdfunding supporters. A "Royal Edition", which includes the base game and all additional content, was released in June 2019. Modding support was released in late October 2019, with Warhorse Studios saying "it is the last thing we want to release for Kingdom Come Deliverance." The modding tools are available for free on PC.

On 10 June 2021, it was announced that Warhorse Studios would be collaborating with Saber Interactive to develop a port for the Nintendo Switch, which released on 15 March 2024.

Tie-in media

A live-action adaptation of Kingdom Come was announced in October 2020, from Erik Barmack and Warhorse Studios.

A comic book prequel to Kingdom Come: Deliverance was produced by Sumerian Comics and released in 2022 as a four-issue series. It was later collected as a graphic novel and released in March 2023.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 76/100
(PS4) 69/100
(XONE) 68/100
Review scores
PublicationScore
Destructoid7.5/10
Electronic Gaming Monthly3.5/10
Game Informer5.75/10
GameRevolution4.5/5
GameSpot8/10
IGN8/10
PC Gamer (UK)84/100
VideoGamer.com4/10

Kingdom Come: Deliverance received "mixed or average" reviews from critics for the PS4 and Xbox One versions, while the PC version received "generally favorable" reviews, according to review aggregator website Metacritic.

EGM criticised the game's difficult-to-use save system, long loading times, and frequency of software bugs, complaining that they had logged 30 hours of real-time play but that only 19 hours had actually been spent advancing the game because of this, concluding that "What could have been an intriguing, unique, if somewhat underwhelming RPG is completely crippled by a terrible save system and game-breaking bugs." Game Informer similarly criticised the save system and software bugs, concluding that "If the historical setting and focus on realism appeal to you, then the deep gameplay systems and methodical pace are worth learning. ...however, the countless technical issues Kingdom Come requires you to suffer...until the developer brews up a comprehensive salve of patches and polish, you should avoid Henry's adventure like the plague."

Kat Bailey of USgamer thought that the game's commitment to "realism", including hunger and sleep meters and the restrictive save system, was "contrived" and got in the way of fun and immersion. She felt she "was piloting Henry as if he were a robot, constantly monitoring his vitals so that he didn't suddenly keel over dead". Charlie Hall of Polygon similarly found the realism to be overplayed, complaining that despite plenty of people populating the world, only a small fraction were interactable. Robert Purchese of Eurogamer pointed to the cumbersome inventory management system as another weakpoint borne of realism.

GameRevolution was more positive of the experience, describing the game as "if you stripped Skyrim of the fantastical creatures and magic", and concluding that "it made for good enough of an experience to warrant enduring the game's bugs and shortfalls." GameSpot identified the game's attention to small detail as both a positive and negative point in the game, praising the "Incredible attention to historical detail" and "Extensive, lifelike quests", but criticizing that "Overly rigorous core mechanics can get in the way of your enjoyment". IGN praised the game for its story, characters, and combat system, while criticizing its lack of technical polish. Digitally Downloaded appreciated the game's attention to detail but criticized the "juvenile" tone the game takes in some of its traits, such as "manly odor" being a stat booster, receiving a stat boost by visiting a brothel, or needing to consume alcoholic drinks in order to save progress.

Outlets such as Kotaku noted that there seemed to be more glitches and software bugs on the Xbox version of the game, and that the update patches were solving less of the errors than they were on other platforms.

Historical accuracy

Although historians commended the game for aiming for historical accuracy, some commentators have criticised the developers' White portrayal of 15th-century Central Europe, while scholars criticized the simplistic portrayal of Cumans and Hungarians as cruel invaders. The developers responded by saying that the game was historically accurate and that people of colour did not inhabit early 15th-century Bohemia in significant numbers. One researcher attempted to evaluate the game's historical accuracy with respect to medieval life. He found that many aspects of material reality, including melee weapons, armor, and food, were accurate to medieval sources. However, he noted that the lack of crossbows and firearms was anachronistic, and that the Cumans would not have been Hungarian-speaking "barbaric" nomads with outdated gear as they are depicted in the game.

Reid McCarter, a writer for Unwinnable, indicted the game for its policing of cultural borders. He felt that the Cumans and Hungarians were unfairly portrayed as cruel invaders, while the Czechs were shown only in a positive light. Further, Sigismund was treated as Hungarian, despite being as Bohemian as his half-brother Wenceslaus IV. He believed that " vision of 15th-century Bohemia suggests a continuity of history that says the Czech Republic is for ethnically Czech citizens only", which was "especially unsettling in the context of the recent re-election of anti-immigrant, anti-European Union President Milos Zeman, the country’s reluctance to accept Muslim refugees, and the rise of populist nationalism". Andreas Inderwildi of Rock Paper Shotgun was puzzled by the lack of ideological diversity across the different economic classes in the game. Jan Hus was depicted as unpopular among both peasants and nobles, despite being the flashpoint for the Hussite Wars in 1419, a series of civil wars which pitted peasant revolutionaries against nobles who supported the Catholic Church. He felt that the game's idyllic version of Bohemia did not accurately reflect the "powder keg" of ideological tension that would soon break out into war just a few years later.

Scholars investigated the developers' claims about the game's historical authenticity. Martin Bostal, a medieval archaeologist at University of Caen Normandy, drew parallels between the developers' attempt at historical authenticity and the work of historical reenactment. Both involve reconstruction of history based on interpretation of sources but are limited by the level of detail that exists in those sources. Bostal observed that although the game successfully stripped away elements of fantasy, it still retained its status as chivalric romance, full of adventure, violence, and romance that would be unrealistic for a peasant of that age. He also acknowledged the controversy surrounding the game's lack of people of colour, pointing to evidence of Moors in the region, but did conclude it was historically logical, due to the size of the game's open world. Helen Young, a literature professor at Deakin University, demonstrated that when creatives strive for "historical authenticity", they naturally extend beyond proven historical fact to include "audience expectation". In the case of Kingdom Come: Deliverance, the target audience expects medieval racial purity, which leads to a product that reflects and reinforces that expectation, and rejects evidence that does not fit. She noted that the protagonist Henry's social mobility from peasant to knight would have been so rare as to be anachronistic for the time period, but fits with the modern audience's expectations of a hero's journey. In contrast, no amount of evidence of non-White peoples in Bohemia would be deemed sufficient to gain acknowledgement in the product, as it could always be dismissed as "inaccurate, poorly researched, politically motivated or too specific". Dr. James Cook argues that since Henry is the adoptive son of a blacksmith, which were "highly prized of the peasantry of the period," together with the fact that he is the illegitimate son of the feudal lord who eventually takes an interest in him, "there is just enough narrative reason for the suspension of disbelief, even if the trajectory presented is one that would have been unlikely in the extreme in the middle ages."

European media also responded to some aspects of the criticism. A commentator at the Czech newspaper Lidové noviny called the accusations "out of place" and claimed that most Europeans would respond that there were very few, if any, black people in early 15th-century Bohemia. The German magazine M! Games asked scholars at the Johannes Gutenberg University Mainz about the ethnic composition of 15th-century Bohemia. They responded that dark-skinned Turkic peoples, like Cumans, would have been present in courtly settings but their presence in rural Bohemia is not known.

Some publications have criticised the views held by the game's director Daniel Vávra, who supported GamerGate. Eurogamer criticised Vávra for wearing a shirt from the band Burzum while promoting the game at Gamescom in 2017. Vávra and Martin Klíma responded to the accusations in an interview, stating that Vávra might be a little "quick with words", apologizing for anyone who felt offended.

Klára Hübnerová, a history professor at Masaryk University, gave a lecture on the historical accuracy of Kingdom Come: Deliverance in late 2018. She criticised the game for inaccurately portraying the gender roles of the time and that the villainous depiction of Cumans was based on modern stereotypes, not historical sources. She also argued that the game distorted history through the lens of national myth, which cast historical figures as characters in the mythic origin of the Czech nation, resulting in the oafish portrayal of Wenceslaus IV and the cruel Sigismund. Joanna Nowak, the historical consultant for Warhorse Studios, also gave a presentation in the same lecture series in which she disclosed that the studio's goal was to make a "historically credible" game, but compromises and manipulations needed to be made to make the game fun. She downplayed the game's commitment to historical accuracy, stating "It's a game, it's not an open-air museum, it's not a medieval simulator!" Vávra posted a 2.5-hour video response to Hübnerová's lecture on YouTube in 2020, in which he criticised the methods of contemporary historians like Hübnerová. David Francis Wagner, of Heroine magazine, criticised both sides of the conflict—Hübnerová for her failure to play the game thoroughly, which led to some inaccurate statements, and Vávra for his inability to distinguish between biased and unbiased historical sources. Wagner observed the difference between Vávra's attitude on historical accuracy in a 2015 Polygon interview, where he was more open about the changes he made for the sake of the story and gameplay, compared to his uncompromising defense of accuracy in 2020. Vávra shared his video response on his Facebook page, which resulted in abuse, harassment, and violent threats against Hübnerová, which academics compared to the behavior of members of GamerGate.

Sales

On release day, Kingdom Come: Deliverance topped the Steam top-sellers list. At the time of its release, the game reached a peak concurrent player count on Steam of 95,863 players at once, surpassing The Elder Scrolls V: Skyrim, which recorded a peak of 90,780 players.

Game director Daniel Vávra stated that the game sold 500,000 units during its first two days, of which 300,000 were on Steam. Within two weeks of release, the game had sold over 1 million units. A year after its release, the game had sold over 2 million units. In June 2020, Warhorse announced that it had sold 3 million units, as well as 1.5 million units of additional DLCs. In June 2022, Warhorse announced that it had sold over 5 million units. In February 2024, Warhorse announced that it had sold over 6 million units. In November, they announced it had sold over 8 million units.

In Japan, the PlayStation 4 version of Kingdom Come: Deliverance sold 13,058 units within its first week on sale in Japan, which placed it at number four on the all-format sales chart.

Accolades

Before release, the game was nominated at the 2017 Game Critics Awards and Gamescom events for "Best RPG", winning the award for "Best PC Game" at the latter. In 2018, the game was also nominated for "PC Game of the Year" at the 2018 Golden Joystick Awards. The authors of the soundtrack received "Special Achievement in Multimedia Award" at the 2nd International Festival of Film Music and Multimedia Soundtrack in Poděbrady. The game was nominated at the 1st Central & Eastern European Game Awards for "Best Game" and "Technology", winning the award for "Narrative".

List of awards and nominations for Kingdom Come: Deliverance
Year Award / Venue Category Recipient(s) Result Ref.
2017 Game Critics Awards Best RPG Kingdom Come: Deliverance Nominated
Gamescom Best PC Game Won
2018 Golden Joystick Awards PC Game of the Year Nominated
International Festival of Film Music and Multimedia Soundtrack Poděbrady Special Achievement in Multimedia Award Jan Valta and Adam Sporka Won
Central and Eastern European Game Awards Best Game Kingdom Come: Deliverance Nominated
Technology Nominated
Narrative Won
Gamers' Choice Awards Fan Favorite Role Playing Game Kingdom Come: Deliverance Nominated
Titanium Awards Best Role-Playing Game Nominated
Australian Games Awards RPG of the Year Nominated
MundoBSO Mejor BSO Juego o Videojuego Jan Valta and Adam Sporka Nominated
2019 Player's Awards Game of the Year Warhorse Studios Nominated
Game Story of the Year Nominated
RPG Game of the Year Won
PC Game of the Year Won
Czech-Slovak Game of the Year Won
Game Soundtrack of the Year Nominated
Czech Game of the Year Awards Developer's Award - Main Award Nominated
Game Journalists Award Nominated
Youtuber's Award Won
Audiovisual Execution Nominated
Best Game Design Won
Best Technological Solution Won
2020 Czech game of the Decade Won

Future

On 18 April 2024, Warhorse Studios revealed that the sequel, Kingdom Come: Deliverance II, would be released later that year for PlayStation 5, Windows, and Xbox Series X and Series S. The sequel is set to continue the story of Henry, while the game's open world is supposed to be twice the size of the original game.

See also

Notes

  1. Nintendo Switch port by Saber Interactive
  2. Warhorse Studios self-published the Microsoft Windows version for digital release.
  3. The Czech noble family of House of Pirkstein (cs) is a sub-branch of the prominent House of Leipa (cs). Their coat of arms is identical to the coat of arms of the House of Lichtenburg (cs) (displayed).

References

  1. ^ "Kingdom Come: Deliverance is an RPG that trades fantasy for historical accuracy". The Verge. Archived from the original on 4 February 2018. Retrieved 5 February 2018.
  2. "Kingdom Come: Deliverance brings Skyrim crashing down to medieval reality". PCGamesN. Archived from the original on 6 March 2018. Retrieved 5 February 2018.
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