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Revision as of 22:11, 4 August 2007 edit196.192.106.191 (talk)No edit summary← Previous edit Latest revision as of 19:10, 5 August 2007 edit undoDavid Fuchs (talk | contribs)Autopatrolled, Administrators44,946 edits redirecting: if we are going to mention any other DotA varaints, well use that page and then have the majority devoted to allstars 
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{{Merge|Defense of the Ancients|Talk:DotA Allstars#Merging.2C_again.|date=June 2007}} #REDIRECT ]
{{Refimprove|date=June 2007}}{{self-published}}
{{Portalpar|Warcraft}}
{{otheruses4|the ] map|the map it was based on|Defense of the Ancients}}
<br clear="right" /> <!--Clear the portal Warcraft block-->
]
'''DotA Allstars''' is a variant of the custom map ] for ]. It is a team strategy game focused on hero combat. The objective is to destroy the opponents' base using one's own hero along with allied heroes and allied ]-controlled fighters called "creeps". The most recent version is 6.46.<ref name="DotA-Allstars.com:FAQ">{{Citation
| title = DotA-Allstars.com - Frequently Asked Questions
| date =
| year =
| url = http://dota-allstars.com/faq.php
| access-date = 2007-02-19 }}</ref><ref name="Starcade">{{Citation
| last = Lim
| first = Marco
| title = Hey Now, You're an All-Star...
| publisher = Starcade: Philstar.com's Official Gaming Site
| url = http://www.starcade.com.ph/inner.php?id=13&name=&selection=80&page=0
| access-date = 2007-03-01 }}</ref>

==Gameplay==
]
{{See also|Defense of the Ancients}}
Each player controls a single hero, which is a powerful unit with unique abilities. Players choose one of the eighty-eight heroes available between the two teams, as of version 6.46.<ref>{{Citation
| title = DotA-Allstars.com Hero Database
| date =
| year =
| url =http://www.dota-allstars.com/heroes.php
| access-date = 2007-02-19 }}</ref> DotA allows for a maximum of ten players in a five versus five format and an additional two slots for referees or observers, and games are usually played with even numbers of players on each side. Along with his or her teammates, a player fights alongside one of the two battling computer-controlled powers&mdash;the Sentinel and the Scourge, which are thematically represented as ], respectively.<ref name="Starcade"/> Each team has a computer-controlled base on opposing corners of the map.<ref name="DotA-Allstars.com:FAQ"/> The objective of the game is to breach the other team's defensive base towers and destroy their main structure (World Tree for the Sentinel and The Frozen Throne for the Scourge). The towers act as fortresses and are very important to the game, as they must be destroyed in order to reach the main base.<ref name="Starcade"/>

As Dota Allstars gameplay revolves around the use of individual heroes, it does not require one to focus on resource management and base-building, which is common in traditional ] games. Instead, a player's attention is focused on their hero, and their time is devoted to gaining experience by killing weak enemy units, gaining gold by getting the killing blow on these units(called "last-hitting"), and skirmishing with the opposing heroes. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system. In addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes. With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined along with 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.<ref name="Starcade"/><ref>{{Citation
| title = DotA-Allstars.com Items Database
| date =
| year =
| url = http://www.dota-allstars.com/items.php
| access-date = 2007-03-01 }}</ref>

A typical DotA Allstars game lasts between thirty and ninety minutes, depending on the players' skill, their heroes and the game mode. The variety of game modes available dictate whether people can choose their own hero or be assigned one randomly, or can change the difficulty of the game. Additionally, game modes can be combined, leading to extremely flexible game rules.<ref>{{Citation
| last = Batchelder
| first = Matthew
| title = DotA Game Modes
| date = ]
| url = http://borkweb.com/story/dota-game-modes
| access-date = 2007-02-19 }}</ref>

Although there are heroes that have an edge over others, the game is designed with balance in mind. Heroes tend to be assigned roles on a team, such as tank (a high-strength hero meant to absorb lots of damage), nuker (a hero with powerful offensive spells), disabler (a hero who excels at incapacitating enemy heroes), or support (a hero who is able to heal his or her teammates and/or improve their effectiveness in battle). However, not all heroes are confined to such strict roles, and many heroes have versatile skills allowing them to perform many functions. Because of these roles, every hero may be effective if played properly, but some may not be suited to a certain game. As such, proper hero selection is important in DotA; a team consisting entirely of high-strength ] heroes will be ineffective against a team with several ranged attackers and disablers, for example.

==Recognition and popularity==

Blizzard has officially recognized DotA Allstars as its first Spotlight Map entry in the Battle.net Hall of Fame.<ref>{{Citation
| title = Battle.net Hall of Fame
| url = http://www.battle.net/mod/halloffame.shtml
| access-date = 2007-02-19 }}</ref> It was also an independent tournament item at the debut of Blizzard's ] convention in 2005. Dota Allstars was also featured in the ] and ] ] 2005, 2006, and the World Cyber Games Asian Championships 2006.<ref>{{Citation
| title = About WCG Asian Championships
| date = 2006-08-05
| url = http://asian.worldcybergames.com/index.php?option=com_content&task=view&id=1&Itemid=3
| access-date = 2007-02-19 }}</ref> DotA is included in the game lineup for the internationally-recognized ], and the ] league.<ref>{{Citation
| title = CyberEvolution - Warcraft 3: Defense of the Ancients - Series 1
| url = http://www.cevolved.com/?page=event&id=21
| access-date = 2007-02-19 }}</ref>

As its public profile has increased, so has DotA Allstars' popularity among players around the world, as observed on the Battle.net servers. In addition to competitive play in Asia, Europe, North America, and South America, casual games are played in every Battle.net region. Though the map is developed in North America, players are increasingly joining clans and leagues in other areas, challenging more established North American clans.

DotA has inspired significant fan art. One of the most famous DotA-inspired songs is "]" by Swedish musician ]. There are many other amateur songs, often in ] genre, known and created by players.{{Fact|date=February 2007}} Fans also created the artwork displayed while the map is loading.<ref>{{Citation
| last = Stanley
| first = Lau
| title = DOTA Loading Screen Wallpaper
| date = ]
| url = http://www.deviantart.com/deviation/38780471/
| access-date = 2007-02-19 }}</ref><ref>DotA Allstars 6.36 Change Log</ref>
DotA has been regarded as one of the fastest growing ].

==Development==
The development of DotA Allstars has been long and continual, and has resulted in many versions and ]. The heroes and items are updated frequently to ensure balance in the game. The map has been contributed to by many designers, notably including ''Eul'', ''Guinsoo'', and currently, ''IceFrog''. The map's popularity sparked a controversy over who ought to be credited for its fame.

===5.xx Series===
Bugs in version 5 of Allstars prompted many to offer fixes to Guinsoo but the development of the code was opaque and release schedules were discretionary. As such, the map forked in version 5.84c with Guinsoo releasing version 6.

Guinsoo ended the version 5 series with the creation of DotA Allstars 5.84, which added new heroes and a few bug fixes. Still, several errors and unbalances were overlooked in 5.84 leading to the release of a corrected version immediately, known as 5.84b.
A ]n developer named True. Rus developed an unofficial fork named 5.84c and then 5.84d. These did not feature any new functionality or heroes, but he did fix several skills that were functioning improperly due to a recent Battle.net patch and optimized the loading time of the map, reducing it from 6-10 minutes to 30 seconds-2 minutes. You can also deny (kill your own creeps) in order to reduce gold gained by opposing heroes.

===6.xx Series===

]

Latest revision as of 19:10, 5 August 2007

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