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{{nihongo title|Final Fantasy V|ファイナルファンタジーV}} is a medieval-fantasy ] developed and published by ] (now ]) in 1992 as a part of the '']'' series. The game first appeared only in Japan on ]'s ] (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to ]'s ] and Nintendo's ]. An ] produced in 1994 called '']'' serves as a sequel to the events depicted in the game. | {{nihongo title|Final Fantasy V|ファイナルファンタジーV|Fainaru Fantajī Faibu}} is a medieval-fantasy ] developed and published by ] (now ]) in 1992 as a part of the '']'' series. The game first appeared only in Japan on ]'s ] (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to ]'s ] and Nintendo's ]. An ] produced in 1994 called '']'' serves as a sequel to the events depicted in the game. | ||
The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence. | The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence. |
Revision as of 12:08, 4 July 2010
1992 video gameFinal Fantasy V | |
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Super Famicom cover art with the character Bartz and his Chocobo Boko | |
Developer(s) | Square TOSE (PlayStation, GBA) |
Publisher(s) | Super Famicom PlayStation Game Boy Advance |
Designer(s) | Hironobu Sakaguchi Hiroyuki Itō |
Artist(s) | Yoshitaka Amano Tetsuya Nomura |
Writer(s) | Yoshinori Kitase |
Composer(s) | Nobuo Uematsu |
Series | Final Fantasy |
Platform(s) | Super Famicom, PlayStation, Game Boy Advance |
Release |
December 6, 1992
|
Genre(s) | Role-playing game |
Mode(s) | Single-player, limited multiplayer |
Template:Nihongo title is a medieval-fantasy role-playing video game developed and published by Square (now Square Enix) in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game.
The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence.
Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Despite the lack of an early release in territories other than Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned "Greatest Hits" status, selling more than 350,000 copies.
Gameplay
Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games. Characters grow in strength by gaining experience points from random encounters with monsters on the overworld or in a dungeon. Experience culminates in a "level up" in which party members' attributes, such as hit points or magic power, increase. A menu-based management system allows the player to equip, heal, and change each character's selected job outside of battle as well as to save the game's progress. The player can traverse the overworld by foot, Chocobo, hydra-guided ship, wind drake, or airship depending on the situation. Most towns scattered across the world contain inns for resting, shops for purchasing equipment, and people from whom the player can gain information. The player may also embark on several side quests that become available as the story progresses.
Final Fantasy V is the second Final Fantasy game to use the Active Time Battle (ATB) system, in which time flows continuously for both the player and enemies during combat. This system was first established in Final Fantasy IV by battle planners Hiroyuki Itō and Akihiko Matsui, but in that game, there was no way to visibly anticipate which character's turn would come up next. In Final Fantasy V, the player can see which playable character's turn is next in battle, in the form of a time gauge—or "ATB Bar"—which fills according to a character's speed. When the selected character's turn arrives, the player can execute one of several commands, such as attacking the enemy with an equipped weapon, using a special ability or item, or changing the character's row position. The ATB mechanic with a gauge, as seen in Final Fantasy V, has been used in nearly every following title in the series.
Job System
See also: Final Fantasy character classesThe main feature of the gameplay of Final Fantasy V is the Job System designed by Hiroyuki Itō. Players can choose jobs for their character to learn. This system allows each character to gain special abilities and potentially master up to 22 unique jobs (26 in the Game Boy Advance version). Each character begins with a default "Freelancer" class, and as the player acquires crystal shards, new jobs become available.
A separate form of experience—Ability Points (ABP)—is used to improve characters' job levels, while they continue to earn regular experience points. As job levels increase, new skills become available for that character to use in a new form of customization: characters learn job-specific abilities that may be carried over to a new job. For example, a character with the job of Knight who has also earned job levels as a Black Mage may set Black Magic as a secondary command; allowing the use of both Black Mage and Knight abilities in battle. The nature of these abilities varies; while some may allow for selectable commands in battle, others may be innate to the class or automatically activated when conditions are met, such as the Thief's "Caution" skill, which prevents rear attacks from enemies. This system allows for deeper customization of characters. While many of the jobs have appeared previously in the series, Final Fantasy V introduces a number of new classes including the Blue Mage, Time Mage, and Mime, adding new elements to combat.
Plot
Setting
The backstory of Final Fantasy V is revealed during the course of the game. One millennium before the events of the main story, a powerful mage named Enuo emperiled the world using the power of an evil entity known as the "Void". The people of the world retaliated, using twelve legendary weapons to vanquish Enuo. Because the Void could not be destroyed, the people split the world's four elemental Crystals into two sets, which sequentially caused the world itself to split. The Void then became sealed in a dimensional cleft between the two worlds.
Nearly 1,000 years passed without incident and both worlds prospered due to the powers of their Crystals of Wind, Water, Fire, and Earth. Several kingdoms and towns developed, and travel by ship acted as a prominent means of commerce and communication. Something sinister soon stirred upon the second world - for the past millenia malicious spirits and demons had been sealed inside a tree in the Great Forest of Moore. The corrupted amalgam emerged as Exdeath, the game's primary antagonist. As he attempted to claim the world for himself, a group of heroes called the "Four Warriors of Dawn" (named Galuf, Xezat, Dorgann, and Kelger) defeated and sealed him within the parallel world using its Crystals, and peace returned for another 30 years.
Characters
Main article: Characters of Final Fantasy VFinal Fantasy V features five player characters, only four of which are playable at a given time. Bartz Klauser is a traveling adventurer who becomes involved in the game's events when he investigates the site of a meteorite strike. Lenna Charlotte Tycoon is a princess of Tycoon who follows her father to investigate the Wind Shrine. She is knocked unconscious and saved from a group of goblins by Bartz. Galuf Doe is a mysterious old man discovered unconscious near the meteorite who suffers from amnesia. Faris Scherwiz is a pirate captain who captures Bartz, Lenna, and Galuf when they try to steal her ship, and is later revealed to be Sarisa Scherwill Tycoon. Krile Mayer Baldesion is the granddaughter of Galuf who journeys with him to the planet and receives all of her grandfather's abilities after his death.
Most of the main characters in the game were involved with or related to people who defeated Exdeath 30 years prior, such as Bartz's father Dorgann Klauser, Kelger Vlondett, and Xezat Matias Surgate—three of the original Four Warriors of Dawn. In addition, the game contains several supporting characters including the engineer Cid Previa, his grandson Mid Previa, and the turtle sage Ghido. One of Exdeath's henchmen, Gilgamesh, appears as a recurring mini-boss in the game. Gilgamesh has additional appeared in other titles in the series, such as Final Fantasy VIII and Final Fantasy XII.
Story
Final Fantasy V begins on a day when the world's wind currents begin to slow and stale. Deeply troubled by this occurence, the king of Tycoon makes ready to travel to the Wind Shrine on the back of his drake, quelling the worries of his daughter, Princess Reina. Upon arriving at the Shrine, the king bears witness to the Wind Crystal shattering before his eyes.
Meanwhile, a young traveller named Bartz, resting in the woods near Tycoon, beholds a meteorite plunge to the planet's surface just outside the castle. Bartz promptly investigates, discovering a young woman, Reina, lying unconscious from attack. After rescuing her, they discover an old man in the debris with partial amnesia named Galuf. Reina explains that she had been on her way to the Wind Shrine after her father. Galuf suddenly recalls was his original destination as well, opting to accompany her. Though the trio part ways, Bartz soon encounters Reina and Galuf again assaulted by monsters in a quaking valley. The three travel together, finding all land routes blockaded by the upheavals caused by the meteorite's fall. Exploring an underground caven, they encounter a den of pirates and their leader, Faris. With the help of the pirate captain, the group makes its way to the Wind Shrine to discover the shattered Crystal, but no sign of the missing king. The shards react to their presence, however, and an image of Tycoon appears, explaining to them that they must protect those Crystals that yet remain.
Eventually, the party comes to discover that the Crystals formed a seal upon Exdeath; with them destroyed, not only would the dark sorceror be released, but over time the planet itself would become uninhabitable. The party attempts to save the crystals of Water, Fire, and Earth; but by the machinations of human folly or the influence of the sealed Exdeath they fail. Having been freed, Exdeath defeats the party and returns to his homeworld. Galuf's granddaughter Krile arrives by meteorite, restoring Galuf's memory completely; he recalls he originated from the same world as Exdeath, pursuing him back home with Krile. Bartz and the others resolve the fight is not Galuf's alone, together travelling to the distant planet world, where Exdeath is already wreaking havoc in pursuit of that world's Crystals. The trio is captured, but Galuf rescues them and defeats Exdeath's lieutenant, Gilgamesh, in the process. They are blown to a distant continent when a magical barrier is activated during their escape, but make their way to Val Castle, Galuf's kingdom.
The party meets Kelger, one of Galuf's companions and a former Warrior of Dawn, and learn that Bartz's father was part of their group. Joining forces, they deactivate the barrier around Exdeath's castle, but at the cost of Kelger's life. They then learn of Exdeath's origins, traveling to the Guardian Tree to dispel the seals. Exdeath anticipates the party's actions and torches Moore Forest, ensnaring the group. Krile arrives to help, but is herself trapped by the warlock's powers. At the sight of his granddaughter's capture, Galuf frees himself and battles Exdeath to the point of death, refusing to fall until the warlock flees. Collapsing from his wounds, Galuf dies despite the party's efforts to save him, imparting his abiliies to Krile. The party pursues Exdeath to his tower and defeats him, but the remaining Crystals shatter and the worlds are reunited.
For a time, it seems Exdeath has been truly destroyed, and the party celebrates in Tycoon. Bartz, however, is contacted by the sage Ghitz. Meeting with him, a thorn suddenly leaps from Faris' palm, manifesting as Exdeath, now resurrected and fully in command of the Void. With it, he removes entire towns and kingdoms from existence, tossing them into a tear in reality.
Fortunately for the party, the reunification of worlds has opened the pathways to ancient sites where rest weapons and powers used to quell Enuo's rise a thousand years past. So armed, the party enters the Rift, seeking out Exdeath at the center of the interdimensional nexus where they, too, fall prey to the Void. With help of their fallen allies, the party survives and is returned before Exdeath, now manifested as a demonic sylvan, battling him until he weakens and is swallowed by his own power. He then transforms into Neo Exdeath, intent on destroying the very essence of reality, himself with it. Exdeath is ultimately defeated, and, using the power of the Crystal shards, seal the Void once more and restore the reunified world and its Crystals. The game's ending varies based on how many party members are still alive at Neo Exdeath's defeat, detailing the events after the world's resurrection. At the end, the remaining group visits the Guardian Tree, and find that the fallen party members have returned to life.
Development
Final Fantasy V was directed by Final Fantasy series creator Hironobu Sakaguchi who, previous to the release of Final Fantasy IX, called it his favorite Final Fantasy game. The character, image, and title logo designs were created by series illustrator and image designer Yoshitaka Amano, while the monsters were designed by Tetsuya Nomura. Amano has stated that he counts his depictions of both Faris from Final Fantasy V and Terra from Final Fantasy VI among his favorite Final Fantasy designs.
The official English translation of Final Fantasy V began shortly after the Japanese version's release. The game was to be released and titled "Final Fantasy III" in North America, but the project fell through. Translator Ted Woolsey explained in a 1994 interview, "it's just not accessible enough to the average gamer". Rumors later circulated that a second attempt at localization would be made and that the game would be titled Final Fantasy Extreme, but this attempt likewise was canceled. A third attempt was made to port the game to Microsoft Windows-based personal computers for North American release by developer Top Dog Software, but this was cancelled. Another attempt to port the game to Windows for North America was "handled by Eidos Interactive" circa 1998 (but it is unclear whether this is the same version Top Dog Software was working on or an actual fourth attempt). The continual canceling of the localization angered fans and led to Final Fantasy V becoming one of the first games to receive a complete fan translation.
Music
Main article: Music of Final Fantasy VThe game's soundtrack was composed by Nobuo Uematsu and consists of 56 tracks. A two-disc album was released alongside the game totaling 67 tracks. Uematsu had originally calculated that the game would require more than 100 pieces of music, but he managed to reduce the number to 56. The song "Dear Friends" would become the title piece in the 2004 concert tour Dear Friends -Music from Final Fantasy-, chosen to reflect Uematsu's appreciation for his music's worldwide fan support. The song "Clash on the Big Bridge" would later be arranged by Hitoshi Sakimoto for the Final Fantasy XII Original Soundtrack in 2006.
The album Final Fantasy V: 5+1 was released in 1992 and contained five songs from the original score as well as a previously unreleased Super Famicom version of "Matoya's Cave" from the original 1987 Final Fantasy for the Nintendo Entertainment System. A collection of arranged tracks, Final Fantasy V Dear Friends; a 13-track disc, Piano Collections Final Fantasy V; and a short series of remixes, Final Fantasy V: Mambo de Chocobo, were all released in 1993. Finally, many of the original songs were included on the North American Final Fantasy Anthology Soundtrack, together with the two-game compilation.
Re-releases
Final Fantasy V was ported by TOSE to the Sony PlayStation and re-released in Japan on March 19, 1998; it was included in the 1999 release of Final Fantasy Collection, alongside Final Fantasy IV and Final Fantasy VI. The PlayStation version boasted two new full motion video opening and ending sequences and a "memo-save" feature, but the game otherwise remained unchanged. Square Enix released 50,000 limited edition copies of the collection which included a Final Fantasy-themed alarm clock. In the same year, Square Enix released the PlayStation compilation Final Fantasy Anthology in North America, which included Final Fantasy V, as well as the PlayStation version of Final Fantasy VI. This would mark the first time the game was published outside Japan, nearly seven years after its initial release. In 2002, Square Enix released this version of the game in Europe and Australia, this time alongside Final Fantasy IV. The English version of the game received changes from its original format, including a different interpretation of character names, such as the names "Bartz" as opposed to "Butz" and "Gill" as opposed to "Guido", the official romanizations in Japan.
Following the release of the PlayStation 2, Sony reported that the new system had compatibility issues with the Final Fantasy V half of Final Fantasy Anthology. The game experienced a bug where if players attempted to save their games, a graphical error would occur. Squaresoft then released a statement that only the look of the save screen was corrupted, and saving was still possible, and if players wished, repeatedly going into and out of the save screen would make a normal screen eventually appear.
Final Fantasy V was ported a second time by TOSE to the Nintendo Game Boy Advance as Final Fantasy V Advance, which was released on October 12, 2006, in Japan, November 6, 2006, in North America, and April 20, 2007, in Europe. Similar to the Game Boy Advance re-releases of its predecessors, this version features updated graphics, though the changes are very subtle. Additional features include four new jobs (Gladiator, Cannoneer, Necromancer, and Oracle), a new dungeon called "The Sealed Temple", and a new optional boss from the back story of Final Fantasy V, Enuo, which was designed by Tetsuya Nomura instead of the game's original character designer Yoshitaka Amano. In addition, the game included a bestiary, a quick save function, music player, and additional equipment in the style of previous Game Boy Advance re-releases. Like the remakes of its predecessors, Final Fantasy V Advance featured a new English translation, which included some unusual references to US pop-culture, such as dialogue referring to PBS's Reading Rainbow.
Reception and legacy
ReceptionAggregator | Score |
---|---|
GameRankings | 82% (based on 25 reviews) |
Metacritic | 83% (based on 25 reviews) |
Publication | Score |
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1Up.com | B- (SFC) A (GBA) |
Electronic Gaming Monthly | 8.8 out of 10 |
GameSpot | 8.5 out of 10 |
IGN | 8.5 out of 10 |
Allgame | 3.5 out of 5 (SFC) |
GameDaily | 7 out of 10 |
Publication | Award |
---|---|
Famitsu | 15 All Time Best Game |
Final Fantasy V has sold 2.45 million units on the Super Famicom, while the Japanese Game Boy Advance version has sold nearly 260,000 copies as of December 2007. Final Fantasy Collection sold over 400,000 copies in 1999, making it the 31st best selling release of that year in Japan. The North American release of Final Fantasy Anthology sold 364,000 copies as of 2004.
While not initially released in North America, the game received mixed reception from import reviews. 1UP.com's staff stated that while the game's story was very weak, the gameplay was "another story", heavily praising the job system and the feature to combine abilities from different job classes, and gave it a score of B-. Allgame's review shared similar sentiments regarding the storyline and job system, adding praise for the addition of hidden events and items for players to search for, giving the game a score of 3.5 out of 5. RPGamer found that the game improved on the visual presentation, menu system, and overall field navigation of Final Fantasy IV, but the "maddeningly high encounter rate", "average sound selection", and "washed out" color palette hurt the game's presentation, giving it a score of 5/10.
Critics likewise gave mixed reviews of the Anthologies version of the game. GameSpot criticized the game for having "paper-thin characters" and a cliche plot, augmented by a lack of character development during the game's fetch quests. They went further to say that the translation was terrible and overshadowed by the two previous fan efforts. IGN called Final Fantasy V's graphics "dated" but cited "incredibly engrossing" job system as the game's highlight and praised its music. Electronic Gaming Monthly repeated the sentiments towards the job system, adding that while the game suffered from long load times periodically, Final Fantasy V was the main reason to buy the collection.
In comparison, reviews of the Game Boy Advance re-release of the game were mostly positive. GameSpot's review regarded the game more favorably than its PlayStation counterpart, calling it "better than ever" and citing the strong localization of the script and extensive special features. They further stated that while the game's characters seemed unlikable and that the plot felt "predictable or trite", they felt both aspects were superior to many of today's games, giving the game a score of 8.5. Nintendo Power stated that "while playing Final Fantasy V is a chore on the PlayStation, it's good fun on the GBA because of the vastly improved translation and new features", further calling it the "definitive" version of one of the series' best titles. IGN gave the game a score of 8.5, calling it a "must-own" for the portable system and describing it further as always an "entertaining and surprisingly deep role-playing game." 1UP.com stated the port of the game from the Super Famicom to the Game Boy Advance was "rock solid", and added that while the game's story started off at a slow pace, it gradually improved. The review further praised the addition of features and removal of questionable ones that had been added to the Anthologies version of the game. GameDaily gave the game a score of 7/10, noting that while enjoyable, the high encounter rate, the necessity to constantly engage in battle to gain abilities through the job system, and other aspects made the game feel repetitive at times.
Sequel
Main article: Final Fantasy: Legend of the CrystalsIn 1994, Square released an original video animation sequel to Final Fantasy V titled Final Fantasy. Produced by animation studio Madhouse, the anime was released in four 30-minute VHS tapes in Japan and was set two hundred years after the events of the first game. The story focuses on four warriors, one of them the descendant of Bartz, protecting the Wind Crystal from the villain Deathgyunos, who pursues it to achieve godhood. It was localized by Urban Vision in 1998 and released in two VHS volumes for North America under the title Final Fantasy: Legend of the Crystals.
Future
On April 27, 2010, Square Enix producer Shinji Hashimoto stated that the development of a remake of Final Fantasy V for the Nintendo DS is at present "undecided" due to "technical issues".
See also
Template:Misplaced Pages-Books
Notes
- Unless otherwise noted, review scores are for the Game Boy Advance version.
References
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{{cite book}}
: Unknown parameter|coauthors=
ignored (|author=
suggested) (help) - King Tycoon: The wind crystal is shattered, and the other three are at great risk. Go and protect them. The very essence of evil is trying to return… If it does, it will turn all to darkness… Square Co (1999-09-30). Final Fantasy V (PlayStation). Square Electronic Arts.
- Lenna: For a while nothing would change… But gradually, the earth would decay and the waters would stagnate. Fire would grow cold, and the earth would become uninhabitable. Square Co (1999-09-30). Final Fantasy V (PlayStation). Square Electronic Arts.
- Bartz: Thought you were just some old geezer… but a king?! / Galuf: Yeah, well… / Bartz: What a surprise! Square Co (1999-09-30). Final Fantasy V (PlayStation). Square Electronic Arts.
- Galuf: I’ve borrowed the power of Elder's Tree, which protected the crystals for 1000 years. Now I give that power to you… Square Co (1999-09-30). Final Fantasy V (PlayStation). Square Electronic Arts.
- Neo Exdeath: I am Neo Exdeath! All memories…dimensions…existence…All that is shall be returned to nothing! Then I, too can disappear…Forever!!! Square Enix (2006-11-06). Final Fantasy V Advance (Gameboy Advance). Square Electronic Arts.
- Narrator: In the beginning, there was only the Void... But from the Void came four essences. They formed the crystals, and the world was born. Hope blessed the earth. Courage blazed into flame. Care and devotion turned water into the seeds of life. The passion for knowledge spread intelligence and wisdom on the winds. If ever the Void threatens to engulf the world, so long as the four essences still exist in man, light will be born anew. The four essences shall rise from the Void and weave light once again. Square Enix (2006-11-06). Final Fantasy V Advance (Gameboy Advance). Square Electronic Arts.
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- "1999 Top 100 Best Selling Japanese Console Games". The Magic Box. Retrieved 16 August 2007.
- "US Platinum Videogame Chart". The Magic Box. 2007-12-27. Retrieved 2006-08-11.
- Long, Andrew. "Final Fantasy V—Import Retroview". RPGamer. Retrieved 2006-08-11.
- Reyes, Francesca (1999-10-07). "Final Fantasy Anthology". IGN. Retrieved 2006-07-27.
- Hsu, Dan (1999). Electronic Gaming Monthly (124): 248.
{{cite journal}}
: Missing or empty|title=
(help); Unknown parameter|coauthors=
ignored (|author=
suggested) (help); Unknown parameter|month=
ignored (help) - "Quote from Chris Hoffman". Nintendo Power. No. 212. Future US. p. 99.
- Dunham, Jeremy (2007-01-08). "Final Fantasy V Advance". IGN. Retrieved 2009-07-03.
- Isler, Ramsey (2007-12-17). "Gaming to Anime: Final Fantasy VI". IGN. Retrieved 2009-07-03.
- Director: Naoto Kanda (24 November 1998). Legend of the Crystals (Based on Final Fantasy) (Videotape). Urban Vision. ISBN 189060335X.
Narrator: Two hundred years after the story of Final Fantasy V
{{cite AV media}}
:|format=
requires|url=
(help) - Director: Naoto Kanda (24 November 1998). Legend of the Crystals (Based on Final Fantasy) (Videotape). Urban Vision. ISBN 189060335X.
Linaly: You should stay home Grandpa, right? / Grandfather: We are descendants of the courageous Bartz, who defeated Ex-Death, incarnation of nothingness.
{{cite AV media}}
:|format=
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(help) - Ross, Carlos, Raphael See, Sam Yu. "Final Fantasy: Legend of the Crystals". T.H.E.M. Anime Reviews. Retrieved 2009-07-02.
{{cite web}}
: CS1 maint: multiple names: authors list (link) - "Legend of the Crystals (Based on Final Fantasy) Complete Box Set: Volumes 1 & 2". Amazon.com. Retrieved 2009-07-02.
- http://www.andriasang.com/e/blog/2010/04/28/ffv_and_vi_technical_issues/
External links
- Official Final Fantasy V website (US Anthology version)
- Nintendo's Official Final Fantasy V Advance website
- Official Final Fantasy V Advance website (Japanese)
- Template:FFwiki
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