Revision as of 05:16, 24 January 2011 view source82.31.135.50 (talk) →Credits← Previous edit | Revision as of 14:58, 25 January 2011 view source Unused000702 (talk | contribs)6,180 edits Added citation needed templates for unsourced statements. Removed games where he was not credited + FFIII (needs source to confirm "H. Ito" to be Hiroyuki Ito).Next edit → | ||
Line 4: | Line 4: | ||
| birthplace = {{flagicon|Japan}} Japan | | birthplace = {{flagicon|Japan}} Japan | ||
| nationality= ] | | nationality= ] | ||
| occupation = Producer, director and designer of ] at ]. Head of Product Development Division 4. | | occupation = Producer, director and designer of ] at ]. Head of Product Development Division 4.{{Citation needed|date=January 2011}} | ||
}} | }} | ||
{{nihongo|'''Hiroyuki Ito'''|伊藤 裕之|Itō Hiroyuki}}, also credited with the spelling '''Hiroyuki Itou''', is a ] ] and ]. He currently works for ] and is most known for his work on the ] series '']''. | {{nihongo|'''Hiroyuki Ito'''|伊藤 裕之|Itō Hiroyuki}}, also credited with the spelling '''Hiroyuki Itou''', is a ] ] and ]. He currently works for ] and is most known for his work on the ] series '']''. | ||
==Biography== | ==Biography== | ||
{{Refimprove|section}} | |||
Initially working in debugging and sound effects for the first three games of the ''Final Fantasy'' series, his work became prominent in '']'', when he created the long-time series staple, the ] (ATB) system. Afterwards, he served as a designer for a number of gameplay systems and features in the series, including the ] in '']'' and '']'', the Esper system in '']'', the Junction system and ] card game in '']'', the Active Time Event (ATE) system in '']'' and the Active Dimension Battle (ADB) and License Board of '']''. | Initially working in debugging and sound effects for the first three games of the ''Final Fantasy'' series, his work became prominent in '']'', when he created the long-time series staple, the ] (ATB) system.{{Citation needed|date=January 2011}} Afterwards, he served as a designer for a number of gameplay systems and features in the series, including the ] in '']'' and '']'', the Esper system in '']'', the Junction system and ] card game in '']'', the Active Time Event (ATE) system in '']'' and the Active Dimension Battle (ADB) and License Board of '']''.{{Citation needed|date=January 2011}} | ||
He also served as one of the directors of '']'' with ] and as the director of '']''. He was one of the directors of '']'', first with ], then with ] after Yasumi Matsuno left the project.<ref>{{cite web |author=Anoop Gantayat |title=Changes to Final Fantasy XII Staff|work= |publisher=] |date=August 1, 2005 |accessdate=May 4, 2010 |page= |url=http://ps2.ign.com/articles/638/638050p1.html}}</ref> At the Square Enix Party 2007 pre-conference meeting, he was introduced on stage as the head of Product Development Division 4, a position held by Yasumi Matsuno before he left Square Enix. He would serve his first role in this position as the ] for the release of ''Final Fantasy XII International Zodiac Job System''.<ref>{{cite web |author=James Mielke |title=Square Enix 2007 Conference Report|work= |publisher=1up.com |date=May 10, 2007 |accessdate=January 14, 2011 |page= |url=http://www.1up.com/news/square-enix-2007-conference-report |quote=Producer and director, Hiroyuki Ito, then came up to explain a little about the title }}</ref> | He also served as one of the directors of '']'' with ] and as the director of '']''. He was one of the directors of '']'', first with ], then with ] after Yasumi Matsuno left the project.<ref>{{cite web |author=Anoop Gantayat |title=Changes to Final Fantasy XII Staff|work= |publisher=] |date=August 1, 2005 |accessdate=May 4, 2010 |page= |url=http://ps2.ign.com/articles/638/638050p1.html}}</ref> At the Square Enix Party 2007 pre-conference meeting, he was introduced on stage as the head of Product Development Division 4, a position held by Yasumi Matsuno before he left Square Enix.{{Citation needed|date=January 2011}} He would serve his first role in this position as the ] for the release of ''Final Fantasy XII International Zodiac Job System''.<ref>{{cite web |author=James Mielke |title=Square Enix 2007 Conference Report|work= |publisher=1up.com |date=May 10, 2007 |accessdate=January 14, 2011 |page= |url=http://www.1up.com/news/square-enix-2007-conference-report |quote=Producer and director, Hiroyuki Ito, then came up to explain a little about the title }}</ref> | ||
==Game |
==Game design philosophy== | ||
When directing a ], Hiroyuki Ito does not like the story to be the main focus; he believes in balancing a deep story with an equal amount of traditional RPG gameplay.<ref>{{cite web |url=http://uk.psx.ign.com/articles/085/085276p1.html |title=The Final Fantasy IX Team Spills All |work= IGN PlayStation |author=Dave Zdyrko |publisher=IGN Entertainment, Inc. |date=September 20, 2000 |accessdate=December 26, 2010 |quote='''Hiroyuki Itou:''' Although the FF series has evolved over the years, it is still an RPG. Since the FF series tends to be story-driven, I wanted to balance the story with the traditional gameplay of an RPG.}}</ref> | When directing a ], Hiroyuki Ito does not like the story to be the main focus; he believes in balancing a deep story with an equal amount of traditional RPG gameplay.<ref>{{cite web |url=http://uk.psx.ign.com/articles/085/085276p1.html |title=The Final Fantasy IX Team Spills All |work= IGN PlayStation |author=Dave Zdyrko |publisher=IGN Entertainment, Inc. |date=September 20, 2000 |accessdate=December 26, 2010 |quote='''Hiroyuki Itou:''' Although the FF series has evolved over the years, it is still an RPG. Since the FF series tends to be story-driven, I wanted to balance the story with the traditional gameplay of an RPG.}}</ref> | ||
Line 20: | Line 21: | ||
|- | |- | ||
! Game !! Release !! System !! Credit(s) | ! Game !! Release !! System !! Credit(s) | ||
|- | |||
! '']'' | |||
|| 1987 || <small>]</small> || Debugger{{Fact|date=December 2010}} | |||
|- | |||
! '']'' | |||
|| 1987 || <small>]</small> || Debugger{{Fact|date=February 2009}} | |||
|- | |||
! '']'' | |||
|| 1988 || <small>]</small> || Debugger{{Fact|date=February 2009}} | |||
|- | |- | ||
! '']'' | ! '']'' | ||
|| 1989 || <small>]</small> || |
|| 1989 || <small>]</small> || Planning | ||
|- | |- | ||
! '']'' | ! '']'' | ||
|| 1989 || <small>]</small> || Scenario, Map Designer | || 1989 || <small>]</small> || Scenario, Map Designer | ||
|- | |||
! '']'' | |||
|| 1990 || <small>]</small> || Sound Effects | |||
|- | |- | ||
! '']'' | ! '']'' |
Revision as of 14:58, 25 January 2011
Hiroyuki Ito | |
---|---|
Nationality | Japanese |
Occupation(s) | Producer, director and designer of video games at Square Enix. Head of Product Development Division 4. |
Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), also credited with the spelling Hiroyuki Itou, is a Japanese game director and game designer. He currently works for Square Enix and is most known for his work on the role-playing game series Final Fantasy.
Biography
This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources in this section. Unsourced material may be challenged and removed. Find sources: "Hiroyuki Ito" – news · newspapers · books · scholar · JSTOR (Learn how and when to remove this message) |
Initially working in debugging and sound effects for the first three games of the Final Fantasy series, his work became prominent in Final Fantasy IV, when he created the long-time series staple, the Active Time Battle (ATB) system. Afterwards, he served as a designer for a number of gameplay systems and features in the series, including the Job system in Final Fantasy V and Final Fantasy Tactics, the Esper system in Final Fantasy VI, the Junction system and Triple Triad card game in Final Fantasy VIII, the Active Time Event (ATE) system in Final Fantasy IX and the Active Dimension Battle (ADB) and License Board of Final Fantasy XII.
He also served as one of the directors of Final Fantasy VI with Yoshinori Kitase and as the director of Final Fantasy IX. He was one of the directors of Final Fantasy XII, first with Yasumi Matsuno, then with Hiroshi Minagawa after Yasumi Matsuno left the project. At the Square Enix Party 2007 pre-conference meeting, he was introduced on stage as the head of Product Development Division 4, a position held by Yasumi Matsuno before he left Square Enix. He would serve his first role in this position as the game producer for the release of Final Fantasy XII International Zodiac Job System.
Game design philosophy
When directing a role-playing video game, Hiroyuki Ito does not like the story to be the main focus; he believes in balancing a deep story with an equal amount of traditional RPG gameplay.
Credits
His name has also been credited on the following games, but it is currently unknown if it is the same person:
- Kingdom Hearts: Chain of Memories (2004, developed by Square Enix and Jupiter) - Main Programmer
- The World Ends with You (2007, developed by Square Enix and Jupiter) - Planning Director
- Kingdom Hearts 358/2 Days (2009, developed by Square Enix and h.a.n.d.) - Lead Planner: Missions
- Kingdom Hearts Re:coded (2010, developed by Square Enix and h.a.n.d.) - Co-Director
References
- Anoop Gantayat (August 1, 2005). "Changes to Final Fantasy XII Staff". IGN. Retrieved May 4, 2010.
- James Mielke (May 10, 2007). "Square Enix 2007 Conference Report". 1up.com. Retrieved January 14, 2011.
Producer and director, Hiroyuki Ito, then came up to explain a little about the title
- Dave Zdyrko (September 20, 2000). "The Final Fantasy IX Team Spills All". IGN PlayStation. IGN Entertainment, Inc. Retrieved December 26, 2010.
Hiroyuki Itou: Although the FF series has evolved over the years, it is still an RPG. Since the FF series tends to be story-driven, I wanted to balance the story with the traditional gameplay of an RPG.
External links
This biographical article related to Japan is a stub. You can help Misplaced Pages by expanding it. |
This biographical article relating to a video game specialist is a stub. You can help Misplaced Pages by expanding it. |