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'''Strategy Games''' are a genre of games that emphasize thinking over dexterity, intelligence over fast reactions. There are two basic types of strategy game, turn-based and real-time. In a turn-based strategy game, like ] or ], play proceeds entirely at the pace the player wishes. Nothing happens until the player says play should move forward. When play does commence, it lasts as long as it takes to carry out a number of short moves on the part of the opponent, and then it pauses again, waiting for further player input.

An '''RTS''' game (short for Real-Time Strategy or Real-time Tactical Simulation) moves along at a consistent pace, and the player does not control how fast or slow the game moves.
Winning in an RTS game is dependent on one's ability to make the best decisions under the pressure of time, as the game does not sit and wait for the player to thoroughly explore all possible avenues.
The game considered the father of RTS games is Dune 2, by ], and was followed by their seminal Command & Conquer.
Many players consider Cavedog's Total Annihilation (1997) to be among the best RTS games released.

:''See also :'' ]

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