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{{Short description|1982 video game}}
{{Infobox VG| title = Artillery Duel
{{more citations needed|date=October 2017}}
| image =
{{Infobox video game
| developer = ]
| title = Artillery Duel
| image = Artillery Duel cover.jpg
| caption =
| developer = Perkins Engineering
| publisher = ] | publisher = ]
| programmer = '''Astrocade'''<br>John Perkins<ref name="AstroBASIC">{{cite book |last1=Ainsworth |first1=Dick |title=Astro BASIC |date=1982 |publisher=Astrocade, Inc. |page=95}}</ref><br>'''Atari 2600'''<br>Mike Schwartz<ref name=giantlist/><br>'''VIC-20'''<br>Jerry Brinson<ref name=giantlist/>
| designer =
| released = '''Astrocade'''<br>1982<br>'''Atari 2600'''<br>{{vgrelease|NA|1983|EU|1983<ref>{{cite web | title = Release date information | website = GameFAQs | url = http://www.gamefaqs.com/atari2600/584554-artillery-duel/data | accessdate =2010-07-06}}</ref>}}
| engine =
| released = ] | genre = ]
| genre = ] | modes = ]
| platforms = ], ], ], ], ].
| modes = ]
| ratings = n/a |alt =
| platforms = ], ], ], ]
| media =
| requirements =
| input =
}} }}
'''''Artillery Duel''''' is an ] originally written for the ] by Perkins Engineering and published by Bally in 1982. John Perkins wrote the game first in ], submitting it to ''The Arcadian'' ], from which it was adapted for the Astro BASIC manual.{{ref|AstroBASIC|p=95}} Perkins subsequently developed the Astrocade cartridge.
'''''Artillery Duel''''' is a ] for home console and computer systems developed by ].

] published ports for the ], ], ], and ]. ''Artillery Duel'' was featured in several double-ended cartridges – with one game on each end – as well as in a single cartridge.


==Gameplay== ==Gameplay==
]
''Artillery Duel'' takes gameplay common to many games of the time and adapts it to the limitations of the Atari 2600. The game consists of dueling ]s on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched- the objective being to score a direct hit on the opposing target. ''Artillery Duel'' lacks the wind variable featured in other variations on the theme. Where many versions gave the player a few tries on the same course, ''Artillery Duel'' switches to a new mountain after each turn. When the player does manage to hit the opposing cannon, the reward is a brief animation of dancing soldiers at the bottom of the screen. The game consists of dueling ]s on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target. Where many versions gave the player a few tries on the same course, ''Artillery Duel'' switches to a new mountain after each turn. When the player does manage to hit the opposing cannon, the reward is a brief animation of comically marching soldiers at the bottom of the screen.


==Reception==
''Artillery Duel'' was featured in a few double-ender configurations as well as in a single ].
] of ''] Video & Arcade Games'' said after visiting the summer 1982 ] that "the cleverest graphics award goes to ''Artillery Duel''" for the ], describing it as "really a graphics showpiece with a little bit of player interaction thrown in".<ref name="goodman1983spring">{{Cite magazine |last=Goodman |first=Danny |author-link=Danny Goodman |date=Spring 1983 |title=Home Video Games: Video Games Update |url=http://www.atarimagazines.com/cva/v1n1/vgupdate.php |magazine=Creative Computing Video & Arcade Games |page=32}}</ref>


== See also == == See also ==
* '']''
* ]
* '']''

==References==
{{reflist|refs=
<ref name="giantlist">{{cite web |last1=Hague |first1=James |title=The Giant List of Classic Game Programmers |url=https://dadgum.com/giantlist/}}</ref>
}}


==External links== ==External links==
*{{moby game|id=/artillery-duel}} * {{atarimania|id=8371}}


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{{shooter-videogame-stub}} {{artillery-videogame-stub}}
{{Atari-console-stub}}

Latest revision as of 16:48, 23 May 2024

1982 video game
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Artillery Duel" – news · newspapers · books · scholar · JSTOR (October 2017) (Learn how and when to remove this message)
1982 video game
Artillery Duel
Developer(s)Perkins Engineering
Publisher(s)Xonox
Programmer(s)Astrocade
John Perkins
Atari 2600
Mike Schwartz
VIC-20
Jerry Brinson
Platform(s)Astrocade, Atari 2600, ColecoVision, Commodore 64, VIC-20.
ReleaseAstrocade
1982
Atari 2600
Genre(s)Artillery game
Mode(s)Single-player

Artillery Duel is an artillery game originally written for the Bally Astrocade by Perkins Engineering and published by Bally in 1982. John Perkins wrote the game first in Astro BASIC, submitting it to The Arcadian fanzine, from which it was adapted for the Astro BASIC manual. Perkins subsequently developed the Astrocade cartridge.

Xonox published ports for the Atari 2600, ColecoVision, Commodore 64, and VIC-20. Artillery Duel was featured in several double-ended cartridges – with one game on each end – as well as in a single cartridge.

Gameplay

The game consists of dueling cannons on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target. Where many versions gave the player a few tries on the same course, Artillery Duel switches to a new mountain after each turn. When the player does manage to hit the opposing cannon, the reward is a brief animation of comically marching soldiers at the bottom of the screen.

Reception

Danny Goodman of Creative Computing Video & Arcade Games said after visiting the summer 1982 Consumer Electronics Show that "the cleverest graphics award goes to Artillery Duel" for the Bally Astrocade, describing it as "really a graphics showpiece with a little bit of player interaction thrown in".

See also

References

  1. "Release date information". GameFAQs. Retrieved 2010-07-06.
  2. Ainsworth, Dick (1982). Astro BASIC. Astrocade, Inc. p. 95.
  3. ^ Hague, James. "The Giant List of Classic Game Programmers".
  4. Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32.

External links

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