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{{Short description|Platform video game}}
{{dablink|This article is about the video game. For the series, see ]}}
{{Use mdy dates|date=December 2024}}
{{Good article}}
{{Use American English|date=January 2025}}
{{Infobox video game
| title = Ratchet & Clank
| image = RaCbox.jpg
| caption = North American box art
| developer = ]
| publisher = ]
| director = ]
| designer = Brian Allgeier
| programmer = Alexander Hastings<br />Brian Hastings
| artist = John Fiorito<ref name=credits>{{cite web|url=http://www.mobygames.com/game/ps2/ratchet-clank/credits|title=Ratchet & Clank (2002) PlayStation 2 credits|publisher=MobyGames|access-date=21 July 2016}}</ref><br />Dave Guertin<br />Greg Baldwin
| writer = {{ubl|Brian Hastings<ref name="ignhistory"/>|John Lally<ref>{{cite video|url=https://www.youtube.com/watch?v=etexM_7SnYU |archive-url=https://ghostarchive.org/varchive/youtube/20211212/etexM_7SnYU| archive-date=2021-12-12 |url-status=live|title=Ratchet & Clank "Inside the Toolbox"|publisher=PS2museum|website=]|date=May 12, 2015|access-date=June 10, 2021}}{{cbignore}}</ref><ref>{{cite web|url=https://www.linkedin.com/in/john-lally-824a704|title=John Lally|website=]|access-date=June 10, 2021|archive-url=https://archive.today/20210610195651/https://www.linkedin.com/in/john-lally-824a704|archive-date=June 10, 2021}}</ref>}}
| composer = ]
| series = '']''
| platforms = ]
| released = {{vgrelease|NA/AU|November 6, 2002|EU|November 8, 2002}}
| genre = ], ]
| modes = ]
}}


'''''Ratchet & Clank''''' is a ] ] ] developed by ] and published by ] for the ] in 2002. It is the first game in the '']'' series and the first game developed by Insomniac to not be owned by ].
{{Infobox VG| title = Ratchet & Clank
| image = ]
| developer = ]
| publisher = ]
| designer =
| engine = Modified ] engine
| released = {{vgrelease|NA=], ]|EU=], ]}}
| genre = ], ]
| modes = ]
| ratings = {{vgratings|ELSPA=3+|ESRB=T|OFLCA=G8+|PEGI=3+}}
| platforms = ]
| media = ]
| requirements =
|input = ]
|resolution = ] (SDTV)<br />] (SDTV)


The game follows the ] character ] meeting the robot ] on his home planet, Veldin. Clank discovers that the villainous ] of the Blarg race plans to create a new planet for his species, destroying other planets in the process. Clank convinces Ratchet to help him in his mission to secure the assistance of the famous hero ].
}}
'''''Ratchet & Clank''''' is a ] and ] video game for the ]. Developed by ] and published by ], it is the first game in the ]. It was released in ] on ], ] and in ] the following day, with a ] release early the following month. It follows the story of ] and his robot companion ] as they traverse their fictional universe to defeat the villainous Drek. The game offers a wide range of weapons and gadgets that the player must use to defeat numerous enemies and solve puzzles on a variety of different planets.


The game offers a wide range of weapons and gadgets that the player must use to defeat numerous enemies and solve puzzles on a variety of different planets in the fictional Solana galaxy. The game includes several ]s, such as racing or hacking, which the player must complete to proceed. The game was very well received by critics, who praised the graphics, gameplay, voice acting, audio, soundtrack, and comedic approach to the story; some criticism was directed at the camera, the characterization (especially in regard to Ratchet's personality) and the low level of difficulty in early stages.
==Plot==
On planet Quartu, an assembly line is producing large, destructive robots when suddenly there is a quality control error, and a small, curious robot emerges from the facility. The robot encounters a video recording on an infobot. Horrified by its contents, the robot escapes the planet in a spaceship, only to be shot down over the planet Veldin.


The game was followed by '']''. In April 2016, a ] was released, preceded by a ] for ] based on that work.
On Veldin, ] is constructing his own spaceship when the robot crash-lands near Ratchet's home. Ratchet is eager to leave Veldin in his ship, but can't without a vital component: a robotic ignition system. Ratchet recovers the robot from the wreckage, nicknaming him "]". Clank shows Ratchet the infobot, which contains a recording of Chairman Drek of the Blarg race. In the recording, Drek explains that his home planet has become so polluted that it is now uninhabitable. Drek's solution is to build a new planet for his race by extracting large parts of other planets, destroying them in the process. Fearing that Drek will destroy the galaxy, Clank asks Ratchet to help him find the famous superhero, ], in an effort to stop Drek. Equipped with the latest of robotic ignition systems, Clank agrees to start Ratchet's ship in return, and Ratchet agrees.


== Gameplay ==
They crash-land on Planet Novalis in time to foil Drek's plans and find a new infobot and a better spacecraft. Heading to Planet Kerwan, the duo get a new Swingshot by completing an obstacle course, and get ] upgraded by giving him a helipack upgrade which allows Clank to glide along with Ratchet.
{{See also|Ratchet & Clank#Gameplay|l1=Common gameplay elements in the Ratchet and Clank series}}
]


In ''Ratchet & Clank'', the main playable character is Ratchet, whom the player controls from a ] perspective, though a first-person mode to view the player's surroundings is available. The player traverses diverse environments with a large collection of unusual gadgets and weapons, using them to defeat enemies and pass obstacles. Up to 36 weapons and gadgets can be bought or found in the game.<ref>{{cite web | url=http://uk.ps2.ign.com/articles/375/375514p1.html | title=The Weapons of Ratchet and Clank<!--no ampersand (&)--> | work=IGN | author=Chris Roper | date=October 25, 2002 | access-date=July 21, 2009 | archive-url=https://web.archive.org/web/20091105132205/http://uk.ps2.ign.com/articles/375/375514p1.html | archive-date=November 5, 2009 | url-status=dead}}</ref>
The two soon arrive in Blackwater City on planet Rilgar, where they encounter Captain Qwark. Qwark encourages them to prove their status as heroes by completing an obstacle course at his headquarters on the planet Umbris. When they finish the dangerous course, Qwark offers the two their reward. Though Ratchet is hesitant to accept, suspicious of Qwark's motives, Clank urges Ratchet to be trusting. Unfortunately, Clank leads himself and Ratchet into a trap laid by Qwark, sending the two into a cavern surrounded by lava. Here, Qwark reveals that he is working under Drek in order to become the spokesperson for the new Blargian planet. Qwark leaves the two to fight a monstrous Blargian Snagglebeast.


The player begins the game with two weapons:<ref name="europebooklet" /> the "OmniWrench 8000", a standard melee weapon with a variety of uses such as interacting with puzzles in the environment, and the Bomb Glove, a short-range grenade thrower. As missions are completed across the game's various planets, more weapons and gadgets become available, including the Blaster, an automatic pistol; the Pyrocitor, a flamethrower; and the Suck Cannon, a vacuum gun, which sucks up smaller enemies and converts them into projectiles. Weapons are either found, or can be bought with bolts, the game's form of currency. The OmniWrench remains the standard melee weapon for close combat, with its own button, as all other weapons assume the role of secondary weaponry and can only be equipped one at a time, though all weapons can be carried in the player's inventory.<ref name="europebooklet">{{cite book| year=2002| title=Ratchet & Clank Instruction Booklet| publisher=Sony Computer Entertainment Europe}}</ref>
After defeating the Snagglebeast, Ratchet becomes increasingly bitter towards Clank, angry that he let Qwark get the better of them. Clank urges that they continue their quest to confront Drek, though Ratchet seems to be obsessed with getting even with Qwark. After taking leads that point them to several other planets, Ratchet carries out his revenge on Qwark in a space battle. At the end of the battle, it is evident that Drek has begun an attack on the nearby planet. As he witnesses the devastation Drek is causing, Ratchet comes to understand that he must be stopped. Ratchet apologizes to Clank, admitting his selfishness in focusing on Qwark.


Bolts can be found in crates, along with ammo, or dropped from defeated enemies.<ref name="europebooklet" /> The player also needs to buy ammo for most weapons, but a small number can function without the need for ammo.<ref name="europebooklet" /> Vendors, which sell weapons and ammo, are situated at strategic points throughout levels.<ref name="europebooklet" /> After completing the game, the player may choose to enter "challenge mode", in which the game's difficulty level rises considerably, but all bolts and weapons acquired the first time are carried through. There is also the option to buy "gold weapons", more powerful versions of existing weapons. The game's health system, Nanotech,<ref name="europebooklet" /> starts at four health bubbles equivalent to be able to take four hits, but upgrades can be purchased, giving the player a total of five hit points with the first upgrade and eight hit points with the second.
Now combining their efforts on tracking down Drek and protecting the galaxy, Ratchet and Clank learn that Drek has developed a weapon called the Deplanetizer. Drek aims to use it to remove a planet from the desired orbit of his newly constructed planet. The specific planet Drek schemes to destroy is in fact Veldin, Ratchet's home planet, which enrages Ratchet to a startling degree. On Veldin, Ratchet and Clank finally meet face to face with Drek, who is moments away from obliterating Veldin. Drek reveals to the two that it was he who polluted the Blargian home planet in the first place, and he plans to do the same to, and make more money from his new planet after the Blargs have purchased all of the living space. A fierce battle then ensues, after which Drek is presumably killed in his struggle to escape. Clank notices that during the struggle, the Deplanetizer had become inverted, and is now pointing at Drek's planet. The two activate the weapon, and the planet is destroyed, sending meteorites down towards Veldin. The two narrowly escape the meteorite shower together. Afterwards, Ratchet notices damage on Clank and asks if he wants to be repaired and as the game ends they walk off together as a team.


Normally, Clank rides on Ratchet's back, acting as a jet-pack or similar device.<ref name="europebooklet" /> Occasionally, however, Clank becomes a playable character when Ratchet is unable to explore certain areas. Clank can control "Gadgebots", smaller robots similar to Clank, who perform certain actions for him. Racing, in the form of hoverboard races, appears in the game. Some racing missions are necessary to progress in the game, while others are optional. One level of space combat and a level of flying through the air shooting tankers is also present. Mini-games that unlock doors, extend bridges, or elevate platforms appear in most levels.<ref name="europebooklet" />
==Reception==
<div style="font-size: 75%;float:right;border-left:1em solid white">
{| class="wikitable"
!style="background:#e8f4f8;" colspan=2|<big>Reviews</big>
|-
!style="background:#f4f4e4;" | Publication
!style="background:#f4f4e4;" | Score
|-
|<center>'']''
|<center>4.5 out of 5<ref name="D+PAD Magazine">{{cite book | title=D+PAD Magazine - November| date=2007| pages=68}}</ref>
|-
|-
|<center>'']''
|<center>9.2 out of 10<ref name="IGNPrev">{{Cite web|url=http://uk.ps2.ign.com/articles/376/376261p1.html|title=Ratchet & Clank IGN Preview|accessdate=2007-04-15|author=Perry, Douglass C.|work=}}</ref>
|-
|<center>'']''
|<center>8.75 out of 10<ref name="GameInformer">{{cite book | title=Game Informer - December| date=2002| pages=114}}</ref>
|-
|<center>'']''
|<center>78 out of 100<ref name="GSRev">{{Cite web|url=http://archive.gamespy.com/reviews/november02/ratchetandclankps2/|title=Ratchet & Clank Gamespy Review|accessdate=2007-04-15|author=Turner, Benjamin|work=}}</ref>
|-
|<center>'']''
|<center>9 out of 10<ref name="GSRev">{{Cite web|url=http://uk.gamespot.com/ps2/action/ratchetclank/review.html?q=Ratchet%20and%20Clank|title=Ratchet & Clank Gamespot Review|accessdate=2007-04-15|author=Gerstmann, Jeff|work=}}</ref>
|-
|<center>'']''
|<center>10 out of 10<ref name="OPM">{{cite book | title=OPM - December| date=2002| pages=166}}</ref>
|-
!style="background:#e8f4f8;" colspan=2|<big>Compilations of Multiple Reviews</big>
|-
!style="background:#f4f4e4;" | Compiler
!style="background:#f4f4e4;" | Score
|-
|<center>]
|<center>88 of 100 (based on 43 reviews)<ref name="Metacritic">{{Cite web|url=http://www.metacritic.com/games/platforms/ps2/ratchetandclank?q=Ratchet%20and%20Clank|title=Ratchet and Clank Reviews|accessdate=2007-04-15|work=}}</ref>
|-
|}
</div>
Before its release, ] received two preview builds of ''Ratchet and Clank''.<ref name="GSPrevJune">{{Cite web|url=http://uk.gamespot.com/ps2/action/ratchetclank/news.html?sid=2869596&mode=previews|title=Gamespot June Preview of Ratchet & Clank|accessdate=2007-04-15|author=Satterfield, Shane|work=}}</ref> After previewing it for the second time, GameSpot described "excellent graphics, varied gameplay, and tight control(s)".<ref name="GSPrevOct">{{Cite web|url=http://uk.gamespot.com/ps2/action/ratchetclank/news.html?sid=2894708&mode=recent&page=2|title=Gamespot October Preview of Ratchet & Clank|accessdate=2007-04-15|author=Torres, Ricardo|work=}}</ref> IGN had similar views after seeing it in action at ] 2002, stating it would rival ]'s '']''.<ref name="IGNPrevJuly">{{Cite web|url=http://uk.ps2.ign.com/articles/365/365108p2.html|title=IGN's July Preview of Ratchet & Clank|accessdate=2007-04-15|author=Perry, Douglass C.|work=}}</ref>


== Plot ==
At release, ''Ratchet & Clank'' was met with positive reviews and scores, earning an 88 out of 100 at ]. It was praised for its high quality graphics and wide range of weapons and gadgets.<ref name="GameSpyRev">{{Cite web|url=http://archive.gamespy.com/reviews/november02/ratchetandclankps2/|title=GameSpy's Review of Ratchet & Clank|accessdate=2007-04-15|author=Turner, Benjamin|work=}}</ref><ref name="IGNRev">{{Cite web|url=http://uk.ps2.ign.com/articles/376/376261p4.html|title=IGN's Review of Ratchet & Clank|accessdate=2007-04-15|author=Perry, Douglass C.|work=}}</ref> Some criticisms were aimed at the story and characters, ] feeling that ] was an unlikable main character and that the game became predictable, boring and "just bland".<ref name="GameSpyRev">{{Cite web|url=http://archive.gamespy.com/reviews/november02/ratchetandclankps2/|title=GameSpy's Review of Ratchet & Clank|accessdate=2007-04-15|author=Turner, Benjamin|work=}}</ref> ] on the other hand felt that the variety in the gameplay, although easier than most games, kept the player interested and moving at a good pace. In contrast to GameSpy declaring it worthy of rental, GameSpot said that it "qualifies as one of the best games the genre has seen since consoles went polygonal".<ref name="GSRev">{{Cite web|url=http://uk.gamespot.com/ps2/action/ratchetclank/review.html?q=Ratchet%20and%20Clank|title=Ratchet & Clank Gamespot Review|accessdate=2007-04-15|author=Gerstmann, Jeff|work=}}</ref>
In a warbot factory on planet Quartu, a defective but intelligent robot escapes and crash-lands on Veldin, the homeworld of the mechanic ] (]) (a feline-like humanoid known as a Lombax). After regaining consciousness, the robot, nicknamed ] (]), reveals to Ratchet that he is on a mission to stop ] (]), a corrupt Blargian business tycoon who harvests inhabited planets to create a new one for his race, the Blarg, due to theirs having been overpopulated and severely polluted. However, by doing so, the selected planets are destroyed in the process. Clank offers to start Ratchet's ship using his robotic ignition system, and in exchange, Ratchet agrees to take him to the planet Novalis presented in the infobot. Joining forces, the two take out several of Drek's operations one-by-one while gathering gradual information on his plans. These moves enrage Drek, who launches a manhunt for the duo.


Ratchet and Clank seek to enlist the help of ] (]), the Solana Galaxy's most popular superhero and celebrity. Once Ratchet and Clank locate Qwark in his trailer on Planet Rilgar, they agree to meet him at Qwark's private headquarters on Umbris. After surviving his obstacle course, Ratchet and Clank discover that they are betrayed by Qwark, who reveals that he is working for Drek the entire time as a highly paid spokesperson for Drek's new planet. Qwark leaves the duo to die in the lair of a Blargian Snagglebeast, which is easily dispatched by Ratchet. Determined on getting revenge for Qwark's deception, a bitter Ratchet liberates more Blarg-conquered planets, eventually coming across a Blargian moonbase. Qwark, attempting to make sure that the duo does not interfere in Drek's plans, engages them in a grueling space battle that ends with Qwark being shot down and Ratchet and Clank travelling to the planet where he crashed, their vengeance finally laid to rest and Ratchet finally motivated to actually help after seeing the destruction of the planet by Drek's force.
==References==
{{reflist|2}}


Ratchet and Clank fly to Quartu in order to find out about the Blarg's next move. Immediately after realizing that Drek intends to destroy Veldin with a planet-destroying weapon called the Deplanetizer and allow his already-completed planet to take its orbit, Ratchet swears revenge on Drek for his mercilessness. The Blarg and Drek are pursued to Veldin by a vengeful Ratchet, and soon a vicious battle ensues. Once the fight reaches the Deplanetizer, Drek reveals that he was the one who polluted the Blargian homeworld, and did so as an attempt to make a profit from creating and selling the artificial planet to the Blarg. He intends to repeat the whole process with the new world so he can continue destroying planets and getting rich. After disabling Drek's mech, Ratchet launches Drek to his new planet, which is destroyed when Ratchet fires the Deplanetizer at it. Chunks of the planet begin to impact Veldin's surface, causing the duo to nearly fall to their death. Clank saves Ratchet, however his arm ends up badly damaged, with Ratchet remarking he will be fine and seemingly leaves the scene. A distraught Clank begins to walk away, only for Ratchet to return to take Clank home and repair him. The duo walk home together.
==See also==
*]
*]
*]


In a ], Qwark advertises his "Personal Hygienator", much to Ratchet and Clank's disgust and discomfort, as Clank turns off the Holovision.
==External links==
*
*{{moby game|id=/ratchet-clank|name=''Ratchet & Clank''}}
*
{{Insomniac Games}}{{Ratchet & Clank series}}


== Development and release ==
After finishing work on the ] on the ], Insomniac originally intended to launch a game codenamed ''I5'' (Insomniac game #5) for the PlayStation 2. The developers, however, were never enthusiastic about it, and the idea was dropped after six months. ''Ratchet & Clank'' was based on an idea by Brian Hastings, which would feature a space-traveling reptile alien who would collect various weapons as he progressed through the game;<ref name="ignhistory">{{cite web
| url=http://retro.ign.com/articles/831/831099p1.html
| title=IGN Presents The History of ''Ratchet and Clank''
| last=McLaughlin | first=Rus
| publisher=]
| date=October 30, 2007 | access-date=June 25, 2009
| archive-url=https://web.archive.org/web/20100314100726/http://retro.ign.com/articles/831/831099p1.html | url-status=dead
| archive-date=March 14, 2010
}} {{webarchive
|format=addlpages
|date=January 15, 2008
|url=https://web.archive.org/web/20080115130144/http://retro.ign.com/articles/831/831099p2.html
|title=Page 2
|url2=https://www.webcitation.org/5hmHqbIYK?url=http://retro.ign.com/articles/831/831099p3.html
|date2=2009-06-24
|title2=Page 3
|url3=https://www.webcitation.org/5hmHro5DA?url=http://retro.ign.com/articles/831/831099p4.html
|date3=2009-06-24
|title3= Page 4
}}</ref><ref name="gameplanetinterview">{{cite web | url=http://old.gameplanet.co.nz/mag.dyn/Features/1550.html | title=Ratchet and Clank Interview<!--no ampersand (&)--> | work=] | author=Big Gaz | date=December 14, 2002 | access-date=July 10, 2009 | url-status=dead | archive-url=https://web.archive.org/web/20090905151928/http://old.gameplanet.co.nz/mag.dyn/Features/1550.html | archive-date=September 5, 2009 | df=mdy-all }}</ref> Ratchet's final form was decided upon after Insomniac considered a space lizard with a tail<ref></ref> and various terrestrial creatures, including dogs and rats; feline features stood out to the developers because of the associated sense of agility.<ref name="comicsaboveground" /> Another early idea was to have three small robots attached to Ratchet, which would perform different functions.<ref name="comicsaboveground" /> However, Insomniac realized that having the robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank.<ref name="comicsaboveground" />
According to an interview, not much was cut but that (according to Insomniac) "Interestingly, we really didn't cut anything except for a few weapons and gadgets that just weren't fun when we prototyped them. There was the Revolverator – a drill gun which would spin enemies around once Ratchet impaled them and the Mackerel 1000 – basically a fish that took the place of the wrench. Both of these got cut because they were either too hard to use or just didn't add anything to the game."<ref name="gameplanetinterview"/>

Shortly after changing the game from ''I5'' to ''Ratchet & Clank'', ] asked Insomniac if they would be interested in sharing the game technology used in Naughty Dog's '']'', asking that Insomniac in turn share with them any improvements that were made. Insomniac agreed, resulting in most of the ''Ratchet & Clank'' engine technology being developed in-house by Insomniac, but some important renderers were developed by Naughty Dog.<ref name="gamasutrafeature">{{cite web | url=http://www.gamasutra.com/view/feature/2842/postmortem_insomniac_games_.php | title=Postmortem: Insomniac Games' ''Ratchet and Clank'' | last=Price | first=Ted | publisher=] | date=June 13, 2003 | access-date=July 19, 2009 | archive-url=https://web.archive.org/web/20080325001451/https://www.gamasutra.com/view/feature/2842/postmortem_insomniac_games_.php | archive-date=March 25, 2008 | url-status=live }}</ref> Looking back on the agreement, ] said that "Naughty Dog's generosity gave us a huge leg up and allowed us to draw the enormous vistas in the game."<ref name="gamasutrafeature" /> Some years later, Ted Price clarified Insomniac's stance on engine technology while obliquely mentioning the shared renderers:

{{Blockquote|We've always developed all our own technology. It's been a little frustrating in the past for us to hear people say, 'Oh yeah, the Insomniac game is running on the Naughty Dog engine.' People assumed that we were using Naughty Dog's engine for ''Ratchet'', and that was not true. We shared some technology with Naughty Dog way back when, and that was great, but we are a company that puts stock in developing specialized technology and we will continue to do so.<ref name="enginetech2">Slate, Chris. "PS3 Trailblazing: PSM Chats With Ted Price, President of Insomniac Games." ''Independent PlayStation Magazine'' Sep. 2006</ref>}}

Pre-production of the game began in late March 2001, with a team of approximately 35 people. The game went into production in November 2001, and by the end of the project, the team had grown to 45.<ref name="gameplanetinterview" /> The game was released in North America on November 6, 2002, and Australia on November 6, 2002.<ref>{{Cite web |date=November 6, 2002 |title=''Ratchet & Clank'' explodes onto Playstation 2 just in time for the holiday season |url=http://ps2.gamezone.com/news/11_06_02_04_01PM.htm |archive-url=https://web.archive.org/web/20050208130845/http://ps2.gamezone.com/news/11_06_02_04_01PM.htm |archive-date=February 8, 2005 |access-date=October 25, 2024 |website=GameZone}}</ref><ref>{{cite web | url=http://au.playstation.com/games-media/games/detail/item34516/Ratchet-Clank/ | archive-url=https://archive.today/20120711005618/http://au.playstation.com/games-media/games/detail/item34516/Ratchet-Clank/ | url-status=dead | archive-date=July 11, 2012 | title=Ratchet & Clank | work=Ratchet & Clank Australia | access-date=July 8, 2009}}</ref> It was released in PAL regions on November 8, 2002,<ref name="gamefaqsdata">{{cite web |title=''Ratchet & Clank'' Release Information |url=http://www.gamefaqs.com/console/ps2/data/561107.html |access-date=July 8, 2009 |work=] |publisher=]}}</ref><ref name="PSNUK">{{cite web | url=http://uk.playstation.com/games-media/games/detail/item34517/Ratchet-Clank/ | archive-url=https://web.archive.org/web/20090209165614/http://uk.playstation.com/games-media/games/detail/item34517/Ratchet-Clank/ | url-status=dead | archive-date=February 9, 2009 | title=''Ratchet & Clank'' | work=PlayStation Network UK | access-date=July 25, 2009}}</ref> and in Japan on December 3, 2002.<ref name="gamefaqsdata" /> In November 2003, Sony added ''Ratchet & Clank'' to their ] of games for the PlayStation 2 when ''Ratchet & Clank: Going Commando'' was released at that time,<ref name="gamefaqsdata" /> and the game was similarly added to Sony's ] used in the PAL region on August 22, 2003.<ref name="gamefaqsdata" /> The game was added to Japan's '']'' range on July 3, 2003;<ref name="gamefaqsdata"/> it was also the only game to be ] with the PlayStation 2 in Japan.<ref name="ignhistory" /><ref name="comicsaboveground">{{cite book | title=Comics Above Ground: How Sequential Art Affects Mainstream Media
| last=Talon | first=Durwin S. | author-link = Durwin Talon
| publisher=TwoMorrows Publishing
| chapter=David Guertin on Comics & Video Games
| pages=80–82
| isbn=1-893905-31-4
| url=https://books.google.com/books?id=WHtNyhQ1-WAC
| year=2004 |access-date=July 12, 2009
}}</ref>

== Reception ==
{{Video game reviews
|MC = 88/100<ref name="metacritic" />
|Allgame = {{rating|4|5}}<ref name="allgame" />
|CVG = 8/10<ref name="cvg" />
|EuroG = 8/10<ref name="eurogamer" />
|Fam = 34/40<ref>''プレイステーション2 - ラチェット&クランク''. Weekly Famitsu. No.915 Pt.2. Pg.83. 30 June 2006.</ref>
|GI = 8.75/10<ref name="gameinformer" />
|GamePro = {{rating|4.5|5}}<ref name="gamepro" />
|GSpot = 9/10<ref name="gamespot" />
|GSpy = 78/100<ref name="gamespy" />
|GameZone = 9/10<ref name="gamezone" />
|IGN = 9.2/10<ref name="ign" />
|OPM = 10/10<ref name="OPM"/>
|rev1 = ]
|rev1Score = {{rating|4.5|5}}<ref name="gameplanetreview" />
}}
By July 2006, ''Ratchet & Clank'' had sold 1.1 million copies and earned $31 million in the United States. '']'' ranked it as the 49th highest-selling game launched for the ], ] or ] between January 2000 and July 2006 in that country. Combined sales of the ''Ratchet & Clank'' series reached 4 million units in the United States by July 2006.<ref name=nextgensales2>{{cite web|archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |title=The Top 100 Games of the 21st Century|author1=Campbell, Colin |author2=Keiser, Joe | date=July 29, 2006 |work=] |archive-date=October 28, 2007 |url-status=dead }}</ref> As of June 30, 2007, the game sold more than 3.7 million copies worldwide.<ref>{{cite web|first=Alex|last=Pham|url=https://www.latimes.com/archives/la-xpm-2007-nov-26-fi-insomniac26-story.html|archiveurl=https://web.archive.org/web/20190503144413/https://www.latimes.com/archives/la-xpm-2007-nov-26-fi-insomniac26-story.html|title=The independent imagination|newspaper=]|archivedate=May 3, 2019|date=November 26, 2007|accessdate=December 20, 2023}}</ref>

''Ratchet & Clank'' was met with positive reviews from critics upon release.<ref name="metacritic">{{cite web
| url=http://www.metacritic.com/games/platforms/ps2/ratchetandclank?q=Ratchet%20and%20Clank
| title=''Ratchet & Clank'' PS2
| work=]
| publisher=]
| access-date=June 25, 2009
| archive-date=December 4, 2008
| archive-url=https://web.archive.org/web/20081204112208/http://www.metacritic.com/games/platforms/ps2/ratchetandclank?q=Ratchet%20and%20Clank
| url-status=dead
}}</ref> After playing a preview of the game, ] described it as having "excellent graphics, varied gameplay, and tight control".<ref>{{cite web
|url = http://uk.gamespot.com/ps2/action/ratchetclank/news.html?sid=2894708&mode=recent&page=1
|archive-url = https://archive.today/20130123214843/http://uk.gamespot.com/ps2/action/ratchetclank/news.html?sid=2894708&mode=recent&page=1
|url-status = dead
|archive-date = January 23, 2013
|title = ''Ratchet & Clank'' Updated Preview
|last = Torres
|first = Ricardo
|work = ]
|publisher = ]
|date = October 15, 2002
|access-date = June 29, 2009
}}</ref> The game's use of weapons, rather than simple ] attacks, was cited as one of the main features that made it stand out from other platform games;<ref name="allgame">{{cite web
| url=http://www.allgame.com/game.php?id=38850&tab=review
| title=''Ratchet & Clank''
| last=Frankle
| first=Gavin
| work=]
| publisher=]
| access-date=June 25, 2009
| archive-date=February 16, 2010
| archive-url=https://web.archive.org/web/20100216224524/http://allgame.com/game.php?id=38850&tab=review
| url-status=dead
}}</ref><ref name="gamezone">{{cite web
| url=http://ps2.gamezone.com/gzreviews/r20161.htm
| title=''Ratchet & Clank'' Review
| last=Bedigian | first=Louis
| work=GameZone
| publisher=GameZone Online
| date=November 12, 2002
| access-date=June 25, 2009
| archive-url=https://web.archive.org/web/20030607191435/http://ps2.gamezone.com/gzreviews/r20161.htm
| archive-date=June 7, 2003
}}</ref> '']'' said that "Going berserk with your giant ratchet ... is seriously satisfying ... Every time you thump an enemy with the hefty tool, it looks, sounds and feels remarkably solid. ... What's more, the same can be said for all the other weapons you collect and use over the course of your intergalactic adventure".<ref name="cvg">{{cite web
| url=http://www.computerandvideogames.com/article.php?id=83189
| archive-url=https://web.archive.org/web/20070309191931/http://www.computerandvideogames.com/article.php?id=83189
| url-status=dead
| archive-date=March 9, 2007
| title=''Ratchet & Clank''
| last=Cooper | first=Michael
| work=]
| publisher=Future Publishing Limited
| date=November 11, 2002 | access-date=June 25, 2009
}}</ref> ] noted that the player does not need to follow the same paths multiple times, as was common in platformers at the time.<ref name="gamespot">{{cite web
|url = https://www.gamespot.com/reviews/ratchet-and-clank-review/1900-2896475/
|title = ''Ratchet & Clank'' Review
|last = Gerstmann
|first = Jeff
|work = ]
|publisher = ]
|date = November 2, 2002
|access-date = June 25, 2009
|url-status = live
|archive-url = https://web.archive.org/web/20121011135600/http://uk.gamespot.com/ratchet-and-clank/reviews/ratchet-and-clank-review-2896475/
|archive-date = October 11, 2012
}}</ref> ''GameSpot'' named ''Ratchet & Clank'' the best PlayStation 2 game of November 2002;<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20030822180514/http://www.gamespot.com/gamespot/features/all/gotm/120702/index.html | url=http://www.gamespot.com/gamespot/features/all/gotm/120702/index.html | title=''GameSpot''{{'}}s Game of the Month, November 2002 | author=((The Editors of ''GameSpot'')) | date=December 7, 2002 | work=] | archive-date=August 22, 2003 | url-status=dead }}</ref> it later won the publication's annual "Best Graphics (Technical) on PlayStation 2" award, and a nomination for "Best Graphics (Artistic) on PlayStation 2".<ref name=bestworst2002>{{cite web | archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ | url=http://gamespot.com/gamespot/features/all/bestof2002/ | title=''GameSpot''{{'}}s Best and Worst of 2002 | author=''GameSpot'' Staff | date=December 30, 2002 | work=] | archive-date=February 7, 2003 | url-status=dead }}</ref> ] said that it was "Quite simply the best platform game on the PS2 right now and possibly the best on any format!"<ref name="gameplanetreview">{{cite web
|url = http://old.gameplanet.co.nz/mag.dyn/Reviews/2449.html
|title = ''Ratchet & Clank''
|author = InFiLtRaToR
|publisher = ]
|date = November 13, 2002
|access-date = July 12, 2009
|url-status = dead
|archive-url = https://web.archive.org/web/20090919111536/http://old.gameplanet.co.nz/mag.dyn/Reviews/2449.html
|archive-date = September 19, 2009
|df = mdy-all
}}</ref>

Reviewers praised the game's graphics, specifically pointing out the character and background designs as being high-quality for PS2 games of the time.<ref name="eurogamer">{{cite web
| url=http://www.eurogamer.net/articles/r_ratchetandclank_ps2
| title=''Ratchet & Clank''
| last=Reed | first=Kristan
| work=]
| publisher=Eurogamer Network
| date=November 11, 2002 | access-date=June 25, 2009
}}</ref> ] called the graphics "mind-blowing",<ref name="gamespy">{{cite web
|url = http://archive.gamespy.com/reviews/november02/ratchetandclankps2/
|archive-url = https://web.archive.org/web/20040906034231/http://archive.gamespy.com/reviews/november02/ratchetandclankps2/
|url-status = dead
|archive-date = September 6, 2004
|title = ''Ratchet & Clank'' (PS2)
|last = Turner
|first = Benjamin
|work = ]
|publisher = ]
|date = November 13, 2002
|access-date = June 25, 2009
|df = mdy-all
}}</ref> and GameSpot praised the game's smooth ].<ref name="gamespot" /> GameZone noted the animation of Ratchet, praising the details in his animation.<ref name="gamezone" /> Reviewers found that the game's ]s and other audio elements were generally well-done.<ref name="ign">{{cite web
| url=http://uk.ps2.ign.com/articles/376/376261p1.html
| archive-url=https://web.archive.org/web/20060417185643/http://uk.ps2.ign.com/articles/376/376261p1.html
| url-status=dead
| archive-date=April 17, 2006
| title=''Ratchet and Clank''
| last=Perry | first=Douglass C.
| publisher=]
| date=November 4, 2002 | access-date=June 25, 2009
}}</ref> ] commented on the game's ], saying that it was not as well-done as that of '']'', but still "purposefully comic and somewhat sophisticated" in others.<ref name="ign" /> Gameplanet felt that the game's levels were well laid-out.<ref name="gameplanetreview" />

Criticism was aimed at the game's camera angles, which ] felt were "idiotic" at times, giving the example of ]s in which the camera centers on the boss rather than being freely movable.<ref name="eurogamer" /> ] found that it was hard to form an emotional bond with ''Ratchet & Clank''{{'}}s main characters, saying that Ratchet is "your typical teenager ... who desires nothing more than excitement and adventure" and that Clank is "the stereotypical intellectual; stuffy and almost prudish to a fault", feeling instead that the characters of Jak and Daxter from ''Jak and Daxter: The Precursor Legacy'' were "infinitely more likeable."<ref name="allgame" /> Some criticism was also aimed at the story, with GameSpy saying that the game became predictable, boring, and "just bland".<ref name="gamespy" /> Reviewers also noted that the first half of the game was "yawn inducing", but once the player reaches planet Rilgar, it becomes much more intense and difficult;<ref name="gameinformer">{{cite magazine
| magazine=Game Informer
| title=''Ratchet and Clank''
| last=Reiner | first=Andrew |author2=Helgeson, Matt
| publisher= Game Informer Magazine
| url=http://www.gameinformer.com/Games/Review/200212/R03.0730.1855.05870.htm
| date=December 2002 | access-date=June 25, 2009
| page=114
|archive-url = https://web.archive.org/web/20080214134618/http://www.gameinformer.com/Games/Review/200212/R03.0730.1855.05870.htm |archive-date = February 14, 2008}}</ref> '']'' opined that the player does not "engage a single thought process" for the first parts of the game.<ref name="gamepro">{{cite magazine
| url=http://www.gamepro.com/article/reviews/26928/ratchet-clank/
| title=''Ratchet & Clank''
| last=Dingo | first=Star
| magazine=]
| publisher=]
| date=November 4, 2002 | access-date=June 25, 2009
|archive-url=https://web.archive.org/web/20091201054346/http://www.gamepro.com/article/reviews/26928/ratchet-clank/ |archive-date=2009-12-01 }}</ref>

== Awards ==
During the ], the ] awarded ''Ratchet & Clank'' with "]"; it also received nominations for "]", "Console Game of the Year", and outstanding achievement in "]", "]", and "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=342 |title= D.I.C.E. Awards By Video Game Details Ratchet & Clank |publisher=] |access-date=25 July 2023}}</ref>

== Legacy ==
The game was adapted into an animated feature film ], released in April 2016. A ] of the game for the ] was also released to tie in with the film.<ref>{{cite web | url=http://www.ign.com/articles/2014/06/10/e3-2014-original-ratchet-clank-getting-ps4-remaster | title=E3 2014: Original Ratchet & Clank Getting PS4 Remaster | date=June 10, 2014 | author=Dyer, Mitch | publisher=IGN | access-date=June 10, 2014}}</ref>

== References ==
{{Reflist|30em|refs=
<ref name="OPM">{{cite magazine| magazine=]| title=Ratchet & Clank | date=December 2002| page=166}}</ref>
}}

== External links ==
{{Wikiquote}}

* {{Official website|https://www.insomniacgames.com/games/ratchet-clank/}}
* {{MobyGames|id=/ratchet-clank|name=''Ratchet & Clank''}}

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Latest revision as of 14:04, 11 January 2025

Platform video game

2002 video game
Ratchet & Clank
North American box art
Developer(s)Insomniac Games
Publisher(s)Sony Computer Entertainment
Director(s)Brian Allgeier
Designer(s)Brian Allgeier
Programmer(s)Alexander Hastings
Brian Hastings
Artist(s)John Fiorito
Dave Guertin
Greg Baldwin
Writer(s)
  • Brian Hastings
  • John Lally
Composer(s)David Bergeaud
SeriesRatchet & Clank
Platform(s)PlayStation 2
Release
  • NA/AU: November 6, 2002
  • EU: November 8, 2002
Genre(s)Third-person shooter, platformer
Mode(s)Single-player

Ratchet & Clank is a third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2 in 2002. It is the first game in the Ratchet & Clank series and the first game developed by Insomniac to not be owned by Universal Interactive.

The game follows the anthropomorphic character Ratchet meeting the robot Clank on his home planet, Veldin. Clank discovers that the villainous Chairman Drek of the Blarg race plans to create a new planet for his species, destroying other planets in the process. Clank convinces Ratchet to help him in his mission to secure the assistance of the famous hero Captain Qwark.

The game offers a wide range of weapons and gadgets that the player must use to defeat numerous enemies and solve puzzles on a variety of different planets in the fictional Solana galaxy. The game includes several mini-games, such as racing or hacking, which the player must complete to proceed. The game was very well received by critics, who praised the graphics, gameplay, voice acting, audio, soundtrack, and comedic approach to the story; some criticism was directed at the camera, the characterization (especially in regard to Ratchet's personality) and the low level of difficulty in early stages.

The game was followed by Ratchet & Clank: Going Commando. In April 2016, a film based on the game was released, preceded by a remake for PlayStation 4 based on that work.

Gameplay

See also: Common gameplay elements in the Ratchet and Clank series
Ratchet, with Clank on his back, using the Blaster. Visible are the ammunition, health, and bolt counters at the top of the screen.

In Ratchet & Clank, the main playable character is Ratchet, whom the player controls from a third-person perspective, though a first-person mode to view the player's surroundings is available. The player traverses diverse environments with a large collection of unusual gadgets and weapons, using them to defeat enemies and pass obstacles. Up to 36 weapons and gadgets can be bought or found in the game.

The player begins the game with two weapons: the "OmniWrench 8000", a standard melee weapon with a variety of uses such as interacting with puzzles in the environment, and the Bomb Glove, a short-range grenade thrower. As missions are completed across the game's various planets, more weapons and gadgets become available, including the Blaster, an automatic pistol; the Pyrocitor, a flamethrower; and the Suck Cannon, a vacuum gun, which sucks up smaller enemies and converts them into projectiles. Weapons are either found, or can be bought with bolts, the game's form of currency. The OmniWrench remains the standard melee weapon for close combat, with its own button, as all other weapons assume the role of secondary weaponry and can only be equipped one at a time, though all weapons can be carried in the player's inventory.

Bolts can be found in crates, along with ammo, or dropped from defeated enemies. The player also needs to buy ammo for most weapons, but a small number can function without the need for ammo. Vendors, which sell weapons and ammo, are situated at strategic points throughout levels. After completing the game, the player may choose to enter "challenge mode", in which the game's difficulty level rises considerably, but all bolts and weapons acquired the first time are carried through. There is also the option to buy "gold weapons", more powerful versions of existing weapons. The game's health system, Nanotech, starts at four health bubbles equivalent to be able to take four hits, but upgrades can be purchased, giving the player a total of five hit points with the first upgrade and eight hit points with the second.

Normally, Clank rides on Ratchet's back, acting as a jet-pack or similar device. Occasionally, however, Clank becomes a playable character when Ratchet is unable to explore certain areas. Clank can control "Gadgebots", smaller robots similar to Clank, who perform certain actions for him. Racing, in the form of hoverboard races, appears in the game. Some racing missions are necessary to progress in the game, while others are optional. One level of space combat and a level of flying through the air shooting tankers is also present. Mini-games that unlock doors, extend bridges, or elevate platforms appear in most levels.

Plot

In a warbot factory on planet Quartu, a defective but intelligent robot escapes and crash-lands on Veldin, the homeworld of the mechanic Ratchet (Mikey Kelley) (a feline-like humanoid known as a Lombax). After regaining consciousness, the robot, nicknamed Clank (David Kaye), reveals to Ratchet that he is on a mission to stop Chairman Drek (Kevin Michael Richardson), a corrupt Blargian business tycoon who harvests inhabited planets to create a new one for his race, the Blarg, due to theirs having been overpopulated and severely polluted. However, by doing so, the selected planets are destroyed in the process. Clank offers to start Ratchet's ship using his robotic ignition system, and in exchange, Ratchet agrees to take him to the planet Novalis presented in the infobot. Joining forces, the two take out several of Drek's operations one-by-one while gathering gradual information on his plans. These moves enrage Drek, who launches a manhunt for the duo.

Ratchet and Clank seek to enlist the help of Captain Qwark (Jim Ward), the Solana Galaxy's most popular superhero and celebrity. Once Ratchet and Clank locate Qwark in his trailer on Planet Rilgar, they agree to meet him at Qwark's private headquarters on Umbris. After surviving his obstacle course, Ratchet and Clank discover that they are betrayed by Qwark, who reveals that he is working for Drek the entire time as a highly paid spokesperson for Drek's new planet. Qwark leaves the duo to die in the lair of a Blargian Snagglebeast, which is easily dispatched by Ratchet. Determined on getting revenge for Qwark's deception, a bitter Ratchet liberates more Blarg-conquered planets, eventually coming across a Blargian moonbase. Qwark, attempting to make sure that the duo does not interfere in Drek's plans, engages them in a grueling space battle that ends with Qwark being shot down and Ratchet and Clank travelling to the planet where he crashed, their vengeance finally laid to rest and Ratchet finally motivated to actually help after seeing the destruction of the planet by Drek's force.

Ratchet and Clank fly to Quartu in order to find out about the Blarg's next move. Immediately after realizing that Drek intends to destroy Veldin with a planet-destroying weapon called the Deplanetizer and allow his already-completed planet to take its orbit, Ratchet swears revenge on Drek for his mercilessness. The Blarg and Drek are pursued to Veldin by a vengeful Ratchet, and soon a vicious battle ensues. Once the fight reaches the Deplanetizer, Drek reveals that he was the one who polluted the Blargian homeworld, and did so as an attempt to make a profit from creating and selling the artificial planet to the Blarg. He intends to repeat the whole process with the new world so he can continue destroying planets and getting rich. After disabling Drek's mech, Ratchet launches Drek to his new planet, which is destroyed when Ratchet fires the Deplanetizer at it. Chunks of the planet begin to impact Veldin's surface, causing the duo to nearly fall to their death. Clank saves Ratchet, however his arm ends up badly damaged, with Ratchet remarking he will be fine and seemingly leaves the scene. A distraught Clank begins to walk away, only for Ratchet to return to take Clank home and repair him. The duo walk home together.

In a post-credits scene, Qwark advertises his "Personal Hygienator", much to Ratchet and Clank's disgust and discomfort, as Clank turns off the Holovision.

Development and release

After finishing work on the Spyro the Dragon series on the PlayStation, Insomniac originally intended to launch a game codenamed I5 (Insomniac game #5) for the PlayStation 2. The developers, however, were never enthusiastic about it, and the idea was dropped after six months. Ratchet & Clank was based on an idea by Brian Hastings, which would feature a space-traveling reptile alien who would collect various weapons as he progressed through the game; Ratchet's final form was decided upon after Insomniac considered a space lizard with a tail and various terrestrial creatures, including dogs and rats; feline features stood out to the developers because of the associated sense of agility. Another early idea was to have three small robots attached to Ratchet, which would perform different functions. However, Insomniac realized that having the robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank. According to an interview, not much was cut but that (according to Insomniac) "Interestingly, we really didn't cut anything except for a few weapons and gadgets that just weren't fun when we prototyped them. There was the Revolverator – a drill gun which would spin enemies around once Ratchet impaled them and the Mackerel 1000 – basically a fish that took the place of the wrench. Both of these got cut because they were either too hard to use or just didn't add anything to the game."

Shortly after changing the game from I5 to Ratchet & Clank, Naughty Dog asked Insomniac if they would be interested in sharing the game technology used in Naughty Dog's Jak and Daxter: The Precursor Legacy, asking that Insomniac in turn share with them any improvements that were made. Insomniac agreed, resulting in most of the Ratchet & Clank engine technology being developed in-house by Insomniac, but some important renderers were developed by Naughty Dog. Looking back on the agreement, Ted Price said that "Naughty Dog's generosity gave us a huge leg up and allowed us to draw the enormous vistas in the game." Some years later, Ted Price clarified Insomniac's stance on engine technology while obliquely mentioning the shared renderers:

We've always developed all our own technology. It's been a little frustrating in the past for us to hear people say, 'Oh yeah, the Insomniac game is running on the Naughty Dog engine.' People assumed that we were using Naughty Dog's engine for Ratchet, and that was not true. We shared some technology with Naughty Dog way back when, and that was great, but we are a company that puts stock in developing specialized technology and we will continue to do so.

Pre-production of the game began in late March 2001, with a team of approximately 35 people. The game went into production in November 2001, and by the end of the project, the team had grown to 45. The game was released in North America on November 6, 2002, and Australia on November 6, 2002. It was released in PAL regions on November 8, 2002, and in Japan on December 3, 2002. In November 2003, Sony added Ratchet & Clank to their Greatest hits series of games for the PlayStation 2 when Ratchet & Clank: Going Commando was released at that time, and the game was similarly added to Sony's Platinum Range used in the PAL region on August 22, 2003. The game was added to Japan's The Best range on July 3, 2003; it was also the only game to be bundled with the PlayStation 2 in Japan.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic88/100
Review scores
PublicationScore
AllGame
Computer and Video Games8/10
Eurogamer8/10
Famitsu34/40
Game Informer8.75/10
GamePro
GameSpot9/10
GameSpy78/100
GameZone9/10
IGN9.2/10
Official U.S. PlayStation Magazine10/10
Gameplanet

By July 2006, Ratchet & Clank had sold 1.1 million copies and earned $31 million in the United States. Next Generation ranked it as the 49th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of the Ratchet & Clank series reached 4 million units in the United States by July 2006. As of June 30, 2007, the game sold more than 3.7 million copies worldwide.

Ratchet & Clank was met with positive reviews from critics upon release. After playing a preview of the game, GameSpot described it as having "excellent graphics, varied gameplay, and tight control". The game's use of weapons, rather than simple melee attacks, was cited as one of the main features that made it stand out from other platform games; Computer and Video Games said that "Going berserk with your giant ratchet ... is seriously satisfying ... Every time you thump an enemy with the hefty tool, it looks, sounds and feels remarkably solid. ... What's more, the same can be said for all the other weapons you collect and use over the course of your intergalactic adventure". GameSpot noted that the player does not need to follow the same paths multiple times, as was common in platformers at the time. GameSpot named Ratchet & Clank the best PlayStation 2 game of November 2002; it later won the publication's annual "Best Graphics (Technical) on PlayStation 2" award, and a nomination for "Best Graphics (Artistic) on PlayStation 2". Gameplanet said that it was "Quite simply the best platform game on the PS2 right now and possibly the best on any format!"

Reviewers praised the game's graphics, specifically pointing out the character and background designs as being high-quality for PS2 games of the time. GameSpy called the graphics "mind-blowing", and GameSpot praised the game's smooth frame rate. GameZone noted the animation of Ratchet, praising the details in his animation. Reviewers found that the game's voice overs and other audio elements were generally well-done. IGN commented on the game's artificial intelligence, saying that it was not as well-done as that of Jak and Daxter: The Precursor Legacy, but still "purposefully comic and somewhat sophisticated" in others. Gameplanet felt that the game's levels were well laid-out.

Criticism was aimed at the game's camera angles, which Eurogamer felt were "idiotic" at times, giving the example of boss fights in which the camera centers on the boss rather than being freely movable. Allgame found that it was hard to form an emotional bond with Ratchet & Clank's main characters, saying that Ratchet is "your typical teenager ... who desires nothing more than excitement and adventure" and that Clank is "the stereotypical intellectual; stuffy and almost prudish to a fault", feeling instead that the characters of Jak and Daxter from Jak and Daxter: The Precursor Legacy were "infinitely more likeable." Some criticism was also aimed at the story, with GameSpy saying that the game became predictable, boring, and "just bland". Reviewers also noted that the first half of the game was "yawn inducing", but once the player reaches planet Rilgar, it becomes much more intense and difficult; GamePro opined that the player does not "engage a single thought process" for the first parts of the game.

Awards

During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Ratchet & Clank with "Console Platform Action/Adventure Game of the Year"; it also received nominations for "Game of the Year", "Console Game of the Year", and outstanding achievement in "Animation", "Art Direction", and "Gameplay Engineering".

Legacy

The game was adapted into an animated feature film of the same name, released in April 2016. A remake of the game for the PlayStation 4 was also released to tie in with the film.

References

  1. "Ratchet & Clank (2002) PlayStation 2 credits". MobyGames. Retrieved July 21, 2016.
  2. ^ McLaughlin, Rus (October 30, 2007). "IGN Presents The History of Ratchet and Clank". IGN Entertainment. Archived from the original on March 14, 2010. Retrieved June 25, 2009. Additional pages archived on January 15, 2008: Page 2, Page 3, Page 4.
  3. Ratchet & Clank "Inside the Toolbox". YouTube. PS2museum. May 12, 2015. Archived from the original on December 12, 2021. Retrieved June 10, 2021.
  4. "John Lally". LinkedIn. Archived from the original on June 10, 2021. Retrieved June 10, 2021.
  5. Chris Roper (October 25, 2002). "The Weapons of Ratchet and Clank". IGN. Archived from the original on November 5, 2009. Retrieved July 21, 2009.
  6. ^ Ratchet & Clank Instruction Booklet. Sony Computer Entertainment Europe. 2002.
  7. ^ Big Gaz (December 14, 2002). "Ratchet and Clank Interview". Gameplanet. Archived from the original on September 5, 2009. Retrieved July 10, 2009.
  8. Ted Price: Collected Works | GamesRadar
  9. ^ Talon, Durwin S. (2004). "David Guertin on Comics & Video Games". Comics Above Ground: How Sequential Art Affects Mainstream Media. TwoMorrows Publishing. pp. 80–82. ISBN 1-893905-31-4. Retrieved July 12, 2009.
  10. ^ Price, Ted (June 13, 2003). "Postmortem: Insomniac Games' Ratchet and Clank". Gamasutra. Archived from the original on March 25, 2008. Retrieved July 19, 2009.
  11. Slate, Chris. "PS3 Trailblazing: PSM Chats With Ted Price, President of Insomniac Games." Independent PlayStation Magazine Sep. 2006
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