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Revision as of 13:24, 13 January 2024 editUtherSRG (talk | contribs)Autopatrolled, Administrators179,806 edits Dummy edit to reset G13 clock after undeletion (rfud-helper)← Previous edit Revision as of 13:30, 13 January 2024 edit undoBridget (talk | contribs)Autopatrolled, Extended confirmed users, Rollbackers41,402 edits add refs and text; some content added to tthis article's ''Everyday Shooter'' section is based on the Everyday Shooter article - see that page's history for attributionNext edit →
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{{Short description|Video game developer}} {{Short description|Video game developer}}
'''Jessica Mak''' is a Canadian ] and musician who developed the games '']'' and '']''.
{{Notability|date=February 2022}}

'''Jessica Mak''' is a ] and musician who developed the games ] and ]. Mak was featured in ]'s developer showcase.
== Education ==
Mak attended the same school as '']'' developer Shawn McGrath, whom '']'' said became a "minor" rival at the time because the two were the only people at the school creating games.<ref>{{cite news |last1=Moss |first1=Richard |title=Veteran game developers reveal their childhood creations |url=https://www.polygon.com/2017/5/22/15655926/veteran-game-developers-reveal-their-childhood-creations |access-date=13 January 2024 |work=] |date=22 May 2017}}</ref>


== Career == == Career ==
=== ''Everyday Shooter'' ===
In 2012, Mak released Sound Shapes with ]’s ], becoming one of the ]’s standout gems with an unforgettable soundtrack.<ref name=":0">{{Cite web|title=‘Sound Shapes’ creator Jessica Mak is making a game with Annapurna Interactive|url=https://www.engadget.com/annapurna-jessica-mak-partnership-193524928.html|access-date=2022-02-21|website=Engadget|language=en-US}}</ref>
{{Main article|Everyday Shooter}}
Mak independently developed the 2007 ] ''Everyday Shooter'' within the period of few months using ].<ref name="forumthread">{{cite web |url=http://queasygames.5.forumer.com/index.php?s=b438c8ae94f9d4fb2a2b0c0d34bee56b&showtopic=1407&st=0& |title=Official ''Everyday Shooter'' Information Thread |format=Forum Post |website=Queasy Games Forums |date=September 24, 2007 |archiveurl=https://web.archive.org/web/20071017191738/http://queasygames.5.forumer.com/index.php?s=b438c8ae94f9d4fb2a2b0c0d34bee56b&showtopic=1407&st=0&#entry15097 |archivedate=October 17, 2007 |url-status=dead |accessdate=April 29, 2019}}</ref> First developed as a ] inspired by '']'' and '']'', Mak chose to create a shooter game after experiencing development difficulties.<ref name=Gamespotinterview>{{cite web |last=Sinclair |first=Brendan |date=October 23, 2007 |url=https://www.gamespot.com/articles/qanda-everyday-shooter-creator-jonathan-mak/1100-6181581/ |title=Q&A: Everyday Shooter creator Jonathan Mak |website=] |publisher=] |accessdate=August 25, 2014 |archive-date=March 8, 2021 |archive-url=https://web.archive.org/web/20210308192928/https://www.gamespot.com/articles/qanda-everyday-shooter-creator-jonathan-mak/1100-6181581/ |url-status=live }}</ref> Mak also chose to develop a game that was simpler than her last project, ''Gate 88'', which she described as a "complicated mess of rules and controls",<ref>{{cite web |last=Wallis |first=Alistair |date=October 13, 2006 |url=https://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php |title=Road To The IGF: Queasy Games' Everyday Shooter |website=] |publisher=] |accessdate=August 25, 2014 |archive-date=August 26, 2014 |archive-url=https://web.archive.org/web/20140826113830/http://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php |url-status=live }}</ref> ultimately resulting in a game which she described as a music album containing ]s games rather than songs, with ]s which greatly differ "visually, musically, and in terms of gameplay."<ref>{{cite news |last1=Yoon |first1=Andrew |title=PS3 Fanboy interviews Everyday Shooter's Jon Mak |url=https://www.engadget.com/2007-07-30-ps3-fanboy-interviews-everyday-shooters-jon-mak.html |access-date=13 January 2024 |work=] |date=30 July 2007}}</ref> ''Everyday Shooter'' was made available on the ] via download after ] noticed the game at the ] in 2007, where the game won two awards.<ref>{{Cite web|title=Interview: Everyday Shooter Creator Jonathan Mak|url=https://www.shacknews.com/article/48375/interview-everyday-shooter-creator-jonathan|access-date=2022-02-21|website=Shacknews|language=en}}</ref><ref name="forumthread"/><ref>{{cite magazine |last=Shamoon |first=Evan |title=Garage Game Developer: Our monthly look at the industry's most interesting gigs |magazine=] |publisher=] |issue=225 |date=February 2008 |page=33}}</ref>


=== Later projects ===
Everyday Shooter looks like a colorful, modern day ]; however, the game adds music into the mix by combining the chaotic blasting with procedurally-generated guitar riffs.<ref>{{Cite web|last=Thang|first=Jimmy|date=2008-05-08|title=Everyday Shooter Debuts on Steam|url=https://www.ign.com/articles/2008/05/08/everyday-shooter-debuts-on-steam|access-date=2022-02-21|website=IGN|language=en}}</ref> Everyday Shooter won two awards at ] and Sony published the game on ].<ref>{{Cite web|title=Interview: Everyday Shooter Creator Jonathan Mak|url=https://www.shacknews.com/article/48375/interview-everyday-shooter-creator-jonathan|access-date=2022-02-21|website=Shacknews|language=en}}</ref> Everyday Shooter appears in the book ].<ref>{{Cite web|title=Everyday Shooter (2007)|url=https://www.mobygames.com/game/everyday-shooter|access-date=2022-02-21|website=MobyGames}}</ref> Mak followed the classic model of the starving artist to create "Everyday Shooter" with a cheap electric guitar and an out of date computer.<ref>{{Cite news|title=Video Games that Got Away|language=en|work=NPR.org|url=https://www.npr.org/templates/story/story.php?storyId=17603272|access-date=2022-02-21}}</ref>
Mak was a designer of the 2012 music-themed ] game '']'', published by Sony Computer Entertainment for the ]. '']'' said that the game stood out because of an "unforgettable soundtrack" with contributions from musicians ], ], and ].<ref name=":0">{{Cite web|title='Sound Shapes' creator Jessica Mak is making a game with Annapurna Interactive|url=https://www.engadget.com/annapurna-jessica-mak-partnership-193524928.html|access-date=2022-02-21|website=Engadget|language=en-US}}</ref>


Mak is working with Annapurna Interactive on a new project, announced during the developer showcase.<ref name=":0" /> It gives off light ] vibes.<ref>{{Cite web|last=McWhertor|first=Michael|date=2021-07-29|title=Annapurna Interactive reveals too many good new projects|url=https://www.polygon.com/22600545/annapurna-interactive-new-game-no-code-outerloop-jessica-mak-ivy-road|access-date=2022-02-21|website=Polygon|language=en-US}}</ref> Video game publisher ] briefly highlighted an untitled project by Mak in-development in 2021 during its online showcase of developers' projects.<ref name=":0" /> '']'' described the project as "music game-inspired" as her previous games and exhibiting "light '']'' vibes".<ref>{{Cite web|last=McWhertor|first=Michael|date=2021-07-29|title=Annapurna Interactive reveals too many good new projects|url=https://www.polygon.com/22600545/annapurna-interactive-new-game-no-code-outerloop-jessica-mak-ivy-road|access-date=2022-02-21|website=Polygon|language=en-US}}</ref>


== References == == References ==
{{reflist}} {{reflist}}


https://www.gamedeveloper.com/business/interview-jon-mak-on-vita-s-swiss-army-knife-of-stuff-
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https://www.cbc.ca/news2/background/tech/videogames/everyday-shooter.html
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Revision as of 13:30, 13 January 2024

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Video game developer

Jessica Mak is a Canadian video game developer and musician who developed the games Everyday Shooter and Sound Shapes.

Education

Mak attended the same school as Dyad developer Shawn McGrath, whom Polygon said became a "minor" rival at the time because the two were the only people at the school creating games.

Career

Everyday Shooter

Main article: Everyday Shooter

Mak independently developed the 2007 shooter game Everyday Shooter within the period of few months using Visual C++. First developed as a puzzle game inspired by Lumines and Every Extend Extra, Mak chose to create a shooter game after experiencing development difficulties. Mak also chose to develop a game that was simpler than her last project, Gate 88, which she described as a "complicated mess of rules and controls", ultimately resulting in a game which she described as a music album containing shoot 'em ups games rather than songs, with levels which greatly differ "visually, musically, and in terms of gameplay." Everyday Shooter was made available on the PlayStation 3 via download after Sony Computer Entertainment noticed the game at the Independent Games Festival in 2007, where the game won two awards.

Later projects

Mak was a designer of the 2012 music-themed platformer game Sound Shapes, published by Sony Computer Entertainment for the PlayStation Vita. Engadget said that the game stood out because of an "unforgettable soundtrack" with contributions from musicians I Am Robot and Proud, Jim Guthrie, and Beck.

Video game publisher Annapurna Interactive briefly highlighted an untitled project by Mak in-development in 2021 during its online showcase of developers' projects. Polygon described the project as "music game-inspired" as her previous games and exhibiting "light Rez vibes".

References

  1. Moss, Richard (22 May 2017). "Veteran game developers reveal their childhood creations". Polygon. Retrieved 13 January 2024.
  2. ^ "Official Everyday Shooter Information Thread". Queasy Games Forums. September 24, 2007. Archived from the original (Forum Post) on October 17, 2007. Retrieved April 29, 2019.
  3. Sinclair, Brendan (October 23, 2007). "Q&A: Everyday Shooter creator Jonathan Mak". GameSpot. CBS Interactive. Archived from the original on March 8, 2021. Retrieved August 25, 2014.
  4. Wallis, Alistair (October 13, 2006). "Road To The IGF: Queasy Games' Everyday Shooter". Gamasutra. UBM plc. Archived from the original on August 26, 2014. Retrieved August 25, 2014.
  5. Yoon, Andrew (30 July 2007). "PS3 Fanboy interviews Everyday Shooter's Jon Mak". Engadget. Retrieved 13 January 2024.
  6. "Interview: Everyday Shooter Creator Jonathan Mak". Shacknews. Retrieved 2022-02-21.
  7. Shamoon, Evan (February 2008). "Garage Game Developer: Our monthly look at the industry's most interesting gigs". Electronic Gaming Monthly. No. 225. Ziff Davis. p. 33.
  8. ^ "'Sound Shapes' creator Jessica Mak is making a game with Annapurna Interactive". Engadget. Retrieved 2022-02-21.
  9. McWhertor, Michael (2021-07-29). "Annapurna Interactive reveals too many good new projects". Polygon. Retrieved 2022-02-21.

https://www.gamedeveloper.com/business/interview-jon-mak-on-vita-s-swiss-army-knife-of-stuff- https://canadiangamedevs.com/blog/2015/12/7/n-and-far-cry-4-win-at-canadian-video-game-awards https://www.cbc.ca/news2/background/tech/videogames/everyday-shooter.html

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