Revision as of 05:03, 23 July 2007 edit66.140.62.67 (talk) →External links← Previous edit |
Revision as of 05:04, 23 July 2007 edit undo66.140.62.67 (talk) →GameplayNext edit → |
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| url = http://www.starcade.com.ph/inner.php?id=13&name=&selection=80&page=0 |
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| url = http://www.starcade.com.ph/inner.php?id=13&name=&selection=80&page=0 |
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| access-date = 2007-03-01 }}</ref> |
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| access-date = 2007-03-01 }}</ref> |
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==Gameplay== |
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{{See also|Defense of the Ancients}} |
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Each player controls a single hero, which is a powerful unit with unique abilities. Players choose one of the eighty-eight heroes available between the two teams, as of version 6.45.<ref>{{Citation |
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| title = DotA-Allstars.com Hero Database |
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| url =http://www.dota-allstars.com/heroes.php |
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| access-date = 2007-02-19 }}</ref> DotA allows for a maximum of ten players in a five versus five format and an additional two slots for referees or observers, and games are usually played with even numbers of players on each side. Along with his or her teammates, a player fights alongside one of the two battling computer-controlled powers—the Sentinel and the Scourge, which are thematically represented as ], respectively.<ref name="Starcade"/> Each team has a computer-controlled base on opposing corners of the map.<ref name="DotA-Allstars.com:FAQ"/> The objective of the game is to breach the other team's defensive base towers and destroy their main structure (World Tree for the Sentinel and The Frozen Throne for the Scourge). The towers act as fortresses and are very important to the game, as they must be destroyed in order to reach the main base.<ref name="Starcade"/> |
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As Dota Allstars gameplay revolves around the use of individual heroes, it does not require one to focus on resource management and base-building, which is common in traditional ] games. Instead, a player's attention is focused on their hero, and their time is devoted to gaining experience by killing weak enemy units, gaining gold by getting the killing blow on these units(called "last-hitting"), and skirmishing with the opposing heroes. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system. In addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes. With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined along with 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.<ref name="Starcade"/><ref>{{Citation |
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| title = DotA-Allstars.com Items Database |
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| url = http://www.dota-allstars.com/items.php |
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| access-date = 2007-03-01 }}</ref> |
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A typical DotA Allstars game lasts between thirty and ninety minutes, depending on the players' skill, their heroes and the game mode. The variety of game modes available dictate whether people can choose their own hero or be assigned one randomly, or can change the difficulty of the game. Additionally, game modes can be combined, leading to extremely flexible game rules.<ref>{{Citation |
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| last = Batchelder |
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| first = Matthew |
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| title = DotA Game Modes |
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| date = ] |
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| url = http://borkweb.com/story/dota-game-modes |
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| access-date = 2007-02-19 }}</ref> |
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Although there are heroes that have an edge over others, the game is designed with balance in mind. Heroes tend to be assigned roles on a team, such as tank (a high-strength hero meant to absorb lots of damage), nuker (a hero with powerful offensive spells), disabler (a hero who excels at incapacitating enemy heroes), or support (a hero who is able to heal his or her teammates and/or improve their effectiveness in battle). However, not all heroes are confined to such strict roles, and many heroes have versatile skills allowing them to perform many functions. Because of these roles, every hero may be effective if played properly, but some may not be suited to a certain game. As such, proper hero selection is important in DotA; a team consisting entirely of high-strength ] heroes will be ineffective against a team with several ranged attackers and disablers, for example. |
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