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Revision as of 19:12, 18 October 2008 editFusionmix (talk | contribs)Rollbackers5,489 edits Undid revision 246088808 by 70.17.78.53 (talk) It's called White Eco. Play the game and see.← Previous edit Revision as of 19:15, 18 October 2008 edit undoFusionmix (talk | contribs)Rollbackers5,489 edits Gameplay: minor touchupsNext edit →
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Being a platformer, ''Jak and Daxter: The Precursor Legacy'' offers several collectibles for the player to gather. The main objects are "Power Cells", used to energize machinery for use in reaching new levels. Egg-shaped "Precursor Orbs" function as currency, and can be traded in for Power Cells at several locations in the game, while collecting all seven "Scout Flies" in any level rewards the player with a Power Cell. While Precursor Orbs are present in all ''Jak and Daxter'' games, Power Cells would not make a reappearance until '']'', where they appear in several events. Being a platformer, ''Jak and Daxter: The Precursor Legacy'' offers several collectibles for the player to gather. The main objects are "Power Cells", used to energize machinery for use in reaching new levels. Egg-shaped "Precursor Orbs" function as currency, and can be traded in for Power Cells at several locations in the game, while collecting all seven "Scout Flies" in any level rewards the player with a Power Cell. While Precursor Orbs are present in all ''Jak and Daxter'' games, Power Cells would not make a reappearance until '']'', where they appear in several events.


The game contains a number of ], whose defeat earns the player Power Cells or some method of progressing further in the game. One such enemy is not mandatory, and is only defeated in order to gain a Power Cell. However, in addition to this, its defeat causes spiked tentacles across the jungle to wither away, no longer blocking the way or posing a threat to the player. Another boss, a ] Klaw, must be defeated in order to leave the mountain area. To do so, players must collect enough Power Cells to utilize a ] device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible. The game contains a number of ], whose defeat earns the player Power Cells or some method of progressing further in the game. One such enemy is not mandatory, and is only defeated in order to gain a Power Cell, and to cause spiked tentacles across the jungle to wither away, no longer posing a threat to the player. Another boss, a ] named Klaww, must be defeated in order to leave the mountain area. To do so, players must collect enough Power Cells to utilize a ] device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible.


A large part of the gameplay revolves around "Eco", a type of colored energy which comes in six different forms <ref></ref>. The player is able to utilize Eco by way of glowing particles which bestow a small amount, or Eco vents which grant a fully-charged burst of Eco energy. The Green Eco, the most common, restores health.<ref></ref> Blue Eco increases Jak's speed, attracts some object towards him, and activates certain machinery. <ref></ref> Rare Red Eco increases attack power,<ref></ref> while Yellow Eco allows the player to fire bursts of energy. A large part of the gameplay revolves around "Eco", a type of colored energy which comes in six different forms <ref></ref>. The player is able to utilize Eco by way of glowing particles which bestow a small amount, or Eco vents which grant a fully-charged burst of Eco energy. The Green Eco, the most common, restores health.<ref></ref> Blue Eco increases Jak's speed, attracts some object towards him, and activates certain machinery. <ref></ref> Rare Red Eco increases attack power,<ref></ref> while Yellow Eco allows the player to fire bursts of energy.


<!--Please do NOT change "White Eco" to "Light Eco". This game explicitly calls it White Eco; it's not known by the latter title until Jak 3--> <!--Please DO NOT change "White Eco" to "Light Eco". This game explicitly calls it White Eco; it's not known by the latter title until Jak 3-->
The other two types of Eco only make appearances, and are not actively used by the player during the main game. Small amounts of Dark Eco cause damage upon contact with the player, and falling into a pool of Dark Eco results in instant death. White Eco is seen and used only during the final boss battle, and is a combination of all other types of Eco with the exception of Dark. The other two types of Eco only make appearances, and are not actively used by the player during the main game. Small amounts of Dark Eco cause damage upon contact with the player, and falling into a pool of Dark Eco results in instant death. White Eco is seen and used only during the final boss battle, and is a combination of all other types of Eco with the exception of Dark.



Revision as of 19:15, 18 October 2008

Video game
Jak and Daxter: The Precursor Legacy
Developer(s)Naughty Dog
Publisher(s)SCEA / SCEE
EngineKinetica
Platform(s)PlayStation 2
Genre(s)Platformer
Mode(s)Single player

Jak and Daxter: The Precursor Legacy is a platform game developed by Naughty Dog and published by Sony Computer Entertainment America and is the first video game in the Jak and Daxter series. It was released exclusively for the Sony PlayStation 2 on December 4, 2001 for America and for Europe and Japan in the same month. Jak and Daxter: The Precursor Legacy spawned two sequels, Jak II and Jak 3; and two spin-offs, Jak X and Daxter.

Gameplay

Jak and Daxter holds similarities to platform games such as Banjo-Kazooie and Super Mario 64 in that the objective is to gather items to progress through the levels. The player has access to super-human abilities such as double-jumping, a rapid spinning kick, and sustaining only limited damage through falling from great heights. Injuries are accounted for by way of a life meter, which decreases as the player character is hit by enemies, falls long distances, and makes contact with hazardous surfaces.

File:Jak and Daxter - The precursor legacy.jpg
Jak and Daxter find a Power Cell

The game revolves around the collection of Power Cells, which can be earned by fighting enemies, paying for them via Precursor Orbs, accomplishing platforming challenges, and other ways. The player character "Jak" has punch and kick attacks, and can also utilize various Eco energies to complete tasks, or defeat enemies in gladiator-style arena matches.

Being a platformer, Jak and Daxter: The Precursor Legacy offers several collectibles for the player to gather. The main objects are "Power Cells", used to energize machinery for use in reaching new levels. Egg-shaped "Precursor Orbs" function as currency, and can be traded in for Power Cells at several locations in the game, while collecting all seven "Scout Flies" in any level rewards the player with a Power Cell. While Precursor Orbs are present in all Jak and Daxter games, Power Cells would not make a reappearance until Jak X: Combat Racing, where they appear in several events.

The game contains a number of bosses, whose defeat earns the player Power Cells or some method of progressing further in the game. One such enemy is not mandatory, and is only defeated in order to gain a Power Cell, and to cause spiked tentacles across the jungle to wither away, no longer posing a threat to the player. Another boss, a cyborg named Klaww, must be defeated in order to leave the mountain area. To do so, players must collect enough Power Cells to utilize a levitation device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible.

A large part of the gameplay revolves around "Eco", a type of colored energy which comes in six different forms . The player is able to utilize Eco by way of glowing particles which bestow a small amount, or Eco vents which grant a fully-charged burst of Eco energy. The Green Eco, the most common, restores health. Blue Eco increases Jak's speed, attracts some object towards him, and activates certain machinery. Rare Red Eco increases attack power, while Yellow Eco allows the player to fire bursts of energy.

The other two types of Eco only make appearances, and are not actively used by the player during the main game. Small amounts of Dark Eco cause damage upon contact with the player, and falling into a pool of Dark Eco results in instant death. White Eco is seen and used only during the final boss battle, and is a combination of all other types of Eco with the exception of Dark.

Synopsis

Setting

The game is set on a fictional planet created by Naughty Dog specifically for the game. It contains a multitude of very different locales for the player to explore, ranging from jungles to volcanoes. Each area contains eight Power Cells, with the exception of boss levels and training areas.

Characters

Like all subsequent games in the series with the exception of the PlayStation Portable game Daxter, the main character is Jak, a silent protagonist. His best friend is Daxter (voiced by Max Casella), a loudmouth who is transformed at the beginning of the game into a fictional hybrid of an otter and a weasel, called an ottsel. The two boys live with Samos Hagai, the Sage of Green Eco, and father of Keira, who is Jak's self-decided love interest. She builds the flying Zoomer vehicle that Jak and Daxter use multiple times during the game.

The antagonists of the game are Gol Acheron and his sister Maia, researchers who have been turned evil by the effects of the Dark Eco they studied. Their goal is to open a giant silo full of Dark Eco and use it to shape the universe to their liking. Other characters are the Blue, Red, and Yellow Sages, all of whom are masters of the Eco they take their name from. Along with Samos, they are captured by the Acherons near the end of the game in order to power a giant robot, which Gol and Maia hope to use to open the Eco silo.

Plot

The story begins with a narration by Samos the Sage, master of Green Eco. He speaks cryptically on the Precursors, the masters of the universe and creators of all life on the planet. Meanwhile, two boys, the fifteen-year-old Jak and his best friend Daxter, are making their way to the forbidden Misty Island, against Samos' demands. After arriving, they see two people addressing an army of evil Lurker creatures. Jak and Daxter, worried by what they are seeing, prepare to leave, but are attacked by a large Lurker. Jak manages to kill it using a barrel of Eco, but the explosion throws Daxter into a pool of Dark Eco. Daxter flies back out of the pit, transformed into an ottsel, but miraculously unharmed. Returning to their village of Sandover, they seek help from Samos who states that only Gol Acheron, the Sage of Dark Eco, could change Daxter back.

The route North towards Gol is blocked by Fire Canyon, which can only be traversed with Keira's Zoomer (essentially a hoverbike) equiped with a heat shield fueled with enough Power Cells. After Jak and Daxter collect enough Power Cells. The village at the end of the canyon has been mostly destroyed by a giant cyborg Lurker named Klaww, while the Sage of Blue Eco who watches over the village has mysteriously vanished. Jak and Daxter find themselves in search of more Power Cells to energize an anti-gravity device and unblock the way to Klaww's lair at the peak. After opening a path up the mountain, they defeat Klaww and ride their Zoomer down the mountain to the Volcanic Crater.

Jak makes his way to the Red Sage's laboratory, where he learns that all of the sages except Samos have been kidnapped by the same people who Jak and Daxter saw speaking to Lurkers on Misty Island. The people turn out to be Gol Acheron, the Sage who was said to be able to change Daxter back into his normal form, and Maia Acheron, Gol's sister. Jak recovers more power cells so Keira can upgrade the Zoomer heat shield in order to navigate a lava-filled tunnel.

On the other side in the Yellow Sage's lab, Keira declares that Samos has been captured as well. Journeying through Gol and Maia's citadel, Jak and Daxter succeed in freeing the Sages, and then travel to the top of the Dark Eco Silos to confront a retouched Precursor Robot controlled by Gol and Maia. Jak battles the robot, but only defeats it with the help of the four Sages who combine their powers to form the fabled White Eco. Daxter realizes that the White Eco would change him back to normal were he to absorb it, but ultimately allows Jak to use it and disable the robot.

Trapped in the robot, Gol and Maia sink into the Dark Eco silo, which then closes and traps them inside, possibly killing them both; Samos, however, remains uneasily skeptical that this may not be the case (even though this plot element is dismissed through the rest of the series). The group's attention is then directed toward an immense Precursor Door, which can only open with the energy of 100 Power Cells. With the cells, the door opens to reveal an ambiguous large object enveloped in a blinding light; the details are explained in the next game.

Development

Development on Jak and Daxter began in January of 1999. As the rest of the Naughty Dog team were working on Crash Team Racing, only two programmers were allocated to the project. The rest of the team began work on Jak as well after the release of the PlayStation 2, when Naughty Dog handed Crash Bandicoot to Universal Interactive's Sierra Entertainment. Because of the PS2's status as a new console, Naughty Dog felt they had to create a unique character for it. Before the main development of Jak and Daxter, Naughty Dog confirmed the idea with Sony Computer Entertainment, and after showing them a character they dubbed "Boxman" to demonstrate their animation engine, they came up with Jak and Daxter.

The game was in development for almost three years, and throughout this time numerous changes were made to almost every aspect of the game, while the various engines used in the game were all tweaked to optimize their performance. The engine tweaks allowed Jak and Daxter to have no loading times or fogging and be able to display high quality textures in a seamless, multi-level world.

The main characters also went through changes. Originally there was going to be a third main character that would develop as the game was played in a Tamagotchi style. Instead Naughty Dog concentrated their efforts on two main characters in order create the exact characters they wanted. On the website Computerandvideogames.com Naughty Dog stated "The character inspiration was more Joe Madureira who did Battle Chasers, the comic book, than anything else..." in an interview. After the release of Jak and Daxter, Naughty Dog was prepared to create a sequel as long as the first did well enough to warrant it. After the game did go on to sell admirably, development of Jak II was begun shortly thereafter.

Reception

Jak and Daxter Reviews
Aggregate scores
AggregatorScore
GameRankings90/100 (based on 70 reviews)
Metacritic90/100 (based on 34 reviews)
Review scores
PublicationScore
Game Informer9.25/10
GameSpot8.8/10
GameSpy4.5/5
IGN9.4/10
Official U.S. PlayStation Magazine10/10
Award
PublicationAward
GameSpy PS2 Platform Game of the Year Runner up

Before its release SCEA gave IGN a demo build of Jak and Daxter. Douglass C. Perry, a member of IGN’s staff said that "...Jak and Daxter is a breath of fresh air, a funny, light-hearted, but no less epic action-adventure game all its own..." after reviewing the demo build for twelve hours. Game Informer gave the game a high score of 9.25 out of 10, highly praising its graphics and the absence of load times.

After its release in late 2001 it went on to sell over 1 million copies promoting it to "Greatest Hits" and reducing the price. To date, Jak and Daxter has sold almost 2 million copies (1.97million) in the US alone. Two sequels followed in 2003 and 2004 respectively along with two spin-off games, Jak X: Combat Racing and Daxter. In 2006 a Jak and Daxter Trilogy Movie DVD was a prize at an official website which also features a trailer to the DVD. It contains movie scenes from the series telling the story up to the end of Jak X: Combat Racing.

References

  1. Cnet Jak and Daxter review
  2. Eco information
  3. Gamesfirst Jak and Daxter review
  4. Gamersmark Jak and Daxter review
  5. Arnold K. "Interview with Naughty Dog staff". Retrieved 2007-04-08.
  6. Computerandvideogames.com Naughty Dog interview
  7. Game Informer Jak and Daxter review. 2002. p. 76.
  8. Shane Satterfield. "GameSpot Jak and Daxter review". GameSpot. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)
  9. Barak Tutterrow. "GameSpy Jak and Daxter review". GameSpy. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)
  10. David Zdyrko. "IGN Jak and Daxter review". IGN. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)
  11. Official U.S. Playstation Magazine Jak and Daxter review. 2002. p. 124.
  12. "Metacritic's collection of Jak and Daxter reviews". Metacritic. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)
  13. "Game Rankings's collection of Jak and Daxter reviews". Game Rankings. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)
  14. "Gamespy Best of 2001". GameSpy. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)
  15. IGN Staff. "IGN Jak and Daxter preview". IGN. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)
  16. Game Informer Jak and Daxter review
  17. "US Platinum Videogame Chart". The MagicBox. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)
  18. Chris Roper. "Jak and Daxter on DVD". IGN. Retrieved 2007-04-08. {{cite web}}: External link in |work= (help)

See also

External links

Jak and Daxter
Video games
Main series
Spin-offs
Other
Other
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