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==Characters== | ==Characters== | ||
The game has the same set of characters in ] with the same abilities as |
The game has the same set of characters in ] with the same abilities as its predecessor: | ||
*'''Marco''': His default weapon (Pistol on Hard, Heavy Machine Gun on Easy) has twice the ordinary strength. | *'''Marco''': His default weapon (Pistol on Hard, Heavy Machine Gun on Easy) has twice the ordinary strength. |
Revision as of 23:39, 22 October 2008
2008 video gameMetal Slug 7 | |
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Developer(s) | SNK Playmore |
Publisher(s) | Ignition Entertainment |
Platform(s) | Nintendo DS, Xbox Live Arcade |
Release | Nintendo DS July 22, 2008 November 18, 2008 Q4, 2008 Xbox Live Arcade TBA |
Genre(s) | Run and gun |
Mode(s) | Single player |
Metal Slug 7 (メタルスラッグ 7) is a run and gun video game by SNK Playmore for the Nintendo DS and Xbox 360 in the Metal Slug series. It was announced in the September 2007 issue of Famitsu and marks the first game in the main series that will be released without an arcade version. The game is later announced for North American Release on November 18, 2008 by Ignition Entertainment.
Story
The game takes place before the events of Metal Slug 4. The Peregrine Falcon Strike Force and the SPARROWS is in again on a search for General Morden and his army. Their mission is to catch General Morden and stop his plans for attempting another coup d'état on the government. But as soon as Morden was defeated and failed, a strange army from the future came to his aid and strengthened his army. Now they must face Morden once again with his strengthened army and this time, put a stop to his plans once and for all.
Characters
The game has the same set of characters in Metal Slug 6 with the same abilities as its predecessor:
- Marco: His default weapon (Pistol on Hard, Heavy Machine Gun on Easy) has twice the ordinary strength.
- Tarma: While riding in or on a Slug, durability and the effects of power-ups are doubled; additionally, the vulcan cannon's power is increased by 50%. He also is capable of using Vulcan Fix when on or in any vehicle.
- Fio: Begins each mission with the Heavy Machine Gun (on Easy mode, she begins with the Big Heavy Machine Gun from Metal Slug X and 3). Weapon supply is also increased by 50%.
- Eri: Receives twice as many grenades upon starting or resupplying. When throwing, she can aim in a specific direction.
- Ralf: Melee attack speed is doubled, at the expense of weapon and grenade supplies being halved. He can also use the special 'Vulcan Punch' attack, melee strikes capable of damaging vehicles. Can take two hits from most attacks before losing a life.
- Clark: Gets an extra chance at start of respawn. He can perform his 'Argentina Backbreaker' against most non-vehicle enemies, and he's immune to damage during the move, also earning generous amounts of points with such action.
Gameplay
There are seven levels and three difficulties: Easy, Medium and Hard. Metal Slug 7 uses the Nintendo DS' touchscreen as a map of the level, making it easier for the player to look at the level and where to get power ups or captured prisoners. The game also introduces the Prisoner's List menu and the return of Combat School mode which was originally from Metal Slug X.
New slugs
Three new vehicles are:
- Slug Truck: A train-like machine that work similar to the Metal Slug except the cannon must be connected to the unit to access the cannon.
- Slug Gigant: Slug Gigant is a giant robot that is capable of massive firepower. It's Wave cannon can neutralize enemy fire with its melee attack.
- Heavy Armor: Has both vulcan and cannon. Can slide at high speed.
References
Metal Slug (list of games) | |
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Main series | |
Spin-offs | |
Compilation | Metal Slug Anthology |
Related |