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==Gameplay== | ==Gameplay== | ||
The game is played on pre defined path of dirt with grass banks either side. The player must prevent a set number of enemies, known in the genre as "creeps |
The game is played on pre defined path of dirt with grass banks either side. The player must prevent a set number of enemies, known in the genre as "creeps", from reaching the exit. This is accomplished by building and upgrading towers that shoot at, damage and kill the enemy creeps before they are able to reach their objective. The player can not change the path of the creeps but must instead select where to place towers, which towers to use and which towers to upgrade to defeat each level. | ||
The creeps come in waves at set intervals. Each wave of creeps has different characteristics, such as their speed, |
The creeps come in waves at set intervals. Each wave of creeps has different characteristics, such as their speed, armor, and resistance to certain types of towers. For each wave, the game rotates among the types of creeps. Several times during gameplay, boss waves will appear. These waves consist of but one great creep, thas is extremely difficult to defeat. | ||
Every time a player defeats a boss |
Every time a player defeats a boss one earns coins which one can spend on eken the interest earned on money not spent or on unlocking new towers. | ||
The player has a set |
The player has a set lot of ] thas diminish every time a creep gets through the defenses the player has built and reaches its objective. Upon loss of the last life, the game is over and the player is defeated. | ||
==History== | ==History== |
Revision as of 11:28, 4 August 2009
2007 video gameFlash Element TD | |
---|---|
Developer(s) | David Scott |
Designer(s) | David Scott |
Platform(s) | Adobe Flash |
Release | January 12, 2007 (Version 1.0) |
Genre(s) | Tower defense |
Mode(s) | Single-player |
Flash Element TD (FETD) is a Flash-based browser game of the tower defense game genre created by first-time game designer David Scott in January 2007. The game had been played over 140 million times as of March 2009, . FETD is available in English only interface.
Gameplay
The game is played on pre defined path of dirt with grass banks either side. The player must prevent a set number of enemies, known in the genre as "creeps", from reaching the exit. This is accomplished by building and upgrading towers that shoot at, damage and kill the enemy creeps before they are able to reach their objective. The player can not change the path of the creeps but must instead select where to place towers, which towers to use and which towers to upgrade to defeat each level.
The creeps come in waves at set intervals. Each wave of creeps has different characteristics, such as their speed, armor, and resistance to certain types of towers. For each wave, the game rotates among the types of creeps. Several times during gameplay, boss waves will appear. These waves consist of but one great creep, thas is extremely difficult to defeat.
Every time a player defeats a boss one earns coins which one can spend on eken the interest earned on money not spent or on unlocking new towers.
The player has a set lot of lives thas diminish every time a creep gets through the defenses the player has built and reaches its objective. Upon loss of the last life, the game is over and the player is defeated.
History
Development
David Scott got the inspiration for Flash Element Tower Defense in 2006. He noticed that no one had created a Tower Defense game using Flash and only started work on FETD as a technical exercise to see if it was possible. The map and name is based on the "Element TD" map created for the RTS game Warcraft III, David Scott created a much more simple version of the map that could be played using only a browser. The game was launched in January 2007 and still has growth to this day .
Distribution
Originally, the game was promoted through the web service StumbleUpon. It eventually found its way onto several flash game sites, as of March 09 FETD can be found on over 18,000 sites .
Updates
The original release version of the game, version 1.0 was released on the 12th January 2007. New versions were uploaded daily with the final version released on the 22nd of January. FETD has not been updated since and still increases in popularity some 2 years on .
In December 2007, Scott and Paul Preece also created the Casual Collective, whose flagship game was a multiplayer version of Desktop Tower Defense.
On the 12th of January 2008, 1 year after its release, version 2 was released.
Reception
Flash Element TD was played by nearly 500,000 users within the first few hours after launch. It was eventually embedded on nearly 12,000 different websites, and downloaded more than 140 million times by the end of 2008. This turned David Scott into a major name in the casual gaming world, and allowed him to launch a casual gaming website called Casual Collective with the creator of Desktop Tower Defense.
References
- ^ "Mochibot statistics". MochiMedia. Retrieved 2009-04-15.
- ^ "Jay is games review". JayisGames.
- "It's Alive!". Novel Concepts. Retrieved 2008-08-18.
- "Version 2 released!". David Scott. Retrieved 2008-01-12.
- "Tower Defense Creators Launch Flash Games Portal". Edge Online.
- ^ "Next level: Tower Defense creators build new game company". CNET.
- "Interview: Flash Tower Defense Creators On VC Deal, Social Gaming Site". GamaSutra.
- "Desktop Tower Defense Devs Release Four New Games". Escapist.