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| successor = ] (concurrent)<br/>] | successor = ] (concurrent)<br/>]
}} }}
The {{Nihongo|'''Nintendo DSi'''|ニンテンドーDSi|Nintendō Dī Esu Ai}}<ref>{{cite web |url=http://www.nintendo.co.jp/ds/series/dsi/index.html | publisher=]|accessdate=2009-11-10 |title=ニンテンドーDSi|language=Japanese|location=]}}</ref> is a ] created by ] and released between 2008 and 2009 in Japan, ], Europe, North America, and China. It is a ] console and the third ] of ]; its primary market rival is ]'s ]. A larger model, entitled '''Nintendo DSi XL''', was released between 2009 and 2010 in Japan, Europe and North America. The {{Nihongo|'''Nintendo DSi'''|ニンテンドーDSi}}<ref>{{cite web |url=http://www.nintendo.co.jp/ds/series/dsi/index.html | publisher=]|accessdate=2009-11-10 |title=ニンテンドーDSi|language=Japanese|location=]}}</ref> is a ] created by ] and released between 2008 and 2009 in Japan, ], Europe, North America, and China. It is a ] console and the third ] of ]; its primary market rival is ]'s ]. A larger model, entitled '''Nintendo DSi XL''', was released between 2009 and 2010 in Japan, Europe, and North America.


Development of the DSi began in late 2006, and it was unveiled during an October 2008 Nintendo conference in Tokyo. While the DSi's design is similar to that of the DS Lite, it features two ]s, supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. This new functionality was intended to facilitate personalization, so as to encourage each member of a ] to purchase an individual DSi. Development of the DSi began in late 2006, and it was unveiled during an October 2008 Nintendo conference in Tokyo. While the DSi's design is similar to that of the DS Lite, it features two ]s, supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. This new functionality was intended to facilitate personalization, so as to encourage each member of a ] to purchase an individual DSi.
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Reviewers were generally positive in their reception of the Nintendo DSi; although they decried the console's lack of exclusive software, its added functionality caused many to recommend it to non-owners of prior DS models. ] and '']'' considered the DSi Shop to be the largest buying incentive for current DS owners. Reviewers were generally positive in their reception of the Nintendo DSi; although they decried the console's lack of exclusive software, its added functionality caused many to recommend it to non-owners of prior DS models. ] and '']'' considered the DSi Shop to be the largest buying incentive for current DS owners.


== History == ==History==
Conception of the Nintendo DSi began at the end of 2006, around the time of the ]'s release.<ref name="Iwata Asks">{{cite interview|last=Masato Kuwahara|last2=Yui Ehara|last3=Kentaro Mita|interviewer=Satoru Iwata|title=Nintendo DSi (Volume 1 – Hardware)|url=http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=1&chapterId=1|format=Transcript|program=Iwata Asks|callsign=Nintendo|accessdate=2010-04-17|city=Minami-ku, Kyoto}}</ref> Following instructions from his supervisor, Masato Kuwahara of Nintendo's Engineering Department started development of the project. Kuwahara reported that his team had difficulty marketing the handheld during production; he said of their goal, "We have to be able to sell the console on its own. It also has to be able to meld into the already-existing DS market".<ref name="Iwata Asks"/> The console's digital cameras were considered early in development: Nintendo president and ] ] described the ] as the Nintendo DS's sense of touch, and the microphone as its "ears"; a co-worker suggested that it should have "eyes". Yui Ehara, designer of the ] and DSi's casing, advocated a change to the six speaker apertures, as their circular perforations were redundant with the rest of the handheld's interface. He believed that this alteration also signaled a clearer distinction between the DSi and its predecessors while keeping the unit "neat" and "simple", in that Ehara desired little intrusion from the DSi's added features that would interfere with the iconic image he wishes the Nintendo DS product line to be—two rectangles, one on top of the other, with each half containing another rectangle inside.<ref name="Iwata Asks"/> Conception of the Nintendo DSi began at the end of 2006, around the time of the ]'s release.<ref name="Iwata Asks">{{cite interview|last=Masato Kuwahara|last2=Yui Ehara|last3=Kentaro Mita|interviewer=Satoru Iwata|title=Nintendo DSi (Volume 1 – Hardware)|url=http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=1&chapterId=1|format=Transcript|program=Iwata Asks|callsign=Nintendo|accessdate=2010-04-17|city=Minami-ku, Kyoto}}</ref> Following instructions from his supervisor, Masato Kuwahara of Nintendo's Engineering Department started development of the project. Kuwahara reported that his team had difficulty marketing the handheld during production; he said of their goal, "We have to be able to sell the console on its own. It also has to be able to meld into the already-existing DS market".<ref name="Iwata Asks"/> The console's digital cameras were considered early in development: Nintendo president and ] ] described the ] as the Nintendo DS's sense of touch, and the microphone as its "ears"; a co-worker suggested that it should have "eyes". Yui Ehara, designer of the ] and DSi's casing, advocated a change to the six speaker apertures, as their circular perforations were redundant with the rest of the handheld's interface. He believed that this alteration also signaled a clearer distinction between the DSi and its predecessors while keeping the unit "neat" and "simple", in that Ehara desired little intrusion from the DSi's added features that would interfere with the iconic image he wishes the Nintendo DS product line to be—two rectangles, one on top of the other, with each half containing another rectangle inside.<ref name="Iwata Asks"/>


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Prior to the DSi's conception, Nintendo had designed a large DS Lite model with 3.8-inch screens, compared to the standard 3-inch screens; development of this new handheld advanced far enough that it could have begun ]. However, the DS Lite's commercial success stalled its release, and the company later began efforts on the DSi. Iwata pitched the idea of simultaneously releasing large and small versions of the DSi, but Nintendo's hardware team was incapable of developing two models concurrently. After finishing work on the DSi, Kuwahara jump-started the DSi XL project and became project leader.<ref>{{cite interview|last=Masato Kuwahara|last2=Amano|last3=Yoneyama|interviewer=Satoru Iwata|title=Nintendo DSi XL (The Phantom "Extra Large" Nintendo DS Lite)|url=http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=4&volumeId=1&chapterId=1|format=Transcript|program=Iwata Asks|callsign=Nintendo|year=2009|accessdate=2010-02-11|city=Minami-ku, Kyoto}}</ref> The DSi XL, a larger version of the DSi, has an improved viewing angle over its predecessor, which allows onlookers to see the screen's contents more easily. This feature was absent from the larger-screened DS Lite due to cost issues.<ref name=andria>{{cite web |url=http://www.andriasang.com/e/blog/2009/12/15/dsi_ll_names/|title=The Other DSi LL Names|accessdate=2009-12-15|author=Anoop Gantayat|date=2009-12-15|publisher=Andriasang|location=]}}</ref> Various names for the DSi XL were considered, including "DSi Comfort," "DSi Executive," "DSi Premium", "DSi Living", and '']'' creator ] heavily vouched for "DSi Deka" (Japanese for "large").<ref name=andria/> Prior to the DSi's conception, Nintendo had designed a large DS Lite model with 3.8-inch screens, compared to the standard 3-inch screens; development of this new handheld advanced far enough that it could have begun ]. However, the DS Lite's commercial success stalled its release, and the company later began efforts on the DSi. Iwata pitched the idea of simultaneously releasing large and small versions of the DSi, but Nintendo's hardware team was incapable of developing two models concurrently. After finishing work on the DSi, Kuwahara jump-started the DSi XL project and became project leader.<ref>{{cite interview|last=Masato Kuwahara|last2=Amano|last3=Yoneyama|interviewer=Satoru Iwata|title=Nintendo DSi XL (The Phantom "Extra Large" Nintendo DS Lite)|url=http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=4&volumeId=1&chapterId=1|format=Transcript|program=Iwata Asks|callsign=Nintendo|year=2009|accessdate=2010-02-11|city=Minami-ku, Kyoto}}</ref> The DSi XL, a larger version of the DSi, has an improved viewing angle over its predecessor, which allows onlookers to see the screen's contents more easily. This feature was absent from the larger-screened DS Lite due to cost issues.<ref name=andria>{{cite web |url=http://www.andriasang.com/e/blog/2009/12/15/dsi_ll_names/|title=The Other DSi LL Names|accessdate=2009-12-15|author=Anoop Gantayat|date=2009-12-15|publisher=Andriasang|location=]}}</ref> Various names for the DSi XL were considered, including "DSi Comfort," "DSi Executive," "DSi Premium", "DSi Living", and '']'' creator ] heavily vouched for "DSi Deka" (Japanese for "large").<ref name=andria/>


=== Launch === ===Launch===
] ]
On November 1, 2008, the DSi was released in Japan, in matte black and matte white;<ref name=Conference1>{{cite web |url=http://www.nintendo.co.jp/n10/conference2008fall/presen/e/05.html |title=Nintendo Conference Fall 2008 |author=] |date=2008-10-02 |publisher=Nintendo|accessdate=2009-09-23|page=5|location=Minami-ku, Kyoto}}</ref> its April 2, 2009 release in ] and ], and its April 3 release in Europe, featured these same colors.<ref name="AUS DSi date">{{cite web|url=http://ds.ign.com/articles/955/955135p1.html|title=Nintendo DSi – Date and Price Announced for AU|accessdate=2009-06-20|date=2009-02-19|author=Cam Shea|work=IGN|publisher=Fox Interactive Media|location=]}}</ref><ref name=EUdate>{{cite web |url=http://www.mcvuk.com/news/33291/Nintendo-DSi-hits-Europe-on-April-2nd-priced-14999|title=Nintendo DSi hits Europe on April 3rd, priced £149.99|accessdate=2009-02-25|author=Michael French|date=2009-02-19|work=]|publisher=Intent Media|location=United Kingdom}}</ref> It launched in the United States and Canada on April 5, alongside the game '']'';<ref name="NA DSi date">{{cite web|url=http://www.nintendo.com/whatsnew/detail/Q5D4ti_bPqJO_I0Oup0AMFudaUOLz6C7|title=Nintendo DSi launches April 5 in the United States|accessdate=2009-02-18|date=2009-02-18|work=Nintendo of America|publisher=Nintendo|location=]|archiveurl=http://www.webcitation.org/5q5csdArt|archivedate=2010-05-29}}</ref> it was the first DS console to launch with multiple colors in North America<ref name=Ireport>{{cite web |url=http://ds.ign.com/articles/100/1001445p1.html|title=Nintendo DSi Interim Report|accessdate=2009-07-30|author=Craig Harris|authorlink=Craig Harris (journalist)|date=2009-07-06|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California|pages=1–2}}</ref>—matte black and matte blue. Its European and United States list prices were £149.99 and ]169.99, respectively.<ref name="NA DSi date"/> Nintendo had shipped 200,000 units for the DSi's Japanese launch and during its first two days on sale, 170,779 units were sold according to sales tracking service ];<ref>{{cite web |url=http://gear.ign.com/articles/927/927390p1.html|title=Japanese Nintendo DSi Sales|accessdate=2008-11-07|author=Chris Iaquinta|date=2008-11-05|work=]|publisher=]|location=]}}</ref> or 171,925 units according to ].<ref>{{cite web|url=http://www.edge-online.com/news/ps3-outsells-all-home-consoles-japan|title=PS3 Outsells All Home Consoles in Japan|author=Rob Crossley|date=2008-11-07|accessdate=2008-11-07|work=]|publisher=]|location=]}}</ref> By the end of the month, it sold 535,379 units,<ref>{{cite web|url=http://www.gamespot.com/news/6201851.html|title=DSi sales surpass 535K in Japan|accessdate=2008-12-07|author=Tom Magrino|date=2008-12-02|work=]|publisher=]|location=]}}</ref> in comparison to 550,000 DS Lites sold in its launch month.<ref>{{cite web|url=http://www.mcvuk.com/news/32542/JAPAN-DSi-sells-half-a-million |title=Japan: DSi sells half a million|accessdate=2008-12-07|author=Ben Parfitt|date=2008-12-02|work=]|publisher=Intent Media|location=United Kingdom}}</ref> In the two-day launch period, Europe and North American sales totaled 600,000 units combined.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-ready-to-revive-the-japanese-market-iwata|title=Nintendo ready to revive the Japanese market - Iwata|accessdate=2009-04-09|author=Oli Welsh|date=2009-04-09|work=GamesIndustry.biz|publisher=Eurogamer Network|location=Brighton}}</ref> North American first week sales almost doubled the DS Lite's 226,300 units by selling 435,000.<ref>{{cite web|url=http://www.next-gen.biz/news/dsi-435000-first-week-us-sales|title=DSi: 435,000 First Week US Sales|author=Tom Ivan|date=2009-04-17|accessdate=2010-07-26|work=]|publisher=]|location=]}}</ref> In the ], the console totaled 92,000 sales within two days of release,<ref>{{cite web|url=http://www.mcvuk.com/news/33849/DSi-sells-92000-in-opening-weekend|title=DSi sells 92,000 in two days|accessdate=2009-04-09|author=Tim Ingham|date=2009-04-07|work=]|publisher=Intent Media|location=United Kingdom}}</ref> which ]/] data showed to be the fourth-best opening weekend ever in the region—higher than previous records set by other DS iterations.<ref>{{cite web|url=http://www.mcvuk.com/news/33844/DSi-enjoys-rampant-demand-in-opening-weekend|title=DSi enjoys rampant demand in debut weekend|accessdate=2009-03-24|author=Christopher Dring|date=2009-04-06|work=]|publisher=Intent Media|location=United Kingdom}}</ref> On November 1, 2008, the DSi was released in Japan, in matte black and matte white;<ref name=Conference1>{{cite web |url=http://www.nintendo.co.jp/n10/conference2008fall/presen/e/05.html |title=Nintendo Conference Fall 2008 |author=] |date=2008-10-02 |publisher=Nintendo|accessdate=2009-09-23|page=5|location=Minami-ku, Kyoto}}</ref> its April 2, 2009 release in ] and ], and its April 3 release in Europe, featured these same colors.<ref name="AUS DSi date">{{cite web|url=http://ds.ign.com/articles/955/955135p1.html|title=Nintendo DSi – Date and Price Announced for AU|accessdate=2009-06-20|date=2009-02-19|author=Cam Shea|work=IGN|publisher=Fox Interactive Media|location=]}}</ref><ref name=EUdate>{{cite web |url=http://www.mcvuk.com/news/33291/Nintendo-DSi-hits-Europe-on-April-2nd-priced-14999|title=Nintendo DSi hits Europe on April 3rd, priced £149.99|accessdate=2009-02-25|author=Michael French|date=2009-02-19|work=]|publisher=Intent Media|location=United Kingdom}}</ref> It launched in the United States and Canada on April 5, alongside the game '']'';<ref name="NA DSi date">{{cite web|url=http://www.nintendo.com/whatsnew/detail/Q5D4ti_bPqJO_I0Oup0AMFudaUOLz6C7|title=Nintendo DSi launches April 5 in the United States|accessdate=2009-02-18|date=2009-02-18|work=Nintendo of America|publisher=Nintendo|location=]|archiveurl=http://www.webcitation.org/5q5csdArt|archivedate=2010-05-29}}</ref> it was the first DS console to launch with multiple colors in North America<ref name=Ireport>{{cite web |url=http://ds.ign.com/articles/100/1001445p1.html|title=Nintendo DSi Interim Report|accessdate=2009-07-30|author=Craig Harris|authorlink=Craig Harris (journalist)|date=2009-07-06|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California|pages=1–2}}</ref>—matte black and matte blue. Its European and United States list prices were £149.99 and ]169.99, respectively.<ref name="NA DSi date"/> Nintendo had shipped 200,000 units for the DSi's Japanese launch and during its first two days on sale, 170,779 units were sold according to sales tracking service ];<ref>{{cite web |url=http://gear.ign.com/articles/927/927390p1.html|title=Japanese Nintendo DSi Sales|accessdate=2008-11-07|author=Chris Iaquinta|date=2008-11-05|work=]|publisher=]|location=]}}</ref> or 171,925 units according to ].<ref>{{cite web|url=http://www.edge-online.com/news/ps3-outsells-all-home-consoles-japan|title=PS3 Outsells All Home Consoles in Japan|author=Rob Crossley|date=2008-11-07|accessdate=2008-11-07|work=]|publisher=]|location=]}}</ref> By the end of the month, it sold 535,379 units,<ref>{{cite web|url=http://www.gamespot.com/news/6201851.html|title=DSi sales surpass 535K in Japan|accessdate=2008-12-07|author=Tom Magrino|date=2008-12-02|work=]|publisher=]|location=]}}</ref> in comparison to 550,000 DS Lites sold in its launch month.<ref>{{cite web|url=http://www.mcvuk.com/news/32542/JAPAN-DSi-sells-half-a-million |title=Japan: DSi sells half a million|accessdate=2008-12-07|author=Ben Parfitt|date=2008-12-02|work=]|publisher=Intent Media|location=United Kingdom}}</ref> In the two-day launch period, Europe and North American sales totaled 600,000 units combined.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-ready-to-revive-the-japanese-market-iwata|title=Nintendo ready to revive the Japanese market - Iwata|accessdate=2009-04-09|author=Oli Welsh|date=2009-04-09|work=GamesIndustry.biz|publisher=Eurogamer Network|location=Brighton}}</ref> North American first week sales almost doubled the DS Lite's 226,300 units by selling 435,000.<ref>{{cite web|url=http://www.next-gen.biz/news/dsi-435000-first-week-us-sales|title=DSi: 435,000 First Week US Sales|author=Tom Ivan|date=2009-04-17|accessdate=2010-07-26|work=]|publisher=]|location=]}}</ref> In the ], the console totaled 92,000 sales within two days of release,<ref>{{cite web|url=http://www.mcvuk.com/news/33849/DSi-sells-92000-in-opening-weekend|title=DSi sells 92,000 in two days|accessdate=2009-04-09|author=Tim Ingham|date=2009-04-07|work=]|publisher=Intent Media|location=United Kingdom}}</ref> which ]/] data showed to be the fourth-best opening weekend ever in the region—higher than previous records set by other DS iterations.<ref>{{cite web|url=http://www.mcvuk.com/news/33844/DSi-enjoys-rampant-demand-in-opening-weekend|title=DSi enjoys rampant demand in debut weekend|accessdate=2009-03-24|author=Christopher Dring|date=2009-04-06|work=]|publisher=Intent Media|location=United Kingdom}}</ref>
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The Nintendo DSi XL (Nintendo DSi LL in Japan) was released in Japan on November 21, 2009 with three available colors: dark brown (bronze), wine red (burgundy), and natural white.<ref name=fourth/> The former two colors were available for its European launch on March 5, 2010,<ref name="euro date">{{cite web|url=http://www.mcvuk.com/news/37129/DSi-XL-gets-March-5th-launch|title=Nintendo DSi XL to launch on March 5th|accessdate=2010-02-25|author=Dave Roberts|date=2010-01-14|work=]|publisher=Intent Media|location=United Kingdom}}</ref> and for its North American launch on March 28.<ref name="NA summit">{{cite web|author=Michael Thompson|title=Nintendo shows off new DSi, digital games push at summit|url=http://arstechnica.com/gaming/news/2010/02/nintendo-summit-2010.ars|date=2010-02-25|accessdate=2010-03-01|work=]|publisher=]|location=Chicago}}</ref> In Japan and North America, it is more expensive than the original DSi—it carries a list price of $189.99 in the latter region.<ref name="NA summit"/><ref>{{cite web|url=http://www.wired.com/gamelife/2009/10/nintendo-dsi-xl/|title=Nintendo DSi XL Has Big Screens, Bundled Apps|accessdate=2009-11-24|date=2009-10-29|author=Chris Kohler|work=]|publisher=]|location=]}}</ref> In Europe, Nintendo sells the console to retailers for a higher price than the original DSi, but lets them decide on the consumer sale price.<ref name="09UK sales"/> The console launched in Australia on April 15, 2010 in bronze and burgundy. It adopted the former price of its predecessor, which dropped in price a day beforehand.<ref>{{cite web|author=Adam Ghiggino|url=http://palgn.com.au/nintendo-ds/16295/nintendo-dsi-price-drop/ |title=Nintendo DSi price drop|publisher=]|date=2010-04-14 |accessdate=2010-07-14|location=Australia|archiveurl=http://www.webcitation.org/5ravDU1fi|archivedate=2010-07-29}}</ref> The Nintendo DSi XL (Nintendo DSi LL in Japan) was released in Japan on November 21, 2009 with three available colors: dark brown (bronze), wine red (burgundy), and natural white.<ref name=fourth/> The former two colors were available for its European launch on March 5, 2010,<ref name="euro date">{{cite web|url=http://www.mcvuk.com/news/37129/DSi-XL-gets-March-5th-launch|title=Nintendo DSi XL to launch on March 5th|accessdate=2010-02-25|author=Dave Roberts|date=2010-01-14|work=]|publisher=Intent Media|location=United Kingdom}}</ref> and for its North American launch on March 28.<ref name="NA summit">{{cite web|author=Michael Thompson|title=Nintendo shows off new DSi, digital games push at summit|url=http://arstechnica.com/gaming/news/2010/02/nintendo-summit-2010.ars|date=2010-02-25|accessdate=2010-03-01|work=]|publisher=]|location=Chicago}}</ref> In Japan and North America, it is more expensive than the original DSi—it carries a list price of $189.99 in the latter region.<ref name="NA summit"/><ref>{{cite web|url=http://www.wired.com/gamelife/2009/10/nintendo-dsi-xl/|title=Nintendo DSi XL Has Big Screens, Bundled Apps|accessdate=2009-11-24|date=2009-10-29|author=Chris Kohler|work=]|publisher=]|location=]}}</ref> In Europe, Nintendo sells the console to retailers for a higher price than the original DSi, but lets them decide on the consumer sale price.<ref name="09UK sales"/> The console launched in Australia on April 15, 2010 in bronze and burgundy. It adopted the former price of its predecessor, which dropped in price a day beforehand.<ref>{{cite web|author=Adam Ghiggino|url=http://palgn.com.au/nintendo-ds/16295/nintendo-dsi-price-drop/ |title=Nintendo DSi price drop|publisher=]|date=2010-04-14 |accessdate=2010-07-14|location=Australia|archiveurl=http://www.webcitation.org/5ravDU1fi|archivedate=2010-07-29}}</ref>


=== Demographic and sales === ===Demographic and sales===
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The DSi frequently topped weekly sales charts in Japan during its first year of availability, and it accounted for 40% of its product line's 2009 sales in the UK.<ref>{{cite web |url=http://ds.ign.com/articles/104/1048858p1.html|title=DSi LL Launches in Japan|accessdate=2010-02-12|author=Anoop Gantayat|date=2009-11-23|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref><ref name="09UK sales">{{cite web |url=http://www.mcvuk.com/news/37130/Trade-faces-premium-DSi-XL-price|title=Trade faces 'premium' DSi XL price|accessdate=2010-02-27|author=Dave Roberts|date=2010-01-14|work=]|publisher=Intent Media|location=United Kingdom}}</ref> In the United States, the console's initial three-month sales surpassed those of the DS, DS Lite and Wii.<ref>{{cite web |url=http://ds.ign.com/articles/101/1012759p1.html|title=Nintendo Minute: 08.10.09|accessdate=2009-12-12|author=Matt Casamassina|authorlink=Matt Casamassina|date=2009-08-10|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref> The DSi helped maintain strong sales for Nintendo's handheld product line. The average weekly sales rate of the Wii and Nintendo DS declined slightly in March; Nintendo DS hardware sales stabilized to over 200,000 units for seven months after the DSi's launch, while Wii sales continued to diminish. ] estimated that, during October 2009 and February 2010, 50% of Nintendo DS unit sales were DSi consoles.<ref>{{cite web|author=Matt Matthews|date=2009-11-16|url=http://www.gamasutra.com/view/feature/4192/npd_behind_the_numbers_october_.php|title=NPD: Behind the Numbers, October 2009|publisher=]|work=]|accessdate=2010-02-09|location=]|pages=1, 3–4}}</ref><ref>{{cite web|author=Matt Matthews|date=2010-03-15|url=http://www.gamasutra.com/view/feature/4299/npd_behind_the_numbers_february_.php?page=4|title=NPD: Behind the Numbers, February 2010|publisher=]|work=]|accessdate=2010-03-15|location=]|page=4}}</ref> In an October 2009 interview, Nintendo of America president ] announced that the DSi had sold 2.2 million units in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say based on the experience of launching the DSi".<ref>{{cite web|url=http://www.gamespot.com/news/6232108.html|title=DSi sells 2.2 million in US, no more Wii price cuts in '09|accessdate=2009-12-14|author=Tor Thorsen|date=2009-10-07|work=]|publisher=]|location=]}}</ref> The DSi frequently topped weekly sales charts in Japan during its first year of availability, and it accounted for 40% of its product line's 2009 sales in the UK.<ref>{{cite web |url=http://ds.ign.com/articles/104/1048858p1.html|title=DSi LL Launches in Japan|accessdate=2010-02-12|author=Anoop Gantayat|date=2009-11-23|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref><ref name="09UK sales">{{cite web |url=http://www.mcvuk.com/news/37130/Trade-faces-premium-DSi-XL-price|title=Trade faces 'premium' DSi XL price|accessdate=2010-02-27|author=Dave Roberts|date=2010-01-14|work=]|publisher=Intent Media|location=United Kingdom}}</ref> In the United States, the console's initial three-month sales surpassed those of the DS, DS Lite and Wii.<ref>{{cite web |url=http://ds.ign.com/articles/101/1012759p1.html|title=Nintendo Minute: 08.10.09|accessdate=2009-12-12|author=Matt Casamassina|authorlink=Matt Casamassina|date=2009-08-10|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref> The DSi helped maintain strong sales for Nintendo's handheld product line. The average weekly sales rate of the Wii and Nintendo DS declined slightly in March; Nintendo DS hardware sales stabilized to over 200,000 units for seven months after the DSi's launch, while Wii sales continued to diminish. ] estimated that, during October 2009 and February 2010, 50% of Nintendo DS unit sales were DSi consoles.<ref>{{cite web|author=Matt Matthews|date=2009-11-16|url=http://www.gamasutra.com/view/feature/4192/npd_behind_the_numbers_october_.php|title=NPD: Behind the Numbers, October 2009|publisher=]|work=]|accessdate=2010-02-09|location=]|pages=1, 3–4}}</ref><ref>{{cite web|author=Matt Matthews|date=2010-03-15|url=http://www.gamasutra.com/view/feature/4299/npd_behind_the_numbers_february_.php?page=4|title=NPD: Behind the Numbers, February 2010|publisher=]|work=]|accessdate=2010-03-15|location=]|page=4}}</ref> In an October 2009 interview, Nintendo of America president ] announced that the DSi had sold 2.2 million units in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say based on the experience of launching the DSi".<ref>{{cite web|url=http://www.gamespot.com/news/6232108.html|title=DSi sells 2.2 million in US, no more Wii price cuts in '09|accessdate=2009-12-14|author=Tor Thorsen|date=2009-10-07|work=]|publisher=]|location=]}}</ref>


== Hardware == ==Hardware==
] ]
The Nintendo DSi's design is similar to that of the second DS iteration, the Nintendo DS Lite. It has two 3.25&nbsp;inch ] screens—.25 larger than those of previous models—that are capable of displaying 260,000 colors.<ref name=bitT1/><ref name="DSi manual111"/> The lower screen is touch sensitive: it accepts input from the included ], or from the curved plastic tab attached to optional wrist straps. The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. Two shoulder buttons, a ] slot, and a power cable input are placed under the console's hinge.<ref>], pp. 8, 11.</ref> The DSi is 74.9&nbsp;mm long × 137&nbsp;mm wide × 18.9-mm tall (when closed), which is approximately 12% shorter (2.6&nbsp;mm) than the Nintendo DS Lite, but slightly wider.<ref name=bitT1>{{cite web|url=http://www.bit-tech.net/gaming/dsi/2009/03/17/nintendo-dsi-review/1| title=Nintendo DSi Review|accessdate=2009-03-20|author=Joe Martin|date=2009-03-17|work=]|publisher=]|location=United Kingdom|page=1}}</ref><ref name="DSi manual111">], p. 111.</ref> The Nintendo DSi's design is similar to that of the second DS iteration, the Nintendo DS Lite. It has two 3.25&nbsp;inch ] screens—.25 larger than those of previous models—that are capable of displaying 260,000 colors.<ref name=bitT1/><ref name="DSi manual111"/> The lower screen is touch sensitive: it accepts input from the included ], or from the curved plastic tab attached to optional wrist straps. The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. Two shoulder buttons, a ] slot, and a power cable input are placed under the console's hinge.<ref>], pp. 8, 11.</ref> The DSi is 74.9&nbsp;mm long × 137&nbsp;mm wide × 18.9-mm tall (when closed), which is approximately 12% shorter (2.6&nbsp;mm) than the Nintendo DS Lite, but slightly wider.<ref name=bitT1>{{cite web|url=http://www.bit-tech.net/gaming/dsi/2009/03/17/nintendo-dsi-review/1| title=Nintendo DSi Review|accessdate=2009-03-20|author=Joe Martin|date=2009-03-17|work=]|publisher=]|location=United Kingdom|page=1}}</ref><ref name="DSi manual111">], p. 111.</ref>
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The DSi has a ] surface to prevent the visibility of fingerprints.<ref name="Iwata Asks"/> It is available in seven colors, but only matte black and matte white are available in all regions. The lime green color is exclusive to Japan,<ref>{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-unveils-black-coloured-wii-in-japan|title=Nintendo unveils black-coloured Wii in Japan|accessdate=2009-06-04|author=David Jenkins|date=2009-06-04|work=GamesIndustry.biz|publisher=Eurogamer Network|location=Brighton}}</ref> while pink is available in Japan, United Kingdom, North America, Australia and New Zealand;<ref name="AU BPcolors">{{cite web| title=New colours for Nintendo DSi| url=http://www.ebgames.co.nz/DS/news.cfm?newID=709|publisher=GameStop|work=] New Zealand|date=2009-09-01|accessdate=2009-11-17|archiveurl=http://www.webcitation.org/5q6DsqSwl|archivedate=2010-05-29}}</ref><ref>{{cite press release|title=Nintendo Unveils Wii Fit Plus Launch Date and New Colors of Nintendo DSi, Wii Remote|publisher=]|date=2009-09-01|url=http://www.businesswire.com/news/home/20090831006002/en|accessdate=2009-09-01}}</ref><ref name="JP PLgMBcolors">{{cite web|url=http://www.next-gen.biz/news/nintendo-reveals-3-new-dsi-colours|title=Nintendo Reveals 3 New DSi Colours|accessdate=2010-08-25|author=Rob Crossley|date=2009-02-25|work=]|publisher=]|location=]}}</ref> the metallic blue color is available in Japan, Europe, Australia and New Zealand.<ref name="AU BPcolors"/><ref name="JP PLgMBcolors"/><ref name="EU BRMb">{{cite web|url=http://www.nintendo.co.uk/NOE/en_GB/news/2009/new_colours_for_the_nintendo_dsi_14609.html|publisher=Nintendo|work=Nintendo of Europe|title=New colours for the Nintendo DSi|date=2009-09-22|accessdate=2009-09-23|location=]|archiveurl=http://www.webcitation.org/5q5ZG9ESo|archivedate=2010-05-29}}</ref> Matte blue (light blue) is exclusive to Europe and North America, while red is available in Europe.<ref name="NA DSi date"/><ref name="EU BRMb"/> Numerous special edition models and bundles have been released, including those for '']'', '']'', and the 2009 ] shopping day.<ref>{{cite web|url=http://ds.ign.com/articles/940/940383p1.html|title=Echoes of Time DSi Design Revealed|accessdate=2009-09-22|author=John Tanaka|date=2008-12-22|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref><ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3173566|title=Limited Edition Ace Attorney DSi Coming to Japan|accessdate=2009-06-11|author=Justin Haywald|date=2009-04-02|work=]|publisher=]|location=New York City}}</ref><ref>{{cite press release|title=Black Friday Nintendo Dsi Bundles Come Loaded With More Than $20 in Software Value|publisher=]|date=2009-11-23|url=http://www.mcvuk.com/press-releases/53292/Nintendo-DSi-bundles|accessdate=2010-03-05}}</ref> The DSi has a ] surface to prevent the visibility of fingerprints.<ref name="Iwata Asks"/> It is available in seven colors, but only matte black and matte white are available in all regions. The lime green color is exclusive to Japan,<ref>{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-unveils-black-coloured-wii-in-japan|title=Nintendo unveils black-coloured Wii in Japan|accessdate=2009-06-04|author=David Jenkins|date=2009-06-04|work=GamesIndustry.biz|publisher=Eurogamer Network|location=Brighton}}</ref> while pink is available in Japan, United Kingdom, North America, Australia and New Zealand;<ref name="AU BPcolors">{{cite web| title=New colours for Nintendo DSi| url=http://www.ebgames.co.nz/DS/news.cfm?newID=709|publisher=GameStop|work=] New Zealand|date=2009-09-01|accessdate=2009-11-17|archiveurl=http://www.webcitation.org/5q6DsqSwl|archivedate=2010-05-29}}</ref><ref>{{cite press release|title=Nintendo Unveils Wii Fit Plus Launch Date and New Colors of Nintendo DSi, Wii Remote|publisher=]|date=2009-09-01|url=http://www.businesswire.com/news/home/20090831006002/en|accessdate=2009-09-01}}</ref><ref name="JP PLgMBcolors">{{cite web|url=http://www.next-gen.biz/news/nintendo-reveals-3-new-dsi-colours|title=Nintendo Reveals 3 New DSi Colours|accessdate=2010-08-25|author=Rob Crossley|date=2009-02-25|work=]|publisher=]|location=]}}</ref> the metallic blue color is available in Japan, Europe, Australia and New Zealand.<ref name="AU BPcolors"/><ref name="JP PLgMBcolors"/><ref name="EU BRMb">{{cite web|url=http://www.nintendo.co.uk/NOE/en_GB/news/2009/new_colours_for_the_nintendo_dsi_14609.html|publisher=Nintendo|work=Nintendo of Europe|title=New colours for the Nintendo DSi|date=2009-09-22|accessdate=2009-09-23|location=]|archiveurl=http://www.webcitation.org/5q5ZG9ESo|archivedate=2010-05-29}}</ref> Matte blue (light blue) is exclusive to Europe and North America, while red is available in Europe.<ref name="NA DSi date"/><ref name="EU BRMb"/> Numerous special edition models and bundles have been released, including those for '']'', '']'', and the 2009 ] shopping day.<ref>{{cite web|url=http://ds.ign.com/articles/940/940383p1.html|title=Echoes of Time DSi Design Revealed|accessdate=2009-09-22|author=John Tanaka|date=2008-12-22|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref><ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3173566|title=Limited Edition Ace Attorney DSi Coming to Japan|accessdate=2009-06-11|author=Justin Haywald|date=2009-04-02|work=]|publisher=]|location=New York City}}</ref><ref>{{cite press release|title=Black Friday Nintendo Dsi Bundles Come Loaded With More Than $20 in Software Value|publisher=]|date=2009-11-23|url=http://www.mcvuk.com/press-releases/53292/Nintendo-DSi-bundles|accessdate=2010-03-05}}</ref>


=== Technical specifications === ===Technical specifications===
]s|alt=A large and small printed circuit board connected together. A metal chassis and main electronic components dominate opposite ends of the large PCB.]] ]s|alt=A large and small printed circuit board connected together. A metal chassis and main electronic components dominate opposite ends of the large PCB.]]


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*Wireless: ]/] internal wireless connectivity<ref name="DSi manual111"/> *Wireless: ]/] internal wireless connectivity<ref name="DSi manual111"/>


=== Larger model === ===Larger model===
The Nintendo DSi XL, known in Japan as the {{Nihongo|Nintendo DSi LL|ニンテンドーDSi LL|Nintendō Dī Esu Ai Eru Eru}}, was announced on October 29, 2009: it features larger screens, and a greater overall size, than the original DSi.<ref name=fourth>{{cite web|url=http://www.gamespot.com/news/6238345.html|title=DSi XL hits US & EU Q1 2010, DS sales top 113 million|accessdate=2009-10-29|author=Tor Thorsen|date=2009-10-29|work=]|publisher=]|location=]}}</ref><ref>{{cite web|url=http://www.mcvuk.com/news/36286/Nintendo-reveals-DSi-LLrn|title=Nintendo reveals DSi LL|accessdate=2009-11-09|author=Christopher Dring|date=2009-10-29|work=]|publisher=Intent Media|location=United Kingdom}}</ref> It is the fourth model of Nintendo DS, and the first to be available as a size variation of the same model.<ref name=fourth/><ref name=Briefing>{{cite web|url=http://www.nintendo.co.jp/ir/en/library/events/091030/09.html|title=Corporate Management Policy Briefing / Semi-annual Financial Results Briefing|accessdate=2009-11-09|date=2009-10-30|publisher=Nintendo|pages=9–10|location=Minami-ku, Kyoto}}</ref> Satoru Iwata said that cost restraints had, until then, limited the screen size and multiplayer aspects of portable game consoles, and that the DSi XL offers "an improved view angle on the screens," which makes it the first "portable system that can be enjoyed with people surrounding the gamer".<ref name=Briefing/> He argued that this introduces a new method of playing portable video games, wherein those "surrounding the game player can also join in one way or the other to the gameplay".<ref name=Briefing/> While the original DSi was specifically designed for individual use, Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.<ref name=Briefing/> The Nintendo DSi XL, known in Japan as the {{Nihongo|Nintendo DSi LL|ニンテンドーDSi LL|Nintendō Dī Esu Ai Eru Eru}}, was announced on October 29, 2009: it features larger screens, and a greater overall size, than the original DSi.<ref name=fourth>{{cite web|url=http://www.gamespot.com/news/6238345.html|title=DSi XL hits US & EU Q1 2010, DS sales top 113 million|accessdate=2009-10-29|author=Tor Thorsen|date=2009-10-29|work=]|publisher=]|location=]}}</ref><ref>{{cite web|url=http://www.mcvuk.com/news/36286/Nintendo-reveals-DSi-LLrn|title=Nintendo reveals DSi LL|accessdate=2009-11-09|author=Christopher Dring|date=2009-10-29|work=]|publisher=Intent Media|location=United Kingdom}}</ref> It is the fourth model of Nintendo DS, and the first to be available as a size variation of the same model.<ref name=fourth/><ref name=Briefing>{{cite web|url=http://www.nintendo.co.jp/ir/en/library/events/091030/09.html|title=Corporate Management Policy Briefing / Semi-annual Financial Results Briefing|accessdate=2009-11-09|date=2009-10-30|publisher=Nintendo|pages=9–10|location=Minami-ku, Kyoto}}</ref> Satoru Iwata said that cost restraints had, until then, limited the screen size and multiplayer aspects of portable game consoles, and that the DSi XL offers "an improved view angle on the screens," which makes it the first "portable system that can be enjoyed with people surrounding the gamer".<ref name=Briefing/> He argued that this introduces a new method of playing portable video games, wherein those "surrounding the game player can also join in one way or the other to the gameplay".<ref name=Briefing/> While the original DSi was specifically designed for individual use, Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.<ref name=Briefing/>


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The DSi XL is available in six colors, but only bronze and burgundy are available in all regions. The white, green and yellow colors are exclusive to Japan, while blue (midnight blue) is available in Japan and North America.<ref name=Conference1/><ref>{{cite web|url=http://www.andriasang.com/e/blog/2010/06/02/dsi_ll_colors/|title=Close Up Look at the New DSi LL Colors|author=Anoop Gantayat|date=2010-06-02|publisher=Andriasang|location=]|accessdate=2010-07-14}}</ref><ref>{{cite web|url=http://ds.ign.com/articles/109/1095411p1.html |title=Midnight Blue DSi XL in July|author=Craig Harris|date=2010-06-08 |accessdate=2010-07-14|work=IGN|publisher=Fox Interactive Media|location=]}}</ref> The red, blue and yellow colors will be available in Australia and New Zealand on September 23, 2010.<ref>{{cite web|url=http://www.nintendo.com.au/index.php?action=news&nid=309&pageID=6|title=New Colours for Nintendo DSi XL (Plus great new Nintendo DS games)|date=2010-08-26|work=]|publisher=Nintendo|location=]|accessdate=2010-09-05|archiveurl=http://www.webcitation.org/5sWRqW0Sv|archivedate=2010-09-05}}</ref> The DSi XL is available in six colors, but only bronze and burgundy are available in all regions. The white, green and yellow colors are exclusive to Japan, while blue (midnight blue) is available in Japan and North America.<ref name=Conference1/><ref>{{cite web|url=http://www.andriasang.com/e/blog/2010/06/02/dsi_ll_colors/|title=Close Up Look at the New DSi LL Colors|author=Anoop Gantayat|date=2010-06-02|publisher=Andriasang|location=]|accessdate=2010-07-14}}</ref><ref>{{cite web|url=http://ds.ign.com/articles/109/1095411p1.html |title=Midnight Blue DSi XL in July|author=Craig Harris|date=2010-06-08 |accessdate=2010-07-14|work=IGN|publisher=Fox Interactive Media|location=]}}</ref> The red, blue and yellow colors will be available in Australia and New Zealand on September 23, 2010.<ref>{{cite web|url=http://www.nintendo.com.au/index.php?action=news&nid=309&pageID=6|title=New Colours for Nintendo DSi XL (Plus great new Nintendo DS games)|date=2010-08-26|work=]|publisher=Nintendo|location=]|accessdate=2010-09-05|archiveurl=http://www.webcitation.org/5sWRqW0Sv|archivedate=2010-09-05}}</ref>


== Features == ==Features==
The DSi has more extensive ] features than previous DS models; pictures taken with its camera, downloadable ] from Nintendo and ] files from other devices can be stored to SD cards for future use.<ref name="SD FAQ"/><ref>{{cite web|url=http://www.gamespot.com/features/6201087/index.html|title=Nintendo DSi Hands-On|accessdate=2009-09-25|author=Sarju Shah|date=2009-04-03|work=]|publisher=]|location=San Francisco|page=1|archiveurl=http://www.webcitation.org/5q4sKhYVn|archivedate=2010-05-28}}</ref> Before taking a photograph with the "Nintendo DSi Camera" software, users may modify the viewfinder's live image with ten "lens" options.<ref>], pp. 29–31.</ref><ref name="IGN handson">{{cite web|url=http://ds.ign.com/articles/927/927128p2.html|title=IGN: Nintendo DSi Hands-on|work=IGN|publisher=Fox Interactive Media|author=Craig Harris|date=2008-11-05|accessdate=2009-03-18|location=Brisbane, California|page=2}}</ref> Images captured with the DSi can be uploaded, via SD Cards, to the ]'s ], and—for consoles with the 1.4 firmware update or greater—to the ] website ].<ref name=Conference3/><ref>{{cite web|url=http://www.nintendo.com/consumer/systems/dsi/en_na/facebook.jsp|title=Nintendo DSi - Facebook integration with the Nintendo DSi Camera|work=Nintendo of America|publisher=Nintendo|accessdate=2010-01-24|location=Redmond, Washington|archiveurl=http://www.webcitation.org/5q5cOOiYa|archivedate=2010-05-29}}</ref> The DSi has more extensive ] features than previous DS models; pictures taken with its camera, downloadable ] from Nintendo and ] files from other devices can be stored to SD cards for future use.<ref name="SD FAQ"/><ref>{{cite web|url=http://www.gamespot.com/features/6201087/index.html|title=Nintendo DSi Hands-On|accessdate=2009-09-25|author=Sarju Shah|date=2009-04-03|work=]|publisher=]|location=San Francisco|page=1|archiveurl=http://www.webcitation.org/5q4sKhYVn|archivedate=2010-05-28}}</ref> Before taking a photograph with the "Nintendo DSi Camera" software, users may modify the viewfinder's live image with ten "lens" options.<ref>], pp. 29–31.</ref><ref name="IGN handson">{{cite web|url=http://ds.ign.com/articles/927/927128p2.html|title=IGN: Nintendo DSi Hands-on|work=IGN|publisher=Fox Interactive Media|author=Craig Harris|date=2008-11-05|accessdate=2009-03-18|location=Brisbane, California|page=2}}</ref> Images captured with the DSi can be uploaded, via SD Cards, to the ]'s ], and—for consoles with the 1.4 firmware update or greater—to the ] website ].<ref name=Conference3/><ref>{{cite web|url=http://www.nintendo.com/consumer/systems/dsi/en_na/facebook.jsp|title=Nintendo DSi - Facebook integration with the Nintendo DSi Camera|work=Nintendo of America|publisher=Nintendo|accessdate=2010-01-24|location=Redmond, Washington|archiveurl=http://www.webcitation.org/5q5cOOiYa|archivedate=2010-05-29}}</ref>


The built-in "Nintendo DSi Sound" player has voice recording and music playback functionality. Voice recordings can be edited with ]s, and manipulated through pitch and playback. Users may save and modify up to 18 ten-second sound clips recorded with the console's microphone.<ref name=GShands2/> These clips are saved on the unit itself and cannot be saved to SD card for export.<ref name="SD FAQ"/> Users can also play music from SD cards with visualizations displayed on the upper screen.<ref name=GShands2/> ] with ], ] or ] ]s are supported, but not non-AAC formats including ].<ref name="DSi manual102">], p. 102.</ref> Sounds like drum beats and the classic ''Mario'' jumping noises can be added with button presses. Playing music also has its own set of manipulation options similar to those used for voice recordings, as well as a group of audio filters.<ref name=GShands2>{{cite web|url=http://www.gamespot.com/features/6201087/p-2.html|title=Nintendo DSi Hands-On|accessdate=2009-09-25|author=Sarju Shah|date=2009-04-03|work=]|publisher=]|location=San Francisco|page=2|archiveurl=http://www.webcitation.org/5q4q30n8d|archivedate=2010-05-28}}</ref> If headphones are in use, compatible music files from SD cards may be played even when the DSi is closed.<ref name="NA DSi date"/> The built-in "Nintendo DSi Sound" player has voice recording and music playback functionality. Voice recordings can be edited with ]s, and manipulated through pitch and playback. Users may save and modify up to 18 ten-second sound clips recorded with the console's microphone.<ref name=GShands2/> These clips are saved on the unit itself and cannot be saved to SD card for export.<ref name="SD FAQ"/> Users can also play music from SD cards with visualizations displayed on the upper screen.<ref name=GShands2/> ] with ], ] or ] ]s are supported, but not non-AAC formats including ].<ref name="DSi manual102">], p. 102.</ref> Sounds like drum beats and the classic ''Mario'' jumping noises can be added with button presses. Playing music also has its own set of manipulation options similar to those used for voice recordings, as well as a group of audio filters.<ref name=GShands2>{{cite web|url=http://www.gamespot.com/features/6201087/p-2.html|title=Nintendo DSi Hands-On|accessdate=2009-09-25|author=Sarju Shah|date=2009-04-03|work=]|publisher=]|location=San Francisco|page=2|archiveurl=http://www.webcitation.org/5q4q30n8d|archivedate=2010-05-28}}</ref> If headphones are in use, compatible music files from SD cards may be played even when the DSi is closed.<ref name="NA DSi date"/>


=== Internet connectivity === ===Internet connectivity===

The Nintendo DSi connects to the Internet via either its built-in 802.11b/g Wi-Fi or a ]; both methods grant access to the ] service.<ref>], pp. 76–79.</ref> Due to regional differences in Internet services and ], DSi-specific software is ]. Cartridge software compatible with previous models, Internet browsing, and photo sharing are region-free.<ref>{{cite web|url=http://www.eurogamer.net/articles/nintendo-dsi-software-region-locked|title=Nintendo DSi software region-locked|accessdate=2009-02-25|author=Tom Bramwell|date=2008-10-06|work=Eurogamer|publisher=Eurogamer Network|location=Brighton}}</ref> The DSi supports ], ] (]/]) and ] (AES/TKIP) ];<ref>], p. 94.</ref> only software with built-in support may use the latter two encryption types, as they were not supported by the DS and DS Lite.<ref>{{cite web|title=Wireless Home Router Support|url=http://www.nintendo.com/consumer/wfc/en_na/ds/wrWEPkeyHelp.jsp|accessdate=2009-07-03|work=Nintendo of America|publisher=Nintendo|location=Redmond, Washington}}</ref><ref>{{cite interview|subject=青山|subject2=畑山|subject3=藤原|interviewer= Satoru Iwata|title=社長が訊く「ニンテンドーWi-Fiネットワークアダプタ|url=http://wifi.nintendo.co.jp/wap/interview/index.html|format=Transcript|program=Iwata Asks|callsign=Nintendo|year=2008|accessdate=2009-09-24|city=Minami-ku, Kyoto|language=Japanese|quote=Though the new browser and those programs designed exclusively for the DSi will use a high level of security, existing DS software will use existing encryption.}}</ref> Up to six wireless Internet connection profiles can be saved; using the traditional setup method, the first three profiles support WEP encryption, while the remaining are selectable under a more advanced option, which support WPA encryption. Under this advanced option, users may access the ] method and configure ] settings.<ref>], pp. 87-88.</ref> The Nintendo DSi connects to the Internet via either its built-in 802.11b/g Wi-Fi or a ]; both methods grant access to the ] service.<ref>], pp. 76–79.</ref> Due to regional differences in Internet services and ], DSi-specific software is ]. Cartridge software compatible with previous models, Internet browsing, and photo sharing are region-free.<ref>{{cite web|url=http://www.eurogamer.net/articles/nintendo-dsi-software-region-locked|title=Nintendo DSi software region-locked|accessdate=2009-02-25|author=Tom Bramwell|date=2008-10-06|work=Eurogamer|publisher=Eurogamer Network|location=Brighton}}</ref> The DSi supports ], ] (]/]) and ] (AES/TKIP) ];<ref>], p. 94.</ref> only software with built-in support may use the latter two encryption types, as they were not supported by the DS and DS Lite.<ref>{{cite web|title=Wireless Home Router Support|url=http://www.nintendo.com/consumer/wfc/en_na/ds/wrWEPkeyHelp.jsp|accessdate=2009-07-03|work=Nintendo of America|publisher=Nintendo|location=Redmond, Washington}}</ref><ref>{{cite interview|subject=青山|subject2=畑山|subject3=藤原|interviewer= Satoru Iwata|title=社長が訊く「ニンテンドーWi-Fiネットワークアダプタ|url=http://wifi.nintendo.co.jp/wap/interview/index.html|format=Transcript|program=Iwata Asks|callsign=Nintendo|year=2008|accessdate=2009-09-24|city=Minami-ku, Kyoto|language=Japanese|quote=Though the new browser and those programs designed exclusively for the DSi will use a high level of security, existing DS software will use existing encryption.}}</ref> Up to six wireless Internet connection profiles can be saved; using the traditional setup method, the first three profiles support WEP encryption, while the remaining are selectable under a more advanced option, which support WPA encryption. Under this advanced option, users may access the ] method and configure ] settings.<ref>], pp. 87-88.</ref>


=== Menu === ===Menu===

Like the Wii, the DSi features a menu interface that displays applications as selectable icons.<ref name=businessRev/> The seven primary icons represent card software, Nintendo DSi Camera, Nintendo DSi Sound, Nintendo DSi Shop, ], ] and system settings; additional applications may be downloaded from the DSi Shop. Icons are set in a grid navigable with the stylus or D-pad, and may be re-arranged via dragging-and-dropping.<ref>], pp. 24–25.</ref> The power button can either ] the console, returning it to the main menu or shut it down. An engineer from Nintendo's Developing Engineering Department commented that DSi software users have the additional options to "move around, return to the menu, or play a different game, without shutting down the power every time". Game cards may be ]ped when the console is set to the main menu.<ref name="Iwata Asks"/> Like the Wii, the DSi features a menu interface that displays applications as selectable icons.<ref name=businessRev/> The seven primary icons represent card software, Nintendo DSi Camera, Nintendo DSi Sound, Nintendo DSi Shop, ], ] and system settings; additional applications may be downloaded from the DSi Shop. Icons are set in a grid navigable with the stylus or D-pad, and may be re-arranged via dragging-and-dropping.<ref>], pp. 24–25.</ref> The power button can either ] the console, returning it to the main menu or shut it down. An engineer from Nintendo's Developing Engineering Department commented that DSi software users have the additional options to "move around, return to the menu, or play a different game, without shutting down the power every time". Game cards may be ]ped when the console is set to the main menu.<ref name="Iwata Asks"/>


== Software library == ==Software library==
{{See also|List of Nintendo DS games|List of DSiWare games and applications|Nintendo DSi system software}} {{See also|List of Nintendo DS games|List of DSiWare games and applications|Nintendo DSi system software}}


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Like the ], the DSi has upgradeable ],<ref name=Ireport/> and can connect to an online store. The store, called the DSi Shop,<ref name=dsiVs>{{cite web|url=http://uk.ds.ign.com/articles/926/926277p1.html|title=DSi Versus The Internet|accessdate=2009-02-22|author=Anoop Gantayat|date=2008-11-01|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref> allows users to download DSiWare games and applications, which are paid for with a ] Prepaid Card (previously known as Wii Points Prepaid Card).<ref name=Conference3>{{cite web |url=http://www.nintendo.co.jp/n10/conference2008fall/presen/e/03.html |title=Nintendo Conference Fall 2008 |author=] |date=2008-10-02 |publisher=] |accessdate=2008-11-23 |page=3|location=Minami-ku, Kyoto}}</ref> Application prices range from free to 200, 500 or 800+ Nintendo Points—equivalent to $2, $5 or $8+ respectively.<ref>{{cite web|url=http://ds.ign.com/articles/917/917200p2.html|title=DSi: Just the Facts (And a Little Speculation)|accessdate=2009-11-19|date=2008-10-07|author=Craig Harris|work=IGN|publisher=Fox Interactive Media|location=]}}</ref> The service launched with the DSi Browser, a free web browser developed by ] and Nintendo.<ref name=conference4>{{cite web |url=http://www.nintendo.co.jp/n10/conference2008fall/presen/e/04.html |title=Nintendo Conference Fall 2008 |author=] |date=2008-10-02 |publisher=] |accessdate=2008-11-23 |page=4|location=Minami-ku, Kyoto}}</ref><ref name="Cnet review"/> Purchased DSiWare is accessible only by the console on which it was purchased, unless that console is repaired or replaced by Nintendo.<ref>{{cite web|url=http://www.eurogamer.net/articles/dsiware-buys-are-non-transferrable|title=Nintendo DSi software region-locked|accessdate=2010-03-13|author=Robert Purchese|date=2009-09-30|work=Eurogamer|publisher=Eurogamer Network|location=Brighton}}</ref><!--Nintendo has no current plans to offer Game Boy games through the DSi Shop.<ref name=faq/> Sentence doesn't really flow with the rest, connect to anything, or seem to have any particular relevance to the article--> A DSiWare trial campaign, whose expiration date varies by region, offers 1,000 free Nintendo Points to each DSi that accesses the DSi Shop.{{#tag:ref|Trial expiration date is based on when the DSi is released for the respective region. For example, expiring March 2010 in Japan,<ref name=conference4/> but March 2011 in China.<ref>{{cite web|url=http://kotaku.com/5422163/dsi-gets-release-date-in-china-packed-with-nintendogs|title=DSi Gets Release Date in China, Packed With Nintendogs|accessdate=2010-04-01|author=Brian Ashcraft|date=2009-12-08|work=]|publisher=]|location=Los Angeles}}</ref>|group=cn|name=trial}} Like the ], the DSi has upgradeable ],<ref name=Ireport/> and can connect to an online store. The store, called the DSi Shop,<ref name=dsiVs>{{cite web|url=http://uk.ds.ign.com/articles/926/926277p1.html|title=DSi Versus The Internet|accessdate=2009-02-22|author=Anoop Gantayat|date=2008-11-01|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref> allows users to download DSiWare games and applications, which are paid for with a ] Prepaid Card (previously known as Wii Points Prepaid Card).<ref name=Conference3>{{cite web |url=http://www.nintendo.co.jp/n10/conference2008fall/presen/e/03.html |title=Nintendo Conference Fall 2008 |author=] |date=2008-10-02 |publisher=] |accessdate=2008-11-23 |page=3|location=Minami-ku, Kyoto}}</ref> Application prices range from free to 200, 500 or 800+ Nintendo Points—equivalent to $2, $5 or $8+ respectively.<ref>{{cite web|url=http://ds.ign.com/articles/917/917200p2.html|title=DSi: Just the Facts (And a Little Speculation)|accessdate=2009-11-19|date=2008-10-07|author=Craig Harris|work=IGN|publisher=Fox Interactive Media|location=]}}</ref> The service launched with the DSi Browser, a free web browser developed by ] and Nintendo.<ref name=conference4>{{cite web |url=http://www.nintendo.co.jp/n10/conference2008fall/presen/e/04.html |title=Nintendo Conference Fall 2008 |author=] |date=2008-10-02 |publisher=] |accessdate=2008-11-23 |page=4|location=Minami-ku, Kyoto}}</ref><ref name="Cnet review"/> Purchased DSiWare is accessible only by the console on which it was purchased, unless that console is repaired or replaced by Nintendo.<ref>{{cite web|url=http://www.eurogamer.net/articles/dsiware-buys-are-non-transferrable|title=Nintendo DSi software region-locked|accessdate=2010-03-13|author=Robert Purchese|date=2009-09-30|work=Eurogamer|publisher=Eurogamer Network|location=Brighton}}</ref><!--Nintendo has no current plans to offer Game Boy games through the DSi Shop.<ref name=faq/> Sentence doesn't really flow with the rest, connect to anything, or seem to have any particular relevance to the article--> A DSiWare trial campaign, whose expiration date varies by region, offers 1,000 free Nintendo Points to each DSi that accesses the DSi Shop.{{#tag:ref|Trial expiration date is based on when the DSi is released for the respective region. For example, expiring March 2010 in Japan,<ref name=conference4/> but March 2011 in China.<ref>{{cite web|url=http://kotaku.com/5422163/dsi-gets-release-date-in-china-packed-with-nintendogs|title=DSi Gets Release Date in China, Packed With Nintendogs|accessdate=2010-04-01|author=Brian Ashcraft|date=2009-12-08|work=]|publisher=]|location=Los Angeles}}</ref>|group=cn|name=trial}}


== Reception == ==Reception==

The Nintendo DSi received generally positive reviews. Critics praised many of the console's changes to the DS Lite's aesthetic and functionality, but complained that it launched with insufficient exclusive software.<ref name="pcworld nz"/><ref name="IGN review">{{cite web|url=http://gear.ign.com/articles/970/970172p1.html|title=Nintendo DSi Review|accessdate=2009-04-20|author=Craig Harris|authorlink=Craig Harris (journalist)|coauthors=Scott Lowe|date=2009-04-06|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref><ref name=cnetUK>{{cite web |url=http://reviews.cnet.co.uk/gamesconsoles/0,139102148,49301534,00.htm|title=Nintendo DSi review|accessdate=2009-09-12|author=Rory Reid|date=2009-03-16|work=]|publisher=] UK|archiveurl=http://www.webcitation.org/5q7c9mEqX|archivedate=2010-05-30}}</ref><ref name=bitT3>{{cite web|url=http://www.bit-tech.net/gaming/dsi/2009/03/17/nintendo-dsi-review/3| title=Nintendo DSi Review|accessdate=2009-03-20|author=Joe Martin|date=2009-03-17|work=Bit-tech|publisher=]|location=United Kingdom|page=3}}</ref><ref name="ars review">{{cite web|url=http://arstechnica.com/gaming/reviews/2009/04/where-were-going-we-wont-need-stores-ars-reviews-the-dsi.ars/2|title=The toy that roared: Ars reviews the DSi|accessdate=2010-02-09|author=Ben Kuchera|date=2009-04-04|work=]|publisher=]|location=Chicago|pages=2–3}}</ref> ]'s ] noted that the DSi-exclusive software library and DSi Shop were lacking in content even after five months on the Japanese market.<ref name=Ireport/> Jeff Bakalar of ] said that owners of the original DS should consider buying a DSi, but that its only incentive for DS Lite owners was the DSi Shop.<ref name="Cnet review">{{cite web |url=http://reviews.cnet.com/nintendo-dsi/|title=CNET editors' review|accessdate=2009-04-20|author=Jeff Bakalar|date=2009-04-05|work=]|publisher=]|location=San Francisco}}</ref> ] New Zealand's Jan Birkeland shared Bakalar's opinion, but believed that it was too early to judge the quality of DSi Shop software.<ref name="pcworld nz"/> Many critics were disappointed by the removal of the Game Boy Advance cartridge slot,<ref name=bitT2/><ref name=businessRev/><ref name="Cnet review"/><ref name="IGN review"/><ref name=pcworld/> but others, such as ''PC World''{{'}}s Darren Gladstone, '']''{{'}}s Joe Martin, and IGN's Harris and Lowe, believed that it was a reasonable exchange for SD card support and the DSi Shop.<ref name=bitT2/><ref name="IGN review"/><ref name=pcworld/> However, CNET's Bakalar stated, "We'd gladly give up the 4 millimeters to be able to play any Game Boy Advance game".<ref name="Cnet review"/> The Nintendo DSi received generally positive reviews. Critics praised many of the console's changes to the DS Lite's aesthetic and functionality, but complained that it launched with insufficient exclusive software.<ref name="pcworld nz"/><ref name="IGN review">{{cite web|url=http://gear.ign.com/articles/970/970172p1.html|title=Nintendo DSi Review|accessdate=2009-04-20|author=Craig Harris|authorlink=Craig Harris (journalist)|coauthors=Scott Lowe|date=2009-04-06|work=IGN|publisher=Fox Interactive Media|location=Brisbane, California}}</ref><ref name=cnetUK>{{cite web |url=http://reviews.cnet.co.uk/gamesconsoles/0,139102148,49301534,00.htm|title=Nintendo DSi review|accessdate=2009-09-12|author=Rory Reid|date=2009-03-16|work=]|publisher=] UK|archiveurl=http://www.webcitation.org/5q7c9mEqX|archivedate=2010-05-30}}</ref><ref name=bitT3>{{cite web|url=http://www.bit-tech.net/gaming/dsi/2009/03/17/nintendo-dsi-review/3| title=Nintendo DSi Review|accessdate=2009-03-20|author=Joe Martin|date=2009-03-17|work=Bit-tech|publisher=]|location=United Kingdom|page=3}}</ref><ref name="ars review">{{cite web|url=http://arstechnica.com/gaming/reviews/2009/04/where-were-going-we-wont-need-stores-ars-reviews-the-dsi.ars/2|title=The toy that roared: Ars reviews the DSi|accessdate=2010-02-09|author=Ben Kuchera|date=2009-04-04|work=]|publisher=]|location=Chicago|pages=2–3}}</ref> ]'s ] noted that the DSi-exclusive software library and DSi Shop were lacking in content even after five months on the Japanese market.<ref name=Ireport/> Jeff Bakalar of ] said that owners of the original DS should consider buying a DSi, but that its only incentive for DS Lite owners was the DSi Shop.<ref name="Cnet review">{{cite web |url=http://reviews.cnet.com/nintendo-dsi/|title=CNET editors' review|accessdate=2009-04-20|author=Jeff Bakalar|date=2009-04-05|work=]|publisher=]|location=San Francisco}}</ref> ] New Zealand's Jan Birkeland shared Bakalar's opinion, but believed that it was too early to judge the quality of DSi Shop software.<ref name="pcworld nz"/> Many critics were disappointed by the removal of the Game Boy Advance cartridge slot,<ref name=bitT2/><ref name=businessRev/><ref name="Cnet review"/><ref name="IGN review"/><ref name=pcworld/> but others, such as ''PC World''{{'}}s Darren Gladstone, '']''{{'}}s Joe Martin, and IGN's Harris and Lowe, believed that it was a reasonable exchange for SD card support and the DSi Shop.<ref name=bitT2/><ref name="IGN review"/><ref name=pcworld/> However, CNET's Bakalar stated, "We'd gladly give up the 4 millimeters to be able to play any Game Boy Advance game".<ref name="Cnet review"/>


Line 134: Line 131:
Douglas Rankine of '']'' thought previously existing games were revitalized with the Nintendo DSi XL's larger screens; games like '']'' and '']'' benefit from increased touchscreen precision and increased legibility of text respectively.<ref>{{cite web|author=Douglas Rankine|url=http://www.wired.co.uk/reviews/gadgets/2010-01/29/nintendo-dsi-xl-review |title=Nintendo DSi XL review |publisher=Wired.co.uk |date=2010-01-29 |accessdate=2010-07-14|publisher=]|location=]}}</ref> IGN's Scott Lowe and Chris Burke pointed out the bigger screens made its unchanged resolution blockier, something which ]'s Ben Kuchera claim will be a quick adjustment for gamers.<ref>{{cite web|author=Ben Kuchera|url=http://arstechnica.com/gaming/reviews/2010/03/nintendo-dsi-xl-nintendo-throws-a-great-system-under-bus.ars |title=Nintendo DSi XL: Nintendo throws a great system under bus|work=]|publisher=]|location=Chicago |date=2010-03-25 |accessdate=2010-07-14}}</ref> ]'s Mike Jackson speculated it would probably be less noticeable to the older demographic "for which the XL is clearly designed."<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=228030|title=Nintendo DSi XL Review|accessdate=2009-11-30|author=Mike Jackson|date=2009-11-23|work=]|publisher=]|location=]}}</ref> Douglas Rankine of '']'' thought previously existing games were revitalized with the Nintendo DSi XL's larger screens; games like '']'' and '']'' benefit from increased touchscreen precision and increased legibility of text respectively.<ref>{{cite web|author=Douglas Rankine|url=http://www.wired.co.uk/reviews/gadgets/2010-01/29/nintendo-dsi-xl-review |title=Nintendo DSi XL review |publisher=Wired.co.uk |date=2010-01-29 |accessdate=2010-07-14|publisher=]|location=]}}</ref> IGN's Scott Lowe and Chris Burke pointed out the bigger screens made its unchanged resolution blockier, something which ]'s Ben Kuchera claim will be a quick adjustment for gamers.<ref>{{cite web|author=Ben Kuchera|url=http://arstechnica.com/gaming/reviews/2010/03/nintendo-dsi-xl-nintendo-throws-a-great-system-under-bus.ars |title=Nintendo DSi XL: Nintendo throws a great system under bus|work=]|publisher=]|location=Chicago |date=2010-03-25 |accessdate=2010-07-14}}</ref> ]'s Mike Jackson speculated it would probably be less noticeable to the older demographic "for which the XL is clearly designed."<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=228030|title=Nintendo DSi XL Review|accessdate=2009-11-30|author=Mike Jackson|date=2009-11-23|work=]|publisher=]|location=]}}</ref>


== References == ==References==
{{Portal|Video games}} {{Portal|Video games}}
;Annotations ;Annotations
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* {{cite book|author=Nintendo |year=2009|ref=CITEREFManual2009|title=Nintendo DSi Instruction Manual|url=http://gamesites.nintendo.com.au/support/NintendoDSi_Operations_Manual_AUS.pdf|format=PDF|accessdate=2009-03-30|publisher=]}} * {{cite book|author=Nintendo |year=2009|ref=CITEREFManual2009|title=Nintendo DSi Instruction Manual|url=http://gamesites.nintendo.com.au/support/NintendoDSi_Operations_Manual_AUS.pdf|format=PDF|accessdate=2009-03-30|publisher=]}}


== External links == ==External links==
{{Commons category|Nintendo DSi}} {{Commons category|Nintendo DSi}}
'''Official websites''' '''Official websites'''

Revision as of 09:01, 10 September 2010

"DSi" redirects here. For other uses, see DSI.
Nintendo DSi
A text logo that contains "NINTENDO" in a squarish font with the "O" duplicated underneath itself, followed by "DS" in a rounder font and a superscripted "i" in a black disk.
An opened clamshell dual-screen handheld device. A camera is embedded in the internal hinge.
ManufacturerNintendo
Product familyNintendo DS
TypeHandheld game console
GenerationSeventh generation era
Units shippedWorldwide: 18.82 million (as of June 30, 2010) (details)
MediaNintendo DS Game Card
Nintendo DSi Game Card
Secure Digital card (SD card)
Secure Digital High Capacity card (SDHC card)
Digital distribution
CPU2 ARM architecture processors
StorageCartridge save
256 MB internal flash memory
SD/SDHC card (up to 32 GB)
ConnectivityWi-Fi
Online servicesNintendo Wi-Fi Connection, Nintendo DSi Shop, Nintendo Zone
PredecessorNintendo DS Lite (concurrent)
SuccessorNintendo DSi XL (concurrent)
Nintendo 3DS

The Nintendo DSi (ニンテンドーDSi) is a handheld game system created by Nintendo and released between 2008 and 2009 in Japan, Australasia, Europe, North America, and China. It is a seventh-generation console and the third iteration of Nintendo DS; its primary market rival is Sony's PlayStation Portable. A larger model, entitled Nintendo DSi XL, was released between 2009 and 2010 in Japan, Europe, and North America.

Development of the DSi began in late 2006, and it was unveiled during an October 2008 Nintendo conference in Tokyo. While the DSi's design is similar to that of the DS Lite, it features two digital cameras, supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. This new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase an individual DSi.

Reviewers were generally positive in their reception of the Nintendo DSi; although they decried the console's lack of exclusive software, its added functionality caused many to recommend it to non-owners of prior DS models. CNET.com and PC World considered the DSi Shop to be the largest buying incentive for current DS owners.

History

Conception of the Nintendo DSi began at the end of 2006, around the time of the Wii's release. Following instructions from his supervisor, Masato Kuwahara of Nintendo's Engineering Department started development of the project. Kuwahara reported that his team had difficulty marketing the handheld during production; he said of their goal, "We have to be able to sell the console on its own. It also has to be able to meld into the already-existing DS market". The console's digital cameras were considered early in development: Nintendo president and CEO Satoru Iwata described the touchscreen as the Nintendo DS's sense of touch, and the microphone as its "ears"; a co-worker suggested that it should have "eyes". Yui Ehara, designer of the Nintendo DS Lite and DSi's casing, advocated a change to the six speaker apertures, as their circular perforations were redundant with the rest of the handheld's interface. He believed that this alteration also signaled a clearer distinction between the DSi and its predecessors while keeping the unit "neat" and "simple", in that Ehara desired little intrusion from the DSi's added features that would interfere with the iconic image he wishes the Nintendo DS product line to be—two rectangles, one on top of the other, with each half containing another rectangle inside.

The DSi's original design included two DS game card slots, due to demand from both fan communities and Nintendo employees. However, speaking about the console's in-company unveiling in October 2007, Kuwahara said that "the response wasn’t that great, and, ... we’d sort of been expecting that". The second game card slot was removed, which slimmed the handheld approximately 3 millimetres (0.12 in); this model was publicly revealed at the October 2008 Nintendo Conference in Tokyo, along with its Japanese price and release date. While the DS product line's worldwide yearly sales figures had consistently surpassed those of Sony's PlayStation Portable, demand for it in Japan was decreasing; Nintendo's launch of the DSi was meant to stimulate sales. The company was less concerned with releasing the DSi in other territories, where market demand for the DS Lite remained high.

Prior to the DSi's conception, Nintendo had designed a large DS Lite model with 3.8-inch screens, compared to the standard 3-inch screens; development of this new handheld advanced far enough that it could have begun mass production. However, the DS Lite's commercial success stalled its release, and the company later began efforts on the DSi. Iwata pitched the idea of simultaneously releasing large and small versions of the DSi, but Nintendo's hardware team was incapable of developing two models concurrently. After finishing work on the DSi, Kuwahara jump-started the DSi XL project and became project leader. The DSi XL, a larger version of the DSi, has an improved viewing angle over its predecessor, which allows onlookers to see the screen's contents more easily. This feature was absent from the larger-screened DS Lite due to cost issues. Various names for the DSi XL were considered, including "DSi Comfort," "DSi Executive," "DSi Premium", "DSi Living", and Mario creator Shigeru Miyamoto heavily vouched for "DSi Deka" (Japanese for "large").

Launch

Ground view of a one-story building with windows running along the face of the building. The store name above its front entrance is accompanied by video game mascots and a gamer.
Universal's CityWalk hosted the midnight Gamestop launch event on April 4—5, 2009.

On November 1, 2008, the DSi was released in Japan, in matte black and matte white; its April 2, 2009 release in Australia and New Zealand, and its April 3 release in Europe, featured these same colors. It launched in the United States and Canada on April 5, alongside the game Rhythm Heaven; it was the first DS console to launch with multiple colors in North America—matte black and matte blue. Its European and United States list prices were £149.99 and US$169.99, respectively. Nintendo had shipped 200,000 units for the DSi's Japanese launch and during its first two days on sale, 170,779 units were sold according to sales tracking service Enterbrain; or 171,925 units according to Media Create. By the end of the month, it sold 535,379 units, in comparison to 550,000 DS Lites sold in its launch month. In the two-day launch period, Europe and North American sales totaled 600,000 units combined. North American first week sales almost doubled the DS Lite's 226,300 units by selling 435,000. In the United Kingdom, the console totaled 92,000 sales within two days of release, which GfK/Chart-Track data showed to be the fourth-best opening weekend ever in the region—higher than previous records set by other DS iterations.

DSi midnight launch events were held on the western and eastern coast of the United States. Nintendo sponsored an official launch event at the Universal CityWalk in Los Angeles and the Nintendo World Store in New York City. The LA launch party featured several events including merchandise handouts, signings and art galleries from i am 8-bit, parkour demonstrations, and performances by Gym Class Heroes. Hundreds attended and over 150 fans waited until midnight before heading into GameSpot to get a DSi unit.

iQue released a Chinese DSi model, with a pre-installed version of Nintendogs, in December 2009; the Nikkei Sangyo Shimbun reported that this model features improved security, in order to combat piracy. On April 15, 2010, the DSi was launched in South Korea in white, black, blue and pink, alongside the game MapleStory DS. MapleStory DS will also be bundled with a red limited edition DSi, which will have characters from the game printed around its external camera.

The Nintendo DSi XL (Nintendo DSi LL in Japan) was released in Japan on November 21, 2009 with three available colors: dark brown (bronze), wine red (burgundy), and natural white. The former two colors were available for its European launch on March 5, 2010, and for its North American launch on March 28. In Japan and North America, it is more expensive than the original DSi—it carries a list price of $189.99 in the latter region. In Europe, Nintendo sells the console to retailers for a higher price than the original DSi, but lets them decide on the consumer sale price. The console launched in Australia on April 15, 2010 in bronze and burgundy. It adopted the former price of its predecessor, which dropped in price a day beforehand.

Demographic and sales

Nintendo DSi sales figures
(as of June 30, 2010)
Region Units shipped First available
Japan 4.90 million November 1, 2008
Americas 7.35 million April 5, 2009
Other regions 6.57 million April 2, 2009
Total 18.82 million
Nintendo DSi XL sales figures
(as of June 30, 2010)
Japan 1.31 million November 21, 2009
Americas 1.03 million March 28, 2010
Other regions 1.32 million March 5, 2010
Total 3.65 million

Nintendo targeted a wider demographic with the first Nintendo DS (2004) than it had with the Game Boy line. Comparing 2008 life-to-date DS and DS Lite sales to the best selling game console, Sony's PlayStation 2, showed potential in further expanding the Nintendo DS gaming population. To further promote the product line while expanding its gaming population, Nintendo modified its market expansion approach. Satoru Iwata has said that families often share DS and DS Lite consoles, so to encourage each family member to buy an individual handheld, Nintendo added personalization features to the DSi. The lower-case "i" in "DSi" symbolizes both an individual person ("I") and the handheld's cameras ("eyes"); the former meaning contrasts with the lower-case "i"'s in "Wii", which represent players gathering together.

Iwata has said that the DSi is meant to be a first camera for children, and a social networking device for adults. A Nintendo representative said that the company "hope that the Nintendo DSi becomes more than a game system and more of a personal tool to enrich our daily lives". In response to media commentary following the DSi's announcement, Iwata insisted that its new capabilities are not meant to compete with mobile phones, the iPod or the PSP.

The DSi frequently topped weekly sales charts in Japan during its first year of availability, and it accounted for 40% of its product line's 2009 sales in the UK. In the United States, the console's initial three-month sales surpassed those of the DS, DS Lite and Wii. The DSi helped maintain strong sales for Nintendo's handheld product line. The average weekly sales rate of the Wii and Nintendo DS declined slightly in March; Nintendo DS hardware sales stabilized to over 200,000 units for seven months after the DSi's launch, while Wii sales continued to diminish. Gamasutra estimated that, during October 2009 and February 2010, 50% of Nintendo DS unit sales were DSi consoles. In an October 2009 interview, Nintendo of America president Reggie Fils-Aime announced that the DSi had sold 2.2 million units in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say based on the experience of launching the DSi".

Hardware

View of the closed handheld. An embedded second camera at its top right corner, away from the hinge, faces the user.
A closed DSi; the second camera is visible.

The Nintendo DSi's design is similar to that of the second DS iteration, the Nintendo DS Lite. It has two 3.25 inch TFT-LCD screens—.25 larger than those of previous models—that are capable of displaying 260,000 colors. The lower screen is touch sensitive: it accepts input from the included stylus, or from the curved plastic tab attached to optional wrist straps. The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. Two shoulder buttons, a game card slot, and a power cable input are placed under the console's hinge. The DSi is 74.9 mm long × 137 mm wide × 18.9-mm tall (when closed), which is approximately 12% shorter (2.6 mm) than the Nintendo DS Lite, but slightly wider.

Unlike previous models, the handheld has two VGA (0.3-megapixel) digital cameras. The first is placed on the internal hinge, and points toward the user; the second is on the outer casing, and faces away from the user. Another new feature is the SD card slot, which is set behind a cover on the handheld's right side. While the DS Lite had a power switch, the DSi, like the original Nintendo DS, features a power button. The button has extra functions beyond activating and deactivating the console, and unlike the power button of the original DS, it is located on the bottom-left side of the touchscreen. Brightness and volume controls are placed on the left side of the DSi; five brightness settings—one more than the DS Lite—are available. However, the console's battery life is shorter than that of the DS Lite, regardless of which brightness setting is selected; for example, the DSi has a battery life of 9–14 hours on the lowest brightness setting, compared to the 15–19 hours of the DS Lite on the same setting. The handheld uses an 840 mAh internal rechargeable battery, compared to 1000 mAh for the DS Lite, and has a lifespan of approximately 500 charge cycles; after this point, it may be replaced by the user.

The DSi has a matte surface to prevent the visibility of fingerprints. It is available in seven colors, but only matte black and matte white are available in all regions. The lime green color is exclusive to Japan, while pink is available in Japan, United Kingdom, North America, Australia and New Zealand; the metallic blue color is available in Japan, Europe, Australia and New Zealand. Matte blue (light blue) is exclusive to Europe and North America, while red is available in Europe. Numerous special edition models and bundles have been released, including those for Ace Attorney Investigations: Miles Edgeworth, Final Fantasy Crystal Chronicles: Echoes of Time, and the 2009 Black Friday shopping day.

Technical specifications

A large and small printed circuit board connected together. A metal chassis and main electronic components dominate opposite ends of the large PCB.
The DSi's main and sub-printed circuit boards

The DSi has more RAM and a faster CPU than the DS Lite; the CPU was also relocated, and the battery housing raised to fill the unused space. Due to the inclusion of Codec IC, which amplifies sound and converts digital signals to analog, the DSi's audio output is louder and higher quality than previous DS models.

The console does not include the Game Boy Advance (GBA) cartridge slot present on earlier models; Nintendo explained that its removal improved portability without sacrificing durability. Because of this, the DSi is not backward compatible with GBA Game Paks, or with accessories that require the GBA slot, such as the Nintendo DS Rumble Pak and the Guitar Hero: On Tour series guitar grip.

  • CPU: The DSi has two ARM architecture CPUs; ARM9 and ARM7. The ARM9 is clocked at 133 MHz (almost twice as fast as previous models).
  • RAM: 16 MB of RAM (four times as much as previous models)
  • Storage: 256 MB of internal flash memory with a SD card (up to 2 GB) and SDHC card (up to 32 GB) expansion slot
  • Wireless: 802.11b/g internal wireless connectivity

Larger model

The Nintendo DSi XL, known in Japan as the Nintendo DSi LL (ニンテンドーDSi LL, Nintendō Dī Esu Ai Eru Eru), was announced on October 29, 2009: it features larger screens, and a greater overall size, than the original DSi. It is the fourth model of Nintendo DS, and the first to be available as a size variation of the same model. Satoru Iwata said that cost restraints had, until then, limited the screen size and multiplayer aspects of portable game consoles, and that the DSi XL offers "an improved view angle on the screens," which makes it the first "portable system that can be enjoyed with people surrounding the gamer". He argued that this introduces a new method of playing portable video games, wherein those "surrounding the game player can also join in one way or the other to the gameplay". While the original DSi was specifically designed for individual use, Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.

With a weight of 314 grams, and measurements of 91.4 mm long × 161 mm wide × 21.2 mm tall, the DSi XL is the longest, widest and heaviest DS model. It features two 4.2-inch screens, and has improved battery life over the DSi on all brightness settings; for example, batteries last 13–17 hours on the lowest level of brightness. The console is bundled with two longer styli, one of which is thicker, rounded and pen-like, and does not fit inside the unit. Flipnote Studio and the Nintendo DSi Browser come pre-installed with the DSi XL, alongside other, region-specific software.

The DSi XL is available in six colors, but only bronze and burgundy are available in all regions. The white, green and yellow colors are exclusive to Japan, while blue (midnight blue) is available in Japan and North America. The red, blue and yellow colors will be available in Australia and New Zealand on September 23, 2010.

Features

The DSi has more extensive multimedia features than previous DS models; pictures taken with its camera, downloadable software from Nintendo and AAC audio files from other devices can be stored to SD cards for future use. Before taking a photograph with the "Nintendo DSi Camera" software, users may modify the viewfinder's live image with ten "lens" options. Images captured with the DSi can be uploaded, via SD Cards, to the Wii's Photo Channel, and—for consoles with the 1.4 firmware update or greater—to the social networking website Facebook.

The built-in "Nintendo DSi Sound" player has voice recording and music playback functionality. Voice recordings can be edited with audio filters, and manipulated through pitch and playback. Users may save and modify up to 18 ten-second sound clips recorded with the console's microphone. These clips are saved on the unit itself and cannot be saved to SD card for export. Users can also play music from SD cards with visualizations displayed on the upper screen. AAC audio with .mp4, .m4a or .3GP filename extensions are supported, but not non-AAC formats including MP3. Sounds like drum beats and the classic Mario jumping noises can be added with button presses. Playing music also has its own set of manipulation options similar to those used for voice recordings, as well as a group of audio filters. If headphones are in use, compatible music files from SD cards may be played even when the DSi is closed.

Internet connectivity

The Nintendo DSi connects to the Internet via either its built-in 802.11b/g Wi-Fi or a Nintendo Wi-Fi USB Connector; both methods grant access to the Nintendo Wi-Fi Connection service. Due to regional differences in Internet services and parental controls, DSi-specific software is region locked. Cartridge software compatible with previous models, Internet browsing, and photo sharing are region-free. The DSi supports WEP, WPA (AES/TKIP) and WPA2 (AES/TKIP) wireless encryption; only software with built-in support may use the latter two encryption types, as they were not supported by the DS and DS Lite. Up to six wireless Internet connection profiles can be saved; using the traditional setup method, the first three profiles support WEP encryption, while the remaining are selectable under a more advanced option, which support WPA encryption. Under this advanced option, users may access the Wi-Fi Protected Setup method and configure proxy settings.

Menu

Like the Wii, the DSi features a menu interface that displays applications as selectable icons. The seven primary icons represent card software, Nintendo DSi Camera, Nintendo DSi Sound, Nintendo DSi Shop, DS Download Play, PictoChat and system settings; additional applications may be downloaded from the DSi Shop. Icons are set in a grid navigable with the stylus or D-pad, and may be re-arranged via dragging-and-dropping. The power button can either soft reset the console, returning it to the main menu or shut it down. An engineer from Nintendo's Developing Engineering Department commented that DSi software users have the additional options to "move around, return to the menu, or play a different game, without shutting down the power every time". Game cards may be hot swapped when the console is set to the main menu.

Software library

See also: List of Nintendo DS games, List of DSiWare games and applications, and Nintendo DSi system software

Excepting such titles as the Guitar Hero: On Tour series, all DS games are compatible with the DSi. Nintendo DSi-enhanced game cards contain DSi-exclusive features, but can still be used with earlier models; Nintendo DSi-exclusive game cards cannot. The first DSi-exclusive retail game was System Flaw, which was released in North America on October 27, 2009. Homebrew flash cards designed for previous DS models are incompatible with the DSi, but new cards capable of running DS software on a DSi have been created.

Like the Wii, the DSi has upgradeable firmware, and can connect to an online store. The store, called the DSi Shop, allows users to download DSiWare games and applications, which are paid for with a Nintendo Points Prepaid Card (previously known as Wii Points Prepaid Card). Application prices range from free to 200, 500 or 800+ Nintendo Points—equivalent to $2, $5 or $8+ respectively. The service launched with the DSi Browser, a free web browser developed by Opera Software and Nintendo. Purchased DSiWare is accessible only by the console on which it was purchased, unless that console is repaired or replaced by Nintendo. A DSiWare trial campaign, whose expiration date varies by region, offers 1,000 free Nintendo Points to each DSi that accesses the DSi Shop.

Reception

The Nintendo DSi received generally positive reviews. Critics praised many of the console's changes to the DS Lite's aesthetic and functionality, but complained that it launched with insufficient exclusive software. IGN's Craig Harris noted that the DSi-exclusive software library and DSi Shop were lacking in content even after five months on the Japanese market. Jeff Bakalar of CNET.com said that owners of the original DS should consider buying a DSi, but that its only incentive for DS Lite owners was the DSi Shop. PC World New Zealand's Jan Birkeland shared Bakalar's opinion, but believed that it was too early to judge the quality of DSi Shop software. Many critics were disappointed by the removal of the Game Boy Advance cartridge slot, but others, such as PC World's Darren Gladstone, Bit-tech's Joe Martin, and IGN's Harris and Lowe, believed that it was a reasonable exchange for SD card support and the DSi Shop. However, CNET's Bakalar stated, "We'd gladly give up the 4 millimeters to be able to play any Game Boy Advance game".

Most reviewers criticized the quality of the DSi's cameras, particularly due to their resolution, which is lower than that of mobile phones. They considered them sufficient for the DSi's screens, however. Harris and Lowe believed that the cameras' only use was to take "silly pictures of yourself and others". They complained about the difficulty of taking photographs in low-light environments, and said that even when such images were distinguishable, they were tinged green or blue. Opinions on the DSi's photograph-editing tools were varied: Bit-tech's Martin and Reid considered them to be a gimmick, but Bakalar, and Cliff Edwards of BusinessWeek, thought otherwise. Edwards said that the cameras' use in gameplay was a new opportunity for developers; Martin did not think that the concept would be widely adopted, as he believed it to be "a gimmick that would alienate DS Lite owners". Eurogamer's Tom Bramwell speculated the DSi follows Game & Watch and Game Boy creator Gunpei Yokoi's philosophy of using dated technology developers are familiar with to introduce new game design concepts that are inexpensive enough for mass production at a profit. He argued its features are designed to "briefly entertain" early adopters while encouraging "developers to consider it as an alternative " to build an attractive game library for the long term.

Because of the DSi's additions to the DS Lite design, critics recommended the console to those who did not purchase previous DS models. Pete Metzger of the Los Angeles Times considered the DSi to be "more like version 2.5 than a total reboot", but called its new features "worthwhile additions to an already great product". PC World's Darren Gladstone gave the DSi a score of 75/100, and said that Nintendo "puts in smart nips and tucks to its already-svelte handheld while adding a raft of useful multimedia features". Harris and Lowe defined the console's hardware redesign as "evolutionary", rather than "revolutionary". After the DSi was unveiled, Goldman Sachs analyst Matthew J. Fassler called the DSi Shop a "tangible early threat" to big-box stores and retailers. Martin believed that the cameras and DSi Shop did not justify purchasing the DSi at launch, but, in line with the general consensus, saw potential in future software for the console.

Douglas Rankine of Wired UK thought previously existing games were revitalized with the Nintendo DSi XL's larger screens; games like Scribblenauts and Professor Layton benefit from increased touchscreen precision and increased legibility of text respectively. IGN's Scott Lowe and Chris Burke pointed out the bigger screens made its unchanged resolution blockier, something which Ars Technica's Ben Kuchera claim will be a quick adjustment for gamers. CVG's Mike Jackson speculated it would probably be less noticeable to the older demographic "for which the XL is clearly designed."

References

Annotations
  1. ^ The DSi runs on ARM architecture listed by some third-parties as a ARM9. Gartner, cited by ARM Holdings, lists a combination of a ARM9 and ARM7 processor. The specific processor(s) have not been officially confirmed by ARM Holdings or Nintendo.
  2. Trial expiration date is based on when the DSi is released for the respective region. For example, expiring March 2010 in Japan, but March 2011 in China.
Notes
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