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- Gold Box (links | edit)
- GameMaker (links | edit)
- Ubisoft (links | edit)
- Source port (links | edit)
- Isoniazid (links | edit)
- Build (game engine) (links | edit)
- Pthreads (links | edit)
- IO Interactive (links | edit)
- Source (game engine) (links | edit)
- Boost (C++ libraries) (links | edit)
- RenderWare (links | edit)
- High-performance computing (links | edit)
- Havok (software) (links | edit)
- PowerNow! (links | edit)
- Temporal multithreading (links | edit)
- Z-level programming language (links | edit)
- Cache-only memory architecture (links | edit)
- Cilk (links | edit)
- Cube (video game) (links | edit)
- Parallel RAM (links | edit)
- Multiple instruction, single data (links | edit)
- Adventure Game Studio (links | edit)
- Radeon R400 series (links | edit)
- MPICH (links | edit)
- Unified Parallel C (links | edit)
- Single program, multiple data (links | edit)
- Single instruction, single data (links | edit)
- First-person shooter engine (links | edit)
- Quake engine (links | edit)
- Pygame (links | edit)
- Torque (game engine) (links | edit)
- CryEngine (links | edit)
- JMonkeyEngine (links | edit)
- Clickteam (links | edit)
- Gamebryo (links | edit)
- General-purpose computing on graphics processing units (links | edit)
- Stratagus (links | edit)
- Speedup (links | edit)
- ATI TruForm (links | edit)
- OGRE (links | edit)
- HyperZ (links | edit)
- Reality Lab (links | edit)
- Mugen (game engine) (links | edit)
- Embarrassingly parallel (links | edit)
- Degree of parallelism (links | edit)
- ATI Multi Rendering (links | edit)
- Radeon R200 series (links | edit)
- Virtual Theatre (links | edit)
- Id Tech 3 (links | edit)