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Revision as of 06:36, 23 March 2006 by PatCheng (talk | contribs) (→Orcs)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 2003 video gameWarcraft III: The Frozen Throne | |
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Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment |
Platform(s) | Windows, Mac OS and Mac OS X |
Release | July 1, 2003 |
Genre(s) | Real-time strategy |
Mode(s) | Single player, Multiplayer |
Warcraft III: The Frozen Throne (W3:TFT) is the expansion pack to Warcraft III: Reign of Chaos. It requires the ownership of Reign of Chaos to play.
General information
On May 29, 2003, Blizzard announced that the expansion set, Warcraft III: The Frozen Throne had "gone gold" (release version sent to presses). It was released in stores worldwide in multiple languages beginning on July 1, 2003. It includes an additional hero for each race and three to four new units per race, four campaigns, five neutral heroes (an additional neutral hero was added April 2004 and 2 more were added in August 2004), the ability to build a shop and various other improvements such as the ability to queue upgrades. Blizzard regularly patches both the original game and the more popular expanded version to fix bugs, add new features, and balance multiplayer play. The latter is the main reason Blizzard games remain popular long after their initial release.
Storyline
Set a number of months after the events of Warcraft III, The Frozen Throne continues some of the loose ends of the original game, and also spins off some new plots of its own and paves way for the new conflict of World of Warcraft.
Night Elf campaign: "Terror of the Tides"
The Warden Maiev Shadowsong pursues the former prisoner Illidan Stormrage across Azeroth. Illidan was met by the demonlord Kil'jaeden, who orders him to destroy the Lich King. He gains the allegiance of the Naga, former Night Elves who were transmuted by the Old Gods; but they do not stop Maiev, who pursues Illidan from Kalimdor to the Tomb of Sargeras. There, Illidan takes the Eye of Sargeras and collapses the tomb in an attempt to kill Maiev. However, Maiev survives, and gains the assistance of Malfurion Stormrage and Tyrande Whisperwind to pursue Illidan all the way to Lordaeron. She aids Prince Kael'thas against the undead, and Tyrande is swept away by a river while defending the retreating elves. However, Maiev holds a grudge against Tyrande for in releasing Illidan in the first place, leading to her lying about Tyrande's fate to Furion to provoke him to move aggressively against the Naga rather than spend time searching for her. Around this point in time, Illidan attempts to use the Eye of Sargeras to melt away the polar icecaps around the Frozen Throne and hence destroy the Lich King. Furion and Maiev successfully prevent Illidan from completing the spell, but in the process, Maiev's treachery comes out, and the Stormrage brothers join forces to save their mutual beloved. Against Maiev's will, Furion then pardons Illidan, though he does not revoke his exile, and Illidan departs... with Maiev moments behind him.
- Chapter 1: Terror of the Tides
- Chapter 2: The Broken Isles
- Chapter 3: Tomb of Sargeras
- Chapter 4: Wrath of the Betrayer
- Chapter 5: Balancing the Scales
- Chapter 6: Shards of the Alliance
- Chapter 7: The Ruins of Dalaran
- Chapter 8: The Brothers Stormrage
Alliance campaign: "Curse of the Blood Elves"
The Alliance campaign follows the adventures of Prince Kael'thas, leader of the Blood Elves, a group of High Elves that survived the invasion of Quel'Thalas by the Scourge. Originally helping the Alliance, the Blood Elves are imprisoned by a racist human Dark Knight, Lord Garithos, for accepting aid from the Naga( after Garithos pulled all of Keal's troops to the front line) and eventually rescued by Lady Vashj and her Naga. Vashj then takes Kael'thas to the Outland, the remnants of the Orc realm Draenor, to meet (and free) their master, Illidan; who has been recaptured by Maiev. After fending off Maiev (again) and gaining the allegiance of the native Draenei, Illidan is able to conquer the Outland, where he hopes he will be safe from his failure to use the Eye of Sargeras to destroy the Frozen Throne. But his master, the Warlock Kil'jaeden, catches them nonetheless, and the episode ends with Illidan renewing his vow to destroy the Lich King.
The Human forces in this campaign are very different than the ones used in the multiplayer game. Instead of the full Alliance, only the High Elven units are available, with the addition of a few new units and a Blood Elf hero added to the expansion pack, as well as the Naga forces(and a few draenei).
- Chapter 1: Misconceptions
- Chapter 2: A Dark Covenant
- Chapter 3: The Dungeons of Dalaran
- Extra: The Crossing
- Chapter 4: The Search for Illidan
- Chapter 5: Gates of the Abyss
- Chapter 6: Lord of Outland
Undead campaign: "Legacy of the Damned"
In the blighted lands of Lordaeron, now known as the Plaguelands, a civil war is taking place within the Scourge. The Undead forces splinter into three major factions: Arthas and Kel'Thuzad, who are loyal to the Lich King; the Forsaken, led by the Banshee Queen Sylvanas Windrunner; and a third group still loyal to the Burning Legion, led by the Dreadlords (Nathrezim) who are unaware of the Legion's defeat on Mt. Hyjal. The campaign switches between Arthas' journey to Northrend to assist the Lich King, and Sylvanas' war against the Dreadlords for control of the Plaguelands. In the end, Sylvanas emerges as the nominal ruler of the Plaguelands, while Arthas travels to Northrend to defend the Lich King, meeting the subterranean Nerubian race, and eventually defeating Illidan in a one-on-one duel. He then ascends to the Frozen Throne and becomes one with the Lich King. What will become of this unholy meeting will presumably be addressed in World of Warcraft.
- Chapter 1: King Arthas
- Chapter 2: The Flight from Lordaeron
- Chapter 3: The Dark Lady
- Chapter 4: The Return to Northrend
- Chapter 5: Dreadlord's Fall
- Chapter 6: A New Power in Lordaeron
- Chapter 7.1: Into the Shadow Web Caverns
- Chapter 7.2: The Forgotten Ones
- Chapter 7.3: Ascent to the Upper Kingdom
- Chapter 8: A Symphony of Frost and Flame
Orc mini-campaign: "The Founding of Durotar"
The Orc mini-campaign is a departure from the rest of the game. It has features more like an RPG similar to Diablo, featuring a Beastmaster named Rexxar as he helps the Orcs defend and develop their new home of Durotar from various enemies. The Orc mini-campaign was created because the game designers felt that the Orc storyline didn't fit naturally into the main plot of The Frozen Throne. The mini-campaign allowed the designers to move away from standard real-time strategy conventions and explore new level design and gameplay concepts. (This campaign was extended by two more chapters through patches of the main game .) It also established plot and setting details in preparation for Blizzard's MMORPG World of Warcraft.
The player controls a group of two to four heroes, primarily Rexxar and a Troll Shadow Hunter named Rokhan. The player can also gain permanent control of a Pandaren Brewmaster named Chen Stormstout and Tauren Chieftain Cairne Bloodhoof, and temporary control of Jaina Proudmoore, Orc Blademaster Samuro, and Cairne's son, Baine Bloodhoof. Maps are interconnected, with each one being set up as various areas of Kalimdor, such as the Orc fortress city of Orgrimmar, and a Human city on the Theramore Isles.
New units
Humans
Units
- Spell Breaker – An magical unit trained to disrupt magical energies by enemy spellcasters.
- Dragonhawk Rider – A flying unit which can create clouds that stops enemy towers attacking.
Heroes
- Blood Mage – A powerful spellcaster hero who makes use of fire spells. He can summon a Phoenix as an ultimate spell.
Buildings
- Arcane Tower – An upgrade of the Scout Tower which shoots energy and can see invisible units.
- Arcane Vault – A shop which can be built by the player.
Night Elf
Units
- Mountain Giants – A slow, lumbering stone creature. While lacking speed, they make up for it in brute strength and armor. Can pick up trees as club weapons.
- Faerie Dragon – A flying unit which can attack both ground and air units and is immune to magic.
Heroes
- Warden – A stealthy hero unit. Although not as physically powerful as other Night Elf heroes, she has a number of useful spells that make her difficult to kill. She can summon a powerful Avatar from dead warriors as an ultimate spell.
Buildings
- Ancient of Wonders – A shop which can be built by the player.
Orcs
Units
- Troll Berserker – An upgrade to Troll Headhunters, ranged units who use spears.
- Troll Batrider – An aerial unit used for bombing buildings.
- Spirit Walker – A powerful spellcaster unit who can resurrect dead Tauren warriors.
Heroes
- Shadow Hunter – A spellcaster hero, master of voodoo magic and healing power.
Buildings
- Voodoo Lounge – A shop which can be built by the player.
Undead
Units
- Obsidian Statue – A slow support unit that regenerates the health and mana of nearby friendly forces.
- Destroyer – A flying unit capable of countering enemy spellcasters. Can be morphed from the Obsidian Statue
Heroes
- Crypt Lord – A powerful Nerubian hero whose spells can target several enemy units.
Buildings
- Nerubian Tower – An upgrade of the Ziggurat that can slow enemy attack while damaging them.
- Tomb of Relics – A shop which can be built by the player.
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